design-system

A development skill for creating or checking a design system, which is the shared set of colors, fonts, spacing, and visual rules used by an interface.

In plain words
What is it for?
Use it to extract design patterns from a codebase, create design documentation and preview files, or audit visual consistency.
Why use it?
It helps identify inconsistent styling and gives you a clearer basis for starting a redesign or reviewing styling changes.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/junmystery/agent-guidance-python/design-system
Any agent
npx skills add JunMystery/Agent-Guidance-Python --skill design-system
Clone the repo
git clone --depth 1 https://github.com/JunMystery/Agent-Guidance-Python

Made for: Claude Code, Codex.

Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 580 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00025 $0.00580
Opus 5 $0.00013 $0.00290
Sonnet 5 $0.00005 $0.00116
Haiku 4.5 $0.00003 $0.00058

Measured 2d ago against content hash 48259261aa52, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to design-system — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/design-system/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design System — Generate & Audit Visual Systems

When to Use

  • Starting a new project that needs a design system
  • Auditing an existing codebase for visual consistency
  • Before a redesign — understand what you have
  • When the UI looks "off" but you can't pinpoint why
  • Reviewing PRs that touch styling

How It Works

Mode 1: Generate Design System

Analyzes your codebase and generates a cohesive design system:

1. Scan CSS/Tailwind/styled-components for existing patterns
2. Extract: colors, typography, spacing, border-radius, shadows, breakpoints
3. Research 3 competitor sites for inspiration (via browser MCP)
4. Propose a design token set (JSON + CSS custom properties)
5. Generate DESIGN.md with rationale for each decision
6. Create an interactive HTML preview page (self-contained, no deps)

Output: DESIGN.md + design-tokens.json + design-preview.html

Mode 2: Visual Audit

Scores your UI across 10 dimensions (0-10 each):

1. Color consistency — are you using your palette or random hex values?
2. Typography hierarchy — clear h1 > h2 > h3 > body > caption?
3. Spacing rhythm — consistent scale (4px/8px/16px) or arbitrary?
4. Component consistency — do similar elements look similar?
5. Responsive behavior — fluid or broken at breakpoints?
6. Dark mode — complete or half-done?
7. Animation — purposeful or gratuitous?
8. Accessibility — contrast ratios, focus states, touch targets
9. Information density — cluttered or clean?
10. Polish — hover states, transitions, loading states, empty states

Each dimension gets a score, specific examples, and a fix with exact file:line.

Mode 3: AI Slop Detection

Identifies generic AI-generated design patterns:

- Gratuitous gradients on everything
- Purple-to-blue defaults
- "Glass morphism" cards with no purpose
- Rounded corners on things that shouldn't be rounded
- Excessive animations on scroll
- Generic hero with centered text over stock gradient
- Sans-serif font stack with no personality

Read the full file on GitHub · 83 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 83 lines · 25 tokens per session scan A 48259261aa52

Subscribe to this mod's changes

design-system is a skill published in the GitHub repository JunMystery/Agent-Guidance-Python (2 stars, last pushed 1mo ago), licensed MIT. It adds 25 tokens to every session and 580 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to design-system, differing in 0 lines, and is treated as a copy.

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