Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Kasempiternal/axiom-v2 --skill ax-metalgit clone --depth 1 https://github.com/Kasempiternal/axiom-v2Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-metal)<a href="https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-metal"><img src="https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-metal/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kasempiternal/axiom-v2/ax-metal"><img src="https://agentmods.dev/badge/skills/kasempiternal/axiom-v2/ax-metal.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.04586 |
| Opus 5 | $0.00025 | $0.02293 |
| Sonnet 5 | $0.00010 | $0.00917 |
| Haiku 4.5 | $0.00005 | $0.00459 |
Grade A, and why
ax-metal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 466 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Metal — GPU Programming & Migration
Quick Patterns
MTKView Setup
import MetalKit
guard let device = MTLCreateSystemDefaultDevice(),
let queue = device.makeCommandQueue() else { fatalError("Metal not supported") }
let metalView = MTKView(frame: bounds, device: device)
metalView.colorPixelFormat = .bgra8Unorm
metalView.depthStencilPixelFormat = .depth32Float
metalView.clearColor = MTLClearColor(red: 0, green: 0, blue: 0, alpha: 1)
metalView.delegate = renderer
Render Pipeline
let library = device.makeDefaultLibrary()!
let descriptor = MTLRenderPipelineDescriptor()
descriptor.vertexFunction = library.makeFunction(name: "vertexShader")
descriptor.fragmentFunction = library.makeFunction(name: "fragmentShader")
descriptor.colorAttachments[0].pixelFormat = metalView.colorPixelFormat
descriptor.depthAttachmentPixelFormat = metalView.depthStencilPixelFormat
let pipelineState = try device.makeRenderPipelineState(descriptor: descriptor)
Draw Call
func draw(in view: MTKView) {
guard let drawable = view.currentDrawable,
let rpd = view.currentRenderPassDescriptor,
let commandBuffer = commandQueue.makeCommandBuffer(),
let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: rpd) else { return }
encoder.setRenderPipelineState(pipelineState)
encoder.setVertexBuffer(vertexBuffer, offset: 0, index: 0)
encoder.setFragmentTexture(texture, index: 0)
encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: vertexCount)
encoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
}
Basic MSL Shader
#include <metal_stdlib>
using namespace metal;
struct VertexIn {
float3 position [[attribute(0)]];
float2 texCoord [[attribute(1)]];
};
struct VertexOut {
float4 position [[position]];
float2 texCoord;
};
struct Uniforms { float4x4 mvp; };
vertex VertexOut vertexShader(VertexIn in [[stage_in]],
constant Uniforms &uniforms [[buffer(1)]]) {
VertexOut out;
out.position = uniforms.mvp * float4(in.position, 1.0);
out.texCoord = in.texCoord;
return out;
}
fragment float4 fragmentShader(VertexOut in [[stage_in]],
texture2d<float> tex [[texture(0)]],
sampler samp [[sampler(0)]]) {
return tex.sample(samp, in.texCoord);
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 466 lines · 50 tokens per session scan A 410cb405383b
ax-metal is a skill published in the GitHub repository Kasempiternal/axiom-v2 (4 stars, last pushed 6mo ago), licensed MIT. It adds 50 tokens to every session and 4,586 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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