ax-metal

ax-metal is a skill for Claude Code from Kasempiternal/axiom-v2. It costs 50 tokens per session (4,586 once invoked), scanned A, original, MIT.

A guide to Metal, Apple’s graphics and GPU-computing framework, including rendering, compute shaders, and migration from OpenGL or DirectX.

In plain words
What is it for?
Create render pipelines, draw with `MTKView`, write compute shaders, use triple buffering, convert GLSL or HLSL shaders, and diagnose Metal issues.
Why use it?
It gives developers patterns for setting up GPU rendering and adapting existing graphics code to Metal.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the axiom plugin — 40 skills, 8 commands, 12 agents, 2 hooks shipped together

Good fit Create render pipelines, draw with MTKView, write compute shaders, use triple buffering, convert GLSL or HLSL shaders, and diagnose Metal issues.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kasempiternal/axiom-v2/ax-metal
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Kasempiternal/axiom-v2 --skill ax-metal
Clone the repo
git clone --depth 1 https://github.com/Kasempiternal/axiom-v2

Made for: Claude Code.

Or install axiom, the plugin that ships this one along with the rest of its 40 skills, 8 commands, 12 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ax-metal

README.md
[![agentmods](https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-metal/github.svg)](https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-metal)
Your own site
<a href="https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-metal"><img src="https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-metal/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ax-metal

Your own site · 80×15
<a href="https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-metal"><img src="https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-metal.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,586 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.04586
Opus 5 $0.00025 $0.02293
Sonnet 5 $0.00010 $0.00917
Haiku 4.5 $0.00005 $0.00459

Measured 11d ago against content hash 410cb405383b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ax-metal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

axiom-plugin/skills/ax-metal/SKILL.md · 466 lines

How it starts

The opening of the file, as written. The whole thing — 466 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Metal — GPU Programming & Migration

Quick Patterns

MTKView Setup

import MetalKit

guard let device = MTLCreateSystemDefaultDevice(),
      let queue = device.makeCommandQueue() else { fatalError("Metal not supported") }

let metalView = MTKView(frame: bounds, device: device)
metalView.colorPixelFormat = .bgra8Unorm
metalView.depthStencilPixelFormat = .depth32Float
metalView.clearColor = MTLClearColor(red: 0, green: 0, blue: 0, alpha: 1)
metalView.delegate = renderer

Render Pipeline

let library = device.makeDefaultLibrary()!
let descriptor = MTLRenderPipelineDescriptor()
descriptor.vertexFunction = library.makeFunction(name: "vertexShader")
descriptor.fragmentFunction = library.makeFunction(name: "fragmentShader")
descriptor.colorAttachments[0].pixelFormat = metalView.colorPixelFormat
descriptor.depthAttachmentPixelFormat = metalView.depthStencilPixelFormat
let pipelineState = try device.makeRenderPipelineState(descriptor: descriptor)

Draw Call

func draw(in view: MTKView) {
    guard let drawable = view.currentDrawable,
          let rpd = view.currentRenderPassDescriptor,
          let commandBuffer = commandQueue.makeCommandBuffer(),
          let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: rpd) else { return }

    encoder.setRenderPipelineState(pipelineState)
    encoder.setVertexBuffer(vertexBuffer, offset: 0, index: 0)
    encoder.setFragmentTexture(texture, index: 0)
    encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: vertexCount)
    encoder.endEncoding()

    commandBuffer.present(drawable)
    commandBuffer.commit()
}

Basic MSL Shader

#include <metal_stdlib>
using namespace metal;

struct VertexIn {
    float3 position [[attribute(0)]];
    float2 texCoord [[attribute(1)]];
};

struct VertexOut {
    float4 position [[position]];
    float2 texCoord;
};

struct Uniforms { float4x4 mvp; };

vertex VertexOut vertexShader(VertexIn in [[stage_in]],
                              constant Uniforms &uniforms [[buffer(1)]]) {
    VertexOut out;
    out.position = uniforms.mvp * float4(in.position, 1.0);
    out.texCoord = in.texCoord;
    return out;
}

fragment float4 fragmentShader(VertexOut in [[stage_in]],
                                texture2d<float> tex [[texture(0)]],
                                sampler samp [[sampler(0)]]) {
    return tex.sample(samp, in.texCoord);
}

Read the full file on GitHub · 466 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 466 lines · 50 tokens per session scan A 410cb405383b

Subscribe to this mod's changes

ax-metal is a skill published in the GitHub repository Kasempiternal/axiom-v2 (4 stars, last pushed 6mo ago), licensed MIT. It adds 50 tokens to every session and 4,586 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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