oraculo-radiohead: Skill for Cursor

.cursor/skills/genjutsu/compose-graphics/SKILL.md

compose-graphics is a skill for Cursor from Kenyi001/oraculo-radiohead. It costs 36 tokens per session (4,472 once invoked), scanned A, a copy of compose-graphics, MIT.

A guide to advanced Jetpack Compose visuals, including spring-like motion, pixel effects, custom drawing, GPU effects, and system-material backgrounds. AGSL is Android's shader language, and Canvas is Compose's custom drawing surface.

In plain words
What is it for?
Use it to create expressive motion, shaders, particles, generative drawings, blur, shadows, color effects, and liquid-glass-style backgrounds in Compose.
Why use it?
It helps select the right Compose feature for visuals that go beyond ordinary interface animation. It also identifies platform limits, such as shader support on Android 13 and later.

Skill for Cursor

Written for Cursor: installed under .cursor/.

This is Kenyi001/oraculo-radiohead's own configuration. It tells Cursor how to work on oraculo-radiohead itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything oraculo-radiohead configures →

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is Foundation: `../compose-motion/SKILL.md` covers basics. Concise rules here. Deep-dive in `references/`..

Reuse

Borrowing it

Nothing to install: this file belongs to Kenyi001/oraculo-radiohead. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Kenyi001/oraculo-radiohead/master/.cursor/skills/genjutsu/compose-graphics/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Kenyi001/oraculo-radiohead

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for compose-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/compose-graphics/github.svg)](https://agentmods.dev/skills/kenyi001/oraculo-radiohead/compose-graphics)
Your own site
<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/compose-graphics"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/compose-graphics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for compose-graphics

Your own site · 80×15
<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/compose-graphics"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/compose-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,472 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.04472
Opus 5 $0.00018 $0.02236
Sonnet 5 $0.00007 $0.00894
Haiku 4.5 $0.00004 $0.00447

Measured 9d ago against content hash 7b3889e783a2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

compose-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to compose-graphics — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.cursor/skills/genjutsu/compose-graphics/SKILL.md · 504 lines

How it starts

The opening of the file, as written. The whole thing — 504 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Compose Graphics

Advanced Compose visuals: M3 Expressive motion physics, AGSL shaders (Android 13+), Canvas / DrawScope, graphicsLayer effects. Loaded for advanced thesis (shader, expressive, M3 Expressive, AGSL, Canvas, holographic). Foundation: ../compose-motion/SKILL.md covers basics. Concise rules here. Deep-dive in references/.


Decision Tree: Which API for Which Need

Need API
Spring physics with bounce / overshoot MotionScheme.expressive() (M3 Expressive)
Pixel-level shader RuntimeShader + Modifier.graphicsLayer { renderEffect = ... } (Android 13+)
Generative drawing (paths, particles, fractals) Canvas { drawScope -> ... }
GPU effects (blur, shadows, color filters) Modifier.graphicsLayer { renderEffect = ... } or Modifier.blur(...)
Adaptive system materials (Material You glassmorphism) Modifier.background(MaterialTheme.colorScheme.surfaceContainerHighest)
Liquid glass on Android AGSL shader recipe (no native API like iOS yet)

Domain 1: Material 3 Expressive

What It Is

The 2025 Material 3 evolution introduces spring-based motion physics replacing fixed-duration tweens. New shape morphing API via androidx.graphics.shapes. New MotionScheme selectable on the theme. Aimed at hero moments, key interactions, brand-defining UI.

MotionScheme

Scheme Personality Use For
MotionScheme.standard() Calmer, less overshoot Default for chrome, lists, navigation
MotionScheme.expressive() More overshoot, longer settle Hero reveals, FABs, primary CTAs

Apply on the theme:

MaterialTheme(motionScheme = MotionScheme.expressive()) {
    // children read tokens via MaterialTheme.motionScheme.*
}

Tokens exposed:

Token Domain Speed
fastSpatialSpec() Position / size < 200ms
defaultSpatialSpec() Position / size ~ 350ms
slowSpatialSpec() Position / size ~ 600ms
fastEffectsSpec() Opacity / color < 150ms
defaultEffectsSpec() Opacity / color ~ 250ms
slowEffectsSpec() Opacity / color ~ 400ms

Read the full file on GitHub · 504 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 504 lines · 36 tokens per session scan A 7b3889e783a2

Subscribe to this mod's changes

compose-graphics is a skill published in the GitHub repository Kenyi001/oraculo-radiohead (0 stars, last pushed 12d ago), licensed MIT. It adds 36 tokens to every session and 4,472 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to compose-graphics, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

display-glasses-with-jetpack-compose-glimmer

Provides guidelines for developing projected Android XR apps for display glasses using the Jetpack Compose Glimmer UI toolkit. This skill covers foundational Glimmer design principles, workflows for implementing Jetpack Compose Glimmer, and interaction models for the glasses form factor. Use this skill to build an…

android/skills · 91 tokens

expo-design-system

Framework (OSS). Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component. Use when…

expo/skills · 201 tokens

flutter-build-responsive-layout

Use LayoutBuilder, MediaQuery, or Expanded/Flexible to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.

flutter/agent-plugins · 51 tokens

omh-apple-design

This is a Hermes-native apple-design workflow skill.

rlaope/oh-my-hermes · 73 tokens

axiom-audit-liquid-glass

Use when the user mentions Liquid Glass review, iOS 26 UI updates, toolbar improvements, or visual effect migration.

CharlesWiltgen/Axiom · 32 tokens

axiom-audit-ux-flow

Use when the user mentions UX flow issues, dead-end views, dismiss traps, missing empty states, broken user journeys, or wants a UX audit of their iOS app.

CharlesWiltgen/Axiom · 43 tokens