Borrowing it
Nothing to install: this file belongs to Kenyi001/oraculo-radiohead. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Kenyi001/oraculo-radiohead/master/.cursor/skills/genjutsu/compose-graphics/SKILL.mdgit clone --depth 1 https://github.com/Kenyi001/oraculo-radioheadWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kenyi001/oraculo-radiohead/compose-graphics)<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/compose-graphics"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/compose-graphics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/compose-graphics"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/compose-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.04472 |
| Opus 5 | $0.00018 | $0.02236 |
| Sonnet 5 | $0.00007 | $0.00894 |
| Haiku 4.5 | $0.00004 | $0.00447 |
Grade A, and why
compose-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to compose-graphics — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 504 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Compose Graphics
Advanced Compose visuals: M3 Expressive motion physics, AGSL shaders (Android 13+), Canvas / DrawScope, graphicsLayer effects. Loaded for advanced thesis (shader, expressive, M3 Expressive, AGSL, Canvas, holographic). Foundation:
../compose-motion/SKILL.mdcovers basics. Concise rules here. Deep-dive inreferences/.
Decision Tree: Which API for Which Need
| Need | API |
|---|---|
| Spring physics with bounce / overshoot | MotionScheme.expressive() (M3 Expressive) |
| Pixel-level shader | RuntimeShader + Modifier.graphicsLayer { renderEffect = ... } (Android 13+) |
| Generative drawing (paths, particles, fractals) | Canvas { drawScope -> ... } |
| GPU effects (blur, shadows, color filters) | Modifier.graphicsLayer { renderEffect = ... } or Modifier.blur(...) |
| Adaptive system materials (Material You glassmorphism) | Modifier.background(MaterialTheme.colorScheme.surfaceContainerHighest) |
| Liquid glass on Android | AGSL shader recipe (no native API like iOS yet) |
Domain 1: Material 3 Expressive
What It Is
The 2025 Material 3 evolution introduces spring-based motion physics replacing fixed-duration tweens. New shape morphing API via androidx.graphics.shapes. New MotionScheme selectable on the theme. Aimed at hero moments, key interactions, brand-defining UI.
MotionScheme
| Scheme | Personality | Use For |
|---|---|---|
MotionScheme.standard() |
Calmer, less overshoot | Default for chrome, lists, navigation |
MotionScheme.expressive() |
More overshoot, longer settle | Hero reveals, FABs, primary CTAs |
Apply on the theme:
MaterialTheme(motionScheme = MotionScheme.expressive()) {
// children read tokens via MaterialTheme.motionScheme.*
}
Tokens exposed:
| Token | Domain | Speed |
|---|---|---|
fastSpatialSpec() |
Position / size | < 200ms |
defaultSpatialSpec() |
Position / size | ~ 350ms |
slowSpatialSpec() |
Position / size | ~ 600ms |
fastEffectsSpec() |
Opacity / color | < 150ms |
defaultEffectsSpec() |
Opacity / color | ~ 250ms |
slowEffectsSpec() |
Opacity / color | ~ 400ms |
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 504 lines · 36 tokens per session scan A 7b3889e783a2
compose-graphics is a skill published in the GitHub repository Kenyi001/oraculo-radiohead (0 stars, last pushed 12d ago), licensed MIT. It adds 36 tokens to every session and 4,472 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to compose-graphics, differing in 0 lines, and is treated as a copy.
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