Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Kasempiternal/axiom-v2 --skill ax-design-refgit clone --depth 1 https://github.com/Kasempiternal/axiom-v2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-design-ref)<a href="https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-design-ref"><img src="https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-design-ref/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-design-ref"><img src="https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-design-ref.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00064 | $0.04308 |
| Opus 5.5 | $0.00026 | $0.01723 |
| Sonnet 5.5 | $0.00013 | $0.00862 |
| Haiku 4.5 | $0.00006 | $0.00431 |
Grade A, and why
ax-design-ref scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 462 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Design API Reference
Quick Patterns
Semantic Color Hierarchy
// Labels (foreground)
Text("Title").foregroundStyle(.primary) // label
Text("Subtitle").foregroundStyle(.secondary) // secondaryLabel
Text("Detail").foregroundStyle(.tertiary) // tertiaryLabel
// Backgrounds
Color(.systemBackground) // Main
Color(.secondarySystemBackground) // Grouped element
Color(.systemGroupedBackground) // Settings-style list
// Fills (semi-transparent, for controls)
Color(.systemFill)
Color(.secondarySystemFill)
Dynamic Type with System Styles
.font(.largeTitle) // 34pt -- page headings
.font(.title) // 28pt -- secondary headings
.font(.headline) // 17pt semibold -- emphasized body
.font(.body) // 17pt -- primary body
.font(.callout) // 16pt -- secondary body
.font(.footnote) // 13pt -- footnotes
.font(.caption) // 12pt -- small annotations
SF Symbols Effect API (SwiftUI)
// Discrete (value change trigger)
.symbolEffect(.bounce, value: count)
.symbolEffect(.wiggle, value: count) // iOS 18+
// Indefinite (continuous while active)
.symbolEffect(.pulse, isActive: isLoading)
.symbolEffect(.breathe, isActive: true) // iOS 18+
.symbolEffect(.rotate, isActive: true) // iOS 18+
// Content transition (symbol swap)
.contentTransition(.symbolEffect(.replace))
// Transition (view enter/leave)
.transition(.symbolEffect(.appear))
// Draw (iOS 26+)
.symbolEffect(.drawOn, isActive: isComplete)
Liquid Glass (iOS 26+)
// Standard components adopt automatically with Xcode 26
// For custom views:
Button("Action") { }.glassEffect() // Controls
VStack { content }.glassBackgroundEffect() // Content containers
GlassEffectContainer { /* multiple glass views */ } // Optimization
Decision Tree
What design reference do you need?
|
+-- Colors?
| +-- Text/icons --> semantic label colors (.primary, .secondary, .tertiary)
| +-- Backgrounds --> systemBackground / systemGroupedBackground
| +-- Controls --> systemFill colors (semi-transparent)
| +-- Custom brand --> Color Set in asset catalog (light + dark + high contrast)
| +-- Separators --> Color(.separator) or Color(.opaqueSeparator)
|
+-- Typography?
| +-- System text style --> .font(.body), .font(.title), etc.
| +-- Rounded design --> .fontDesign(.rounded)
| +-- Custom font + scaling --> .font(.custom(name, size:, relativeTo: .body))
| +-- ScaledMetric --> @ScaledMetric var padding: CGFloat = 20
| +-- Tight/loose leading --> .font(.body.leading(.tight))
| +-- Monospaced --> SF Mono or .fontDesign(.monospaced)
|
+-- SF Symbols API?
| +-- Rendering mode --> .symbolRenderingMode(.hierarchical/.palette/.multicolor)
| +-- Tap feedback effect --> .symbolEffect(.bounce, value:)
| +-- Loading indicator --> .symbolEffect(.pulse, isActive:)
| +-- Symbol swap --> .contentTransition(.symbolEffect(.replace))
| +-- Draw animation --> .symbolEffect(.drawOn, isActive:) (iOS 26+)
| +-- UIKit effect --> imageView.addSymbolEffect(.bounce)
| +-- Variable value --> Image(systemName:, variableValue: 0.5)
|
+-- Liquid Glass?
| +-- What adopts automatically --> nav bars, tab bars, toolbars, sheets, controls
| +-- Custom glass control --> .glassEffect()
| +-- Custom glass container --> .glassBackgroundEffect()
| +-- Multiple glass views --> GlassEffectContainer { }
| +-- Backward compat --> UIDesignRequiresCompatibility = true in Info.plist
| +-- Clear glass variant --> .glassEffect(.clear) (only over rich backgrounds)
|
+-- Accessibility?
+-- Contrast ratio --> 4.5:1 min (7:1 for small text)
+-- Touch targets --> 44x44 points min (iOS)
+-- Reduce Motion --> @Environment(\.accessibilityReduceMotion)
+-- VoiceOver --> .accessibilityLabel("description")
+-- Color alone --> convey info with shape + text + color
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 462 lines · 64 tokens per session scan A 99c7c3524eb4
ax-design-ref is a skill published in the GitHub repository Kasempiternal/axiom-v2 (4 stars, last pushed 7mo ago), licensed MIT. It adds 64 tokens to every session and 4,308 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
ttb-skill-native-swiftui-components
Build reusable native SwiftUI UI components using 100% standard SwiftUI primitives with TTBaseUIKit design tokens, localization, chainable modifiers, and project architecture rules. NO TTBaseSUI wrappers. iOS 14+.
human-interface-guidelines
Route Human Interface Guidelines (Foundations) design tasks to the correct Knowledge Contracts — layout, color, typography, dark mode, materials, motion, app icons, interface icons, images, branding, accessibility design, inclusion, privacy-design permission UI, SF Symbols usage, right-to-left support, and designing…
swiftui-liquid-glass
Implement or review SwiftUI Liquid Glass for iOS 26+, including glass effects and containers, controls, toolbars, tab bars, morphing transitions, tinting, scroll edges, background extension, and availability fallbacks. Use when adopting the Liquid Glass visual system.
human-interface-guidelines-components
Route Human Interface Guidelines Components/Inputs design tasks to the correct Knowledge Contracts -- lists and tables, buttons, sheets, alerts, action sheets, navigation bars, tab bars, pickers, toggles, text fields, menus, and touchscreen gestures. Use when designing or reviewing iOS/iPadOS list/table layout, button…
human-interface-guidelines-patterns
Route Human Interface Guidelines Patterns design tasks to the correct Knowledge Contracts -- onboarding, searching, settings, notifications, feedback, and undo/redo. Use when designing or reviewing an iOS/iPadOS first-run flow, in-app search placement, settings-screen structure, notification content/timing…
sf-symbols
Route SF Symbols API implementation tasks to the correct Knowledge Contracts — symbol basics (Image(systemName:)/UIImage(systemName:)), rendering modes, symbol variants, variable value symbols, weight/scale, color/tinting mechanics, custom symbol usage, and UIKit SymbolConfiguration composition. Use when writing or…