oraculo-radiohead: Skill for Cursor

.cursor/skills/genjutsu/compose-motion/SKILL.md

compose-motion is a skill for Cursor from Kenyi001/oraculo-radiohead. It costs 29 tokens per session (3,294 once invoked), scanned A, a copy of compose-motion, MIT.

A guide to animation APIs in Jetpack Compose, the Kotlin interface framework for Android and related platforms. It covers value changes, visibility, crossfades, coordinated states, shared elements, layout changes, loops, and dragging.

In plain words
What is it for?
Use it to animate Compose values, show or hide content, switch between screens, coordinate several properties, create shared-element transitions, animate layout changes, and support dragging or swiping.
Why use it?
It helps choose an animation method that matches the interaction instead of building each effect manually. The guidance also distinguishes simple changes from interruptible, multi-state, or gesture-driven motion.

Skill for Cursor

Written for Cursor: installed under .cursor/.

This is Kenyi001/oraculo-radiohead's own configuration. It tells Cursor how to work on oraculo-radiohead itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything oraculo-radiohead configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Kenyi001/oraculo-radiohead. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Kenyi001/oraculo-radiohead/master/.cursor/skills/genjutsu/compose-motion/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Kenyi001/oraculo-radiohead

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for compose-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/compose-motion/github.svg)](https://agentmods.dev/skills/kenyi001/oraculo-radiohead/compose-motion)
Your own site
<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/compose-motion"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/compose-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for compose-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/compose-motion"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/compose-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,294 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.03294
Opus 5 $0.00015 $0.01647
Sonnet 5 $0.00006 $0.00659
Haiku 4.5 $0.00003 $0.00329

Measured 8d ago against content hash e20a68002e3c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

compose-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to compose-motion — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.cursor/skills/genjutsu/compose-motion/SKILL.md · 360 lines

How it starts

The opening of the file, as written. The whole thing — 360 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Compose Motion - Sub-skill

Jetpack Compose animation core. Loaded for Android Compose and Compose Multiplatform projects. Concise rules here. Deep-dive in references/. Baseline: current stable Jetpack Compose (1.7+). Modern stable APIs only - no swipeable, no animateContentSize hacks where AnimatedContent is correct.


API Decision Tree

Need API
Single value over time animateFloatAsState, animateDpAsState, animateColorAsState, etc.
Visibility / mount-unmount AnimatedVisibility(visible) { ... }
Crossfade between states Crossfade(target) { state -> ... }
Multi-state coordinated updateTransition(target).animateFloat { ... }
Manual control / interruption Animatable(initialValue) + animateTo(...)
Looping / infinite rememberInfiniteTransition().animateFloat(...)
Shared elements SharedTransitionLayout + Modifier.sharedElement(...) (Compose 1.7+)
Layout swap with anim AnimatedContent(target) { ... }
Drag / swipe Modifier.draggable + Animatable.snapTo/animateTo, or Modifier.anchoredDraggable for snap-points

Rule: climb the ladder only when needed. animate*AsState covers 70% of cases. Reach for Animatable only when you need to interrupt, chain, or read velocity.


Spring API (opinionated defaults)

Use Spec
UI snap (modal, drawer, tab) spring(stiffness = Spring.StiffnessMediumLow, dampingRatio = Spring.DampingRatioNoBouncy)
Tactile (button press release, toggle) spring(stiffness = Spring.StiffnessMedium, dampingRatio = 0.85f)
Bouncy reveal (toast, FAB, success) spring(stiffness = Spring.StiffnessLow, dampingRatio = Spring.DampingRatioMediumBouncy)
Drag follow (1:1 finger tracking) spring(stiffness = Spring.StiffnessHigh, dampingRatio = 1f)

Stiffness constants: VeryLow 200, Low 400, MediumLow 700, Medium 1500, High 10000. Higher = faster settle. Damping constants: HighBouncy 0.2, MediumBouncy 0.5, LowBouncy 0.75, NoBouncy 1.0. Below 1.0 overshoots. Springs ignore durationMillis; if you need a deterministic duration, use tween(...) instead.

Read the full file on GitHub · 360 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 360 lines · 29 tokens per session scan A e20a68002e3c

Subscribe to this mod's changes

compose-motion is a skill published in the GitHub repository Kenyi001/oraculo-radiohead (0 stars, last pushed 11d ago), licensed MIT. It adds 29 tokens to every session and 3,294 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to compose-motion, differing in 4 lines, and is treated as a copy.

Related

Other skills, from other repositories

wear-compose-m3

Expert guidance for working with Wear OS Compose Material3. Use this skill when creating, updating, or migrating Wear OS projects. This includes the androidx.wear.compose.material3, androidx.wear.compose.foundation, and androidx.wear.compose.navigation3 libraries. Also working with core components such as AppScaffold…

android/skills · 101 tokens

kotlin-specialist

Provides idiomatic Kotlin implementation patterns including coroutine concurrency, Flow stream handling, multiplatform architecture, Compose UI construction, Ktor server setup, and type-safe DSL design. Use when building Kotlin applications requiring coroutines, multiplatform development, or Android with Compose.…

Jeffallan/claude-skills · 86 tokens

build-android-binary

Compile a PAM control's Android Kotlin module into the runtime-loadable DEX for a .ppmplugin. Creates a staged Gradle build with the pinned wrapper and react-android compile dependency, verifies manifest/module/package alignment and runtime-loading constraints, builds the release AAR, then runs d8 --min-api 24. Writes…

microsoft/power-platform-skills · 150 tokens

swiftui-dev

Use this skill for SwiftUI development, architecture, structure, performance, and Apple native app profiling. It combines.

Orkas-AI/Orkas · 3 tokens

android-navigation-3

Install and migrate to Jetpack Navigation 3. Use when implementing Navigation 3 patterns including NavDisplay, NavKey routes, deep links, multiple backstacks, scenes (dialogs, bottom sheets), or migrating from Navigation 2.

HoangNguyen0403/agent-skills-standard · 52 tokens

mobiai-kmp

Use when working on a Kotlin Multiplatform project — shared code, expect/actual declarations, platform-specific implementations, building and testing.

ArisGuimera/MobiAI-Core · 32 tokens