Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kensaurus/cursor-kenji --skill enhance-motiongit clone --depth 1 https://github.com/kensaurus/cursor-kenjiWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kensaurus/cursor-kenji/enhance-motion)<a href="https://agentmods.dev/skills/kensaurus/cursor-kenji/enhance-motion"><img src="https://agentmods.dev/badge/skills/kensaurus/cursor-kenji/enhance-motion/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kensaurus/cursor-kenji/enhance-motion"><img src="https://agentmods.dev/badge/skills/kensaurus/cursor-kenji/enhance-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.02329 |
| Opus 5 | $0.00028 | $0.01164 |
| Sonnet 5 | $0.00011 | $0.00466 |
| Haiku 4.5 | $0.00006 | $0.00233 |
Grade A, and why
enhance-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 195 lines — stays where its author put it; the contents beside it link to each section on GitHub.
enhance-motion — Coherent Motion for an Existing App
Degree of freedom: MIXED. Tier and token judgment [HIGH freedom]; reduced-motion, GPU-only, and verify [LOW freedom — run exactly].
Add motion to an app that already exists, without fragmenting its visual language. The failure mode this prevents: bolting on one hero animation, three different easing curves, and a heavyweight library where a CSS class would do — motion that fights the design system instead of reinforcing it.
Motion must be coherent, purposeful, reduced-motion-safe, and 60fps. Pick the lightest tool that fits each interaction. Every animation gets its timing and easing from a motion-token SSOT, not ad-hoc magic numbers.
This skill applies motion and verifies it. For a from-scratch motion cookbook (no
existing system to respect), use design-motion. For pure animation-perf triage, use
audit-performance.
Before any browser interaction, read protocol-browser-anti-stall and apply it.
How to reason
- Inventory — libraries, easings, durations, reduced-motion coverage
- Right-size — lightest tier that fits; prefer what's already installed
- Tokenize — one motion-token SSOT; no magic numbers
- Gate — reduced-motion degrades; transform/opacity only; 60fps
Worked example
Inventory: Tailwind
duration-300+ oneframer-motionmodal; no reduced-motion; four easings. Right-size: buttons stay CSS; lists get Auto-Animate; modal stays Motion; no GSAP. Tokenize:--motion-fast/base/slow+ three easings in the theme file. Gate:motion-reduce:zeros travel; layout props not animated; modal 60fps.
Self-critique before reporting
- Coherent — same interaction shares one duration/easing
- Reduced-motion — spatial movement drops; essential opacity stays
- GPU-only — no width/height/top/left animation
- Right owner — one isolated new animation →
design-motion; perf-only triage →audit-performance
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 195 lines · 55 tokens per session scan A 48d6778851c5
enhance-motion is a skill published in the GitHub repository kensaurus/cursor-kenji (9 stars, last pushed 10d ago), licensed MIT. It adds 55 tokens to every session and 2,329 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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