Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Karanjot786/agent-skills-cli --skill remotion-best-practicesgit clone --depth 1 https://github.com/Karanjot786/agent-skills-cliWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/karanjot786/agent-skills-cli/remotion-best-practices)<a href="https://agentmods.dev/skills/karanjot786/agent-skills-cli/remotion-best-practices"><img src="https://agentmods.dev/badge/skills/karanjot786/agent-skills-cli/remotion-best-practices/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/karanjot786/agent-skills-cli/remotion-best-practices"><img src="https://agentmods.dev/badge/skills/karanjot786/agent-skills-cli/remotion-best-practices.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00017 | $0.00840 |
| Opus 5 | $0.00009 | $0.00420 |
| Sonnet 5 | $0.00003 | $0.00168 |
| Haiku 4.5 | $0.00002 | $0.00084 |
Grade A, and why
remotion-best-practices scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
92% identical to remotion — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 44 lines — stays where its author put it; the contents beside it link to each section on GitHub.
When to use
Use this skills whenever you are dealing with Remotion code to obtain the domain-specific knowledge.
How to use
Read individual rule files for detailed explanations and code examples:
- rules/3d.md - 3D content in Remotion using Three.js and React Three Fiber
- rules/animations.md - Fundamental animation skills for Remotion
- rules/assets.md - Importing images, videos, audio, and fonts into Remotion
- rules/audio.md - Using audio and sound in Remotion - importing, trimming, volume, speed, pitch
- rules/calculate-metadata.md - Dynamically set composition duration, dimensions, and props
- rules/can-decode.md - Check if a video can be decoded by the browser using Mediabunny
- rules/charts.md - Chart and data visualization patterns for Remotion
- rules/compositions.md - Defining compositions, stills, folders, default props and dynamic metadata
- rules/display-captions.md - Displaying captions in Remotion with TikTok-style pages and word highlighting
- rules/extract-frames.md - Extract frames from videos at specific timestamps using Mediabunny
- rules/fonts.md - Loading Google Fonts and local fonts in Remotion
- rules/get-audio-duration.md - Getting the duration of an audio file in seconds with Mediabunny
- rules/get-video-dimensions.md - Getting the width and height of a video file with Mediabunny
- rules/get-video-duration.md - Getting the duration of a video file in seconds with Mediabunny
- rules/gifs.md - Displaying GIFs synchronized with Remotion's timeline
- rules/images.md - Embedding images in Remotion using the Img component
- rules/import-srt-captions.md - Importing .srt subtitle files into Remotion using @remotion/captions
- rules/lottie.md - Embedding Lottie animations in Remotion
- rules/measuring-dom-nodes.md - Measuring DOM element dimensions in Remotion
- rules/measuring-text.md - Measuring text dimensions, fitting text to containers, and checking overflow
- rules/sequencing.md - Sequencing patterns for Remotion - delay, trim, limit duration of items
- rules/tailwind.md - Using TailwindCSS in Remotion
- rules/text-animations.md - Typography and text animation patterns for Remotion
- rules/timing.md - Interpolation curves in Remotion - linear, easing, spring animations
- rules/transcribe-captions.md - Transcribing audio to generate captions in Remotion
- rules/transitions.md - Scene transition patterns for Remotion
- rules/trimming.md - Trimming patterns for Remotion - cut the beginning or end of animations
- rules/videos.md - Embedding videos in Remotion - trimming, volume, speed, looping, pitch
What ships with it
31 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- rules/3d.md 2.2 KB
- rules/animations.md 790 B
- rules/assets.md 1.6 KB
- rules/assets/charts-bar-chart.tsx 3.3 KB
- rules/assets/text-animations-typewriter.tsx 2.1 KB
- rules/assets/text-animations-word-highlight.tsx 2.3 KB
- rules/audio.md 3.7 KB
- rules/calculate-metadata.md 2.9 KB
- rules/can-decode.md 1.5 KB
- rules/charts.md 1.7 KB
- rules/compositions.md 3.4 KB
- rules/display-captions.md 3.6 KB
- rules/extract-frames.md 5.4 KB
- rules/fonts.md 3.4 KB
- rules/get-audio-duration.md 1.3 KB
- rules/get-video-dimensions.md 1.6 KB
- rules/get-video-duration.md 1.3 KB
- rules/gifs.md 3.8 KB
- rules/images.md 2.7 KB
- rules/import-srt-captions.md 2.1 KB
- rules/lottie.md 1.7 KB
- rules/measuring-dom-nodes.md 974 B
- rules/measuring-text.md 2.9 KB
- rules/sequencing.md 2.3 KB
- rules/tailwind.md 422 B
- rules/text-animations.md 700 B
- rules/timing.md 3.8 KB
- rules/transcribe-captions.md 850 B
- rules/transitions.md 3.6 KB
- rules/trimming.md 1.2 KB
- rules/videos.md 3.4 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 44 lines · 17 tokens per session scan A 94c893d93051
remotion-best-practices is a skill published in the GitHub repository Karanjot786/agent-skills-cli (180 stars, last pushed 3mo ago), licensed MIT. It adds 17 tokens to every session and 840 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to remotion, differing in 4 lines, and is treated as a copy.
Other skills, from other repositories
render-ios-keyboard
Render a static iOS QWERTY keyboard as inline HTML+CSS sized for the 750-wide 9:16 stage. Includes the 3-suggestion bar, alpha keys, shift/backspace, 123/emoji/space/return row, and the bottom globe+mic strip. No animation logic — slide up/down is the molecule's job (CSS transform on the .keyboard root).
slide-deck
When you want to draft, update, convert, or export a slide deck for a React/Next.js slide system (${SLIDEDECKREPO:-$HOME/code/your-slide-deck-site}/src/app/slides/). Writes TypeScript Slide[] arrays using your primitives (Eyebrow, Heading, Accent, Body, BulletList, Divider, TwoCol, GradientText), 12 cycling brand…
animate
Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.
web-3d-graphics-expert
Expert guide for WebGL and 3D graphics in the browser using Three.js, Babylon.js, React Three Fiber (R3F), and TresJS. Covers scene optimization, shaders, lighting, 3D model loading (GLTF/GLB), and performance tuning.
glsl-shader-expert
Expert guide for writing custom GLSL shaders (Vertex/Fragment) for WebGL using Three.js and Babylon.js. Covers shader materials, post-processing, noise, and performance optimization.
webxr-ar-vr-expert
Expert guide for WebXR (Web-based Virtual and Augmented Reality) development using Babylon.js and Three.js. Covers device compatibility, immersive sessions, controllers, and hit-testing.