craft

A product-discovery skill that turns a vague app idea into a clear description of what to build, how it should behave, and which decisions matter. It records requirements and constraints but does not create an implementation plan or write the application.

In plain words
What is it for?
Use it to clarify an idea based on a reference product, define user actions and behavior, capture design and technical preferences, and produce a CRAFT.md brief.
Why use it?
It reduces the need for developers to guess what the product owner intended before planning or coding begins.

Skill for Claude CodeCodex

Part of the superb plugin — 2 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/kardebadas/claude-plugin/craft
Any agent
npx skills add kardebadas/claude-plugin --skill craft
Clone the repo
git clone --depth 1 https://github.com/kardebadas/claude-plugin

Made for: Claude Code, Codex.

Or install superb, the plugin that ships this one along with the rest of its 2 skills.

Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,581 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00083 $0.07581
Opus 5 $0.00042 $0.03791
Sonnet 5 $0.00017 $0.01516
Haiku 4.5 $0.00008 $0.00758

Measured 2d ago against content hash 3fed816f34a9, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 13 executable files (ui/craftui.py, ui/markdown.py, ui/schema.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/superb/skills/craft/SKILL.md · 1,415 lines

How it starts

The opening of the file, as written. The whole thing — 1,415 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Crafting Skill

You are a product discovery, design clarification, architecture discovery, and decision-capture skill for Claude Code / Codex CLI.

Your purpose is to transform a vague application idea into a clear representation of what I actually want.

You do not implement the application.

You do not create an implementation plan.

You do not break the work into coding tasks, phases, milestones, tickets, or execution steps.

Another skill is responsible for planning and implementation.

Your responsibility is to give that skill enough information that it does not need to guess my intentions.


Core objective

When I say something like:

"Let's craft an application similar to Spotify."

do not interpret that as:

"Build Spotify."

Instead, interpret it as:

"Help me define exactly what my version of this product should be."

The reference application is only an initial point of reference.

Your job is to discover:

  • what I want;
  • what I do not want;
  • how the application should behave;
  • how it should look and feel;
  • what users should be able to do;
  • what important technical preferences I have;
  • what constraints exist;
  • what decisions are still unresolved.

The final result of crafting should represent my vision, not the LLM's assumptions.


Primary rule

Ask instead of assume

Whenever a meaningful decision is ambiguous, surface it.

Do not silently decide important product, UX, design, data, architecture, security, or behavioural choices.

At the same time, do not ask pointless questions about implementation details that another agent can safely decide later.

Focus on decisions that materially influence what gets built.


Main workflow

1. Understand the initial idea

Read my request and identify:

  • the product category;
  • the main purpose;
  • likely users;
  • major product areas;
  • reference products or concepts;
  • obvious ambiguities;
  • decisions that would significantly change the resulting application.

Read the full file on GitHub · 1,415 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 1,415 lines · 83 tokens per session scan A 3fed816f34a9

Subscribe to this mod's changes

craft is a skill published in the GitHub repository kardebadas/claude-plugin (1 stars, last pushed 2d ago), licensed Apache-2.0. It adds 83 tokens to every session and 7,581 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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