design-motion

design-motion is a skill for Claude Code, Codex from kensaurus/cursor-kenji. It costs 61 tokens per session (2,306 once invoked), scanned A, original, MIT.

A guide for adding one focused animation to a web interface using Framer Motion, CSS, or GSAP. It covers interactions such as hover states, scrolling, and page transitions.

In plain words
What is it for?
Use it for isolated micro-interactions, transitions, focus changes, and scroll or hover effects.
Why use it?
It helps animations communicate feedback or orientation without making the interface distracting, slow, or uncomfortable for people who prefer reduced motion.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for isolated micro-interactions, transitions, focus changes, and scroll or hover effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kensaurus/cursor-kenji/design-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kensaurus/cursor-kenji --skill design-motion
Clone the repo
git clone --depth 1 https://github.com/kensaurus/cursor-kenji

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/kensaurus/cursor-kenji/design-motion/github.svg)](https://agentmods.dev/skills/kensaurus/cursor-kenji/design-motion)
Your own site
<a href="https://agentmods.dev/skills/kensaurus/cursor-kenji/design-motion"><img src="https://agentmods.dev/badge/skills/kensaurus/cursor-kenji/design-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/kensaurus/cursor-kenji/design-motion"><img src="https://agentmods.dev/badge/skills/kensaurus/cursor-kenji/design-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,306 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.02306
Opus 5 $0.00030 $0.01153
Sonnet 5 $0.00012 $0.00461
Haiku 4.5 $0.00006 $0.00231

Measured 5d ago against content hash 8c280e607c9a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

design-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-motion/SKILL.md · 333 lines

How it starts

The opening of the file, as written. The whole thing — 333 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Design Skill

Degree of freedom: MIXED. Purpose and timing [HIGH freedom]; existing motion inventory and reduced-motion [LOW freedom — run exactly].

Create purposeful, performant animations that enhance UX without overwhelming users.

How to reason

  1. Inventory — existing motion library and prefers-reduced-motion
  2. Purpose — feedback, orientation, focus, or (rare) delight
  3. Implementtransform/opacity only; match the app's timing
  4. Motion-safe — reduced-motion becomes an instant state change

Worked example

Inventory: Framer Motion already on the modal; no reduced-motion branch. Purpose: orientation — show the dialog arriving, not decoration. Implement: opacity + scale 0.95→1, 200ms ease-out; no height animation. Motion-safe: prefers-reduced-motion skips enter/exit; focus still moves.

Self-critique before reporting

  • Purpose named — not motion for its own sake
  • GPU-only — no width/height/top/left animation
  • Reduced-motion proven — a reduce setting was actually tested
  • Right owner — app-wide coherent motion pass → enhance-motion

CRITICAL: Check Existing First [LOW freedom — run exactly]

Before adding ANY animation, verify:

  1. Check for existing animation utilities:
cat package.json | grep -i "framer-motion\|gsap\|animat"
rg "motion\.|animate\(|useSpring" --type tsx -l | head -10
  1. Check for existing CSS animations:
rg "@keyframes|animation:" --type css
cat tailwind.config.* | grep -A20 "animation\|keyframes"
  1. Check for animation preferences:
rg "prefers-reduced-motion" --type tsx --type css

Why: Maintain consistent animation language. Respect user motion preferences.

Animation Principles [HIGH freedom]

1. Purpose-Driven Motion

Every animation should serve a purpose:

  • Feedback - Confirm user actions (button press, form submit)
  • Orientation - Show where elements come from/go to
  • Focus - Direct attention to important elements
  • Delight - Add personality (use sparingly)

Read the full file on GitHub · 333 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 333 lines · 61 tokens per session scan A 8c280e607c9a

Subscribe to this mod's changes

design-motion is a skill published in the GitHub repository kensaurus/cursor-kenji (9 stars, last pushed 10d ago), licensed MIT. It adds 61 tokens to every session and 2,306 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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