enhance-motion

enhance-motion is a skill for Claude Code, Codex from kensaurus/cursor-kenji. It costs 55 tokens per session (2,329 once invoked), scanned A, original, MIT.

A workflow for adding consistent animations and small interaction effects to an existing app while respecting reduced-motion settings and performance limits.

In plain words
What is it for?
It is for reviewing an app's motion system, choosing appropriate animation tools, applying shared timing rules, and verifying smooth, reduced-motion-safe behavior.
Why use it?
It helps prevent scattered animation styles, distracting effects, and motion that causes accessibility or performance problems.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for reviewing an app's motion system, choosing appropriate animation tools, applying shared timing rules, and verifying smooth, reduced-motion-safe behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kensaurus/cursor-kenji/enhance-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kensaurus/cursor-kenji --skill enhance-motion
Clone the repo
git clone --depth 1 https://github.com/kensaurus/cursor-kenji

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for enhance-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/kensaurus/cursor-kenji/enhance-motion/github.svg)](https://agentmods.dev/skills/kensaurus/cursor-kenji/enhance-motion)
Your own site
<a href="https://agentmods.dev/skills/kensaurus/cursor-kenji/enhance-motion"><img src="https://agentmods.dev/badge/skills/kensaurus/cursor-kenji/enhance-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for enhance-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/kensaurus/cursor-kenji/enhance-motion"><img src="https://agentmods.dev/badge/skills/kensaurus/cursor-kenji/enhance-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,329 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.02329
Opus 5 $0.00028 $0.01164
Sonnet 5 $0.00011 $0.00466
Haiku 4.5 $0.00006 $0.00233

Measured 5d ago against content hash 48d6778851c5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

enhance-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/enhance-motion/SKILL.md · 195 lines

How it starts

The opening of the file, as written. The whole thing — 195 lines — stays where its author put it; the contents beside it link to each section on GitHub.

enhance-motion — Coherent Motion for an Existing App

Degree of freedom: MIXED. Tier and token judgment [HIGH freedom]; reduced-motion, GPU-only, and verify [LOW freedom — run exactly].

Add motion to an app that already exists, without fragmenting its visual language. The failure mode this prevents: bolting on one hero animation, three different easing curves, and a heavyweight library where a CSS class would do — motion that fights the design system instead of reinforcing it.

Motion must be coherent, purposeful, reduced-motion-safe, and 60fps. Pick the lightest tool that fits each interaction. Every animation gets its timing and easing from a motion-token SSOT, not ad-hoc magic numbers.

This skill applies motion and verifies it. For a from-scratch motion cookbook (no existing system to respect), use design-motion. For pure animation-perf triage, use audit-performance.

Before any browser interaction, read protocol-browser-anti-stall and apply it.

How to reason

  1. Inventory — libraries, easings, durations, reduced-motion coverage
  2. Right-size — lightest tier that fits; prefer what's already installed
  3. Tokenize — one motion-token SSOT; no magic numbers
  4. Gate — reduced-motion degrades; transform/opacity only; 60fps

Worked example

Inventory: Tailwind duration-300 + one framer-motion modal; no reduced-motion; four easings. Right-size: buttons stay CSS; lists get Auto-Animate; modal stays Motion; no GSAP. Tokenize: --motion-fast/base/slow + three easings in the theme file. Gate: motion-reduce: zeros travel; layout props not animated; modal 60fps.

Self-critique before reporting

  • Coherent — same interaction shares one duration/easing
  • Reduced-motion — spatial movement drops; essential opacity stays
  • GPU-only — no width/height/top/left animation
  • Right owner — one isolated new animation → design-motion; perf-only triage → audit-performance

Read the full file on GitHub · 195 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 195 lines · 55 tokens per session scan A 48d6778851c5

Subscribe to this mod's changes

enhance-motion is a skill published in the GitHub repository kensaurus/cursor-kenji (9 stars, last pushed 10d ago), licensed MIT. It adds 55 tokens to every session and 2,329 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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