Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kensaurus/cursor-kenji --skill enhance-web-web3dgit clone --depth 1 https://github.com/kensaurus/cursor-kenjiWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kensaurus/cursor-kenji/enhance-web-web3d)<a href="https://agentmods.dev/skills/kensaurus/cursor-kenji/enhance-web-web3d"><img src="https://agentmods.dev/badge/skills/kensaurus/cursor-kenji/enhance-web-web3d/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kensaurus/cursor-kenji/enhance-web-web3d"><img src="https://agentmods.dev/badge/skills/kensaurus/cursor-kenji/enhance-web-web3d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00069 | $0.05531 |
| Opus 5.5 | $0.00028 | $0.02212 |
| Sonnet 5.5 | $0.00014 | $0.01106 |
| Haiku 4.5 | $0.00007 | $0.00553 |
Grade A, and why
enhance-web-web3d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 398 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Surface router:
/uiux. You are here:enhance-web-web3d. Native iOS/Android (SwiftUI / Compose, no web layer) is out of scope — use Apple HIG / Material directly.
Enhance Web with 3D & Cinematic Motion
Degree of freedom: MIXED. Fit and stack choice [HIGH freedom]; budget, fallbacks, SSR, and verify [LOW freedom — run exactly].
Add Three.js / React Three Fiber scenes, GSAP scroll choreography, and physics motion to an existing web project — without rewriting it, breaking the build, blowing the performance budget, or shipping a blank canvas to users on weak devices or with WebGL disabled.
This is not a "drop a spinning cube on the homepage" skill. It audits the repo first, decides whether 3D actually serves the page, picks the smallest library combination that fits the existing stack, and ships the effect with fallbacks and reduced-motion support from the first commit.
For greenfield / from-scratch 3D library mechanics (raw Three.js scene setup, R3F primitives, shader authoring), this skill points you at the deeper references but stays focused on integrating into a live repo. For pure visual composition (no 3D) use
enhance-web-ui; for anti-slop landing pages useenhance-web-landing.
How to reason
- Fit — does 3D serve comprehension/brand, or is it decoration?
- Choose — minimal stack from the matrix; one system per property
- Integrate — budget + reduced-motion + no-WebGL +
ssr: falsein the same change - Prove — mid-tier FPS, fallbacks, LCP not waiting on WebGL
Worked example
Fit: cookware PDP; users decide from the pot shape — a viewer earns cost; a torus knot does not. Choose: Next.js + R3F + drei; Motion overlays; no GSAP (no scroll story). Integrate:
dynamic(..., { ssr: false }); poster as LCP;frameloop="demand"; Draco model. Prove: reduced-motion shows poster; WebGL-off shows the same; LCP unchanged.
Self-critique before reporting
- Fit passed — non-3D alternative was considered and rejected for a reason
- Same change — fallbacks, reduced-motion, and SSR safety shipped with the scene
- No blank canvas — no-WebGL and mid-tier paths verified
- Right owner — no-3D polish →
enhance-web-ui; motion without 3D →enhance-motion; anti-slop landing →enhance-web-landing
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · -5 lines · -8 tokens per session edddb706dcdb
- 1mo ago First seen · 403 lines · 77 tokens per session scan A 84cb6a899b97
enhance-web-web3d is a skill published in the GitHub repository kensaurus/cursor-kenji (9 stars, last pushed 26d ago), licensed MIT. It adds 69 tokens to every session and 5,531 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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