Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kelvinkosbab/AppBootstrapAI --skill motion-design-progit clone --depth 1 https://github.com/kelvinkosbab/AppBootstrapAIWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kelvinkosbab/appbootstrapai/motion-design-pro)<a href="https://agentmods.dev/skills/kelvinkosbab/appbootstrapai/motion-design-pro"><img src="https://agentmods.dev/badge/skills/kelvinkosbab/appbootstrapai/motion-design-pro/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kelvinkosbab/appbootstrapai/motion-design-pro"><img src="https://agentmods.dev/badge/skills/kelvinkosbab/appbootstrapai/motion-design-pro.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00129 | $0.01769 |
| Opus 5.5 | $0.00052 | $0.00708 |
| Sonnet 5.5 | $0.00026 | $0.00354 |
| Haiku 4.5 | $0.00013 | $0.00177 |
Grade A, and why
motion-design-pro scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Make motion that explains the interface: it shows where things come from, confirms that an action worked, and makes a state change legible, and it stays fast, consistent, and comfortable. This is the deep companion to the always-on apple-motion-design.md and android-motion-design.md rules. The rules steer code while it's written; this skill designs the motion system, writes the spec designers and developers share, builds the hard sequences, and audits what exists. It serves designers (the spec and the vocabulary) and developers (the tokens and the code) from the same source.
Sources. Adapted from the LottieFiles motion design skill (MIT, © 2025 LottieFiles; see
NOTICE.md): the three pillars, motion layers, personality archetypes, emotion mapping, Disney's principles for UI, timing and easing tables, patterns, and the quality checklist. Rewritten for SwiftUI and Jetpack Compose and checked against Apple's Human Interface Guidelines and Material 3 motion. Thank you to LottieFiles for publishing it openly.
Pick the mode from the request:
- Define the motion system: no motion tokens yet, a rebrand, or "make the app feel more X". Choose a personality with
references/principles.md, set tokens withreferences/timing-and-easing.md, writedocs/design/motion.mdfromreferences/motion-spec.md, and add the tokens to the DesignSystem /:core:designsystemmodule. - Spec or build an interaction: a designer's prototype, or "animate this". Work through the checklist below, pick a recipe from
references/patterns.md, and write the spec row before the code. - Review: existing animation feels slow, cheap, robotic, distracting, or janky, or before a release. Run
references/review.md(scan commands, quality checklist, smells and fixes).
If doing a partial task, load only the relevant reference file.
The Checklist (before any animation)
- Purpose: feedback, orientation, state change, attention, or delight. No purpose, no animation.
- Feeling: the emotional target (confident, calm, urgent, joyful) within the app's personality.
- Primary property: position, scale, opacity, color, or rotation, chosen from the purpose; add at most one supporting property.
- Duration from the element and travel distance; entrances longer than exits.
- Easing direction: decelerate in, accelerate out, ease both ends on screen, linear only for spinners and progress.
- Hero: one element leads; others follow 30–60 ms apart, total under ~500 ms.
- Reduced alternative: what plays under Reduce Motion / "Remove animations" (usually a crossfade, or nothing).
- Non-motion signal: the text, icon, haptic, or accessibility announcement that carries the same information.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 84 lines · 129 tokens per session scan A 41366e97ae59
motion-design-pro is a skill published in the GitHub repository kelvinkosbab/AppBootstrapAI (8 stars, last pushed today), licensed MIT. It adds 129 tokens to every session and 1,769 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-06.
motion-design-pro compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| motion-design-prokelvinkosbab/AppBootstrapAI | Skill | 8 | today | MIT | A | 129 | Claude Code |
| kmp-glassmorphism-uiAks-4125/kmp-glassmorphism-skill | Skill | 5 | 3mo ago | MIT | A | 81 | Claude Code, Codex |
| figma-a11y-annotationscvs-health/ios-swiftui-accessibility-techniques | Skill | 388 | yesterday | Apache-2.0 | A | 110 | Claude Code, Codex |
| iOS SwiftUI Accessibilitycvs-health/ios-swiftui-accessibility-techniques | Skill | 388 | yesterday | Apache-2.0 | A | 67 | Claude Code, Codex |
| compose-component-designchrisbanes/skills | Skill | 1.1k | yesterday | Apache-2.0 | A | 41 | Claude Code |
| maui-accessibilitydotnet/maui-labs | Skill | 235 | yesterday | MIT | A | 60 | Claude Code, Codex |
| compose-visuals-footgunsmaxrave-dev/kotlin-footguns | Skill | 2.0k | 8d ago | GPL-3.0 | A | 65 | Claude Code |