oraculo-radiohead: Skill for Cursor

.cursor/skills/threejs-postprocessing/SKILL.md

threejs-postprocessing is a skill for Cursor from Kenyi001/oraculo-radiohead. It costs 41 tokens per session (3,754 once invoked), scanned A, a copy of threejs-postprocessing, MIT.

A Three.js guide to post-processing, which applies image effects after a 3D scene has been rendered. It covers EffectComposer and passes such as bloom, depth of field, blur, glow, colour grading, and screen-space shaders.

In plain words
What is it for?
Use it to add bloom, focus blur, colour adjustments, glow, and other screen-wide effects to Three.js scenes.
Why use it?
It helps add whole-screen visual treatments without changing every object’s material individually. It also shows how to order effects and render through the composer.

Skill for Cursor

Written for Cursor: installed under .cursor/.

This is Kenyi001/oraculo-radiohead's own configuration. It tells Cursor how to work on oraculo-radiohead itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything oraculo-radiohead configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Kenyi001/oraculo-radiohead. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Kenyi001/oraculo-radiohead/master/.cursor/skills/threejs-postprocessing/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Kenyi001/oraculo-radiohead

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-postprocessing

README.md
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Your own site
<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/threejs-postprocessing"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/threejs-postprocessing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-postprocessing

Your own site · 80×15
<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/threejs-postprocessing"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/threejs-postprocessing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,754 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.03754
Opus 5.5 $0.00016 $0.01502
Sonnet 5.5 $0.00008 $0.00751
Haiku 4.5 $0.00004 $0.00375

Measured 1mo ago against content hash 570b86434c30, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-postprocessing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to threejs-postprocessing — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.cursor/skills/threejs-postprocessing/SKILL.md · 603 lines

How it starts

The opening of the file, as written. The whole thing — 603 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Post-Processing

Quick Start

import * as THREE from "three";
import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
import { RenderPass } from "three/addons/postprocessing/RenderPass.js";
import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";

// Setup composer
const composer = new EffectComposer(renderer);

// Render scene
const renderPass = new RenderPass(scene, camera);
composer.addPass(renderPass);

// Add bloom
const bloomPass = new UnrealBloomPass(
  new THREE.Vector2(window.innerWidth, window.innerHeight),
  1.5, // strength
  0.4, // radius
  0.85, // threshold
);
composer.addPass(bloomPass);

// Animation loop - use composer instead of renderer
function animate() {
  requestAnimationFrame(animate);
  composer.render(); // NOT renderer.render()
}

EffectComposer Setup

import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js";
import { RenderPass } from "three/addons/postprocessing/RenderPass.js";

const composer = new EffectComposer(renderer);

// First pass: render scene
const renderPass = new RenderPass(scene, camera);
composer.addPass(renderPass);

// Add more passes...
composer.addPass(effectPass);

// Last pass should render to screen
effectPass.renderToScreen = true; // Default for last pass

// Handle resize
function onResize() {
  const width = window.innerWidth;
  const height = window.innerHeight;

  camera.aspect = width / height;
  camera.updateProjectionMatrix();

  renderer.setSize(width, height);
  composer.setSize(width, height);
}

Common Effects

Bloom (Glow)

import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js";

const bloomPass = new UnrealBloomPass(
  new THREE.Vector2(window.innerWidth, window.innerHeight),
  1.5, // strength - intensity of glow
  0.4, // radius - spread of glow
  0.85, // threshold - brightness threshold
);

composer.addPass(bloomPass);

// Adjust at runtime
bloomPass.strength = 2.0;
bloomPass.threshold = 0.5;
bloomPass.radius = 0.8;

Read the full file on GitHub · 603 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 603 lines · 41 tokens per session scan A 570b86434c30

Subscribe to this mod's changes

threejs-postprocessing is a skill published in the GitHub repository Kenyi001/oraculo-radiohead (0 stars, last pushed 2mo ago), licensed MIT. It adds 41 tokens to every session and 3,754 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 92% identical to threejs-postprocessing, differing in 3 lines, and is treated as a copy.

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