fleet-lead

Instructions for running a two-lead agent fleet on one repository, where separate leads coordinate work units and monitor progress.

In plain words
What is it for?
Starting or joining a fleet, assigning or releasing work units, supervising review and CI, and responding when a unit stops reporting.
Why use it?
They provide a process for claiming work, handling commits and pull requests, watching automated checks, and restarting stalled work.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/kelp/agent-plugins/fleet-lead
Any agent
npx skills add kelp/agent-plugins --skill fleet-lead
Clone the repo
git clone --depth 1 https://github.com/kelp/agent-plugins

Made for: Claude Code, Codex.

Per session 93 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,580 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00093 $0.01580
Opus 5 $0.00046 $0.00790
Sonnet 5 $0.00019 $0.00316
Haiku 4.5 $0.00009 $0.00158

Measured 2d ago against content hash 1d65f6223fa8, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

fleet-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/fleet-efficiency/skills/fleet-lead/SKILL.md · 161 lines

How it starts

The opening of the file, as written. The whole thing — 161 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Fleet Lead (two leads, one ledger)

Two long-lived sessions run several work units against one repo. The leads do not write code. They claim work, hold the gates, and delegate every change to the project's pipelines.

This is the operating procedure for the sessions above the fleet. For the token rules inside a fan-out, read the sibling fleet-efficiency skill before dispatching three or more agents.

When to use

Use it to start a fleet, to join one as the second lead, to claim or release a unit, or when a unit stops reporting.

Do not use it for one unit. A single change goes straight to the project's pipeline; a fleet around it is pure overhead.

Why two leads

Only a main loop can sign a commit. Subagents inside a workflow cannot, so every unit returns to a session to commit.

A session waiting at that gate looks exactly like a session doing work. Signing agents drop: an SSH key held by a password manager loses its host connection after sleep or a reconnect, and the commit hangs until a human refreshes the session. The gate lead exists to notice, because nothing else does.

Restarting is the second reason. A lead that dies takes its context with it, and a fleet with no second lead stalls until the human looks.

Roles

Drive lead (lead-drive): picks units, claims them in the ledger, dispatches the pipelines, signs the commits, opens the pull requests. The only writer of the ledger.

Gate lead (lead-gate): watches CI, drains review threads, runs the cross-platform checks, reads heartbeats, restarts a dead unit. Never writes the ledger; sends what it wants changed to lead-drive over SendMessage.

Two writers on one ledger is the failure this split prevents. Keep the single-writer rule even when the drive lead is busy.

Names

Names are SendMessage addresses. Keep them stable across a restart, so a ledger row still points at a live agent.

  • Leads: lead-drive, lead-gate.
  • Unit owning one component: unit-<component>.
  • Unit owning shared code: unit-common-<topic>.

Read the full file on GitHub · 161 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 161 lines · 0 tokens per session scan A 1d65f6223fa8

Subscribe to this mod's changes

fleet-lead is a skill published in the GitHub repository kelp/agent-plugins (2 stars, last pushed 9d ago), licensed MIT. It adds 93 tokens to every session and 1,580 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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