oraculo-radiohead: Skill for Cursor

.cursor/skills/genjutsu/threejs-r3f/SKILL.md

threejs-r3f is a skill for Cursor from Kenyi001/oraculo-radiohead. It costs 26 tokens per session (1,848 once invoked), scanned A, a copy of threejs-r3f, MIT.

A guide to building 3D scenes in the browser with Three.js, a 3D graphics engine, and React Three Fiber, which lets React applications describe those scenes with components.

In plain words
What is it for?
Use it for browser-based 3D scenes with models, lights, physics, shaders, postprocessing, controls, or animated visual effects.
Why use it?
It helps you choose between 3D tools based on whether you use React, need a full scene, want simple visual effects, or need direct control over shaders.

Skill for Cursor

Written for Cursor: installed under .cursor/.

This is Kenyi001/oraculo-radiohead's own configuration. It tells Cursor how to work on oraculo-radiohead itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything oraculo-radiohead configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Kenyi001/oraculo-radiohead. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Kenyi001/oraculo-radiohead/master/.cursor/skills/genjutsu/threejs-r3f/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Kenyi001/oraculo-radiohead

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-r3f

README.md
[![agentmods](https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/threejs-r3f/github.svg)](https://agentmods.dev/skills/kenyi001/oraculo-radiohead/threejs-r3f)
Your own site
<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/threejs-r3f"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/threejs-r3f/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-r3f

Your own site · 80×15
<a href="https://agentmods.dev/skills/kenyi001/oraculo-radiohead/threejs-r3f"><img src="https://agentmods.dev/badge/skills/kenyi001/oraculo-radiohead/threejs-r3f.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,848 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.01848
Opus 5.5 $0.00010 $0.00739
Sonnet 5.5 $0.00005 $0.00370
Haiku 4.5 $0.00003 $0.00185

Measured 1mo ago against content hash aeee54f83cd7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-r3f scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to threejs-r3f, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.cursor/skills/genjutsu/threejs-r3f/SKILL.md · 244 lines

How it starts

The opening of the file, as written. The whole thing — 244 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js & React Three Fiber

3D on the web. Three.js is the engine, R3F is the React renderer. Concise rules here. Deep-dive in references/.


When to Use What

Need Tool Why
Full 3D scene (models, lights, physics) R3F + drei Declarative, React-friendly, ecosystem
Vanilla 3D (no React) Three.js direct Lighter, no React overhead
Simple 3D transforms on UI CSS transform3d GPU-composited, no WebGL context
2D particles / generative Canvas 2D Simpler API, less GPU overhead
Shader-only visuals (no scene graph) Raw WebGL / ShaderMaterial Maximum control, minimal abstraction

Scene Setup Patterns

import { Canvas } from '@react-three/fiber'
import { Environment, OrbitControls } from '@react-three/drei'
import { Suspense } from 'react'

<Canvas camera={{ position: [0, 2, 5], fov: 45 }} dpr={[1, 2]} gl={{ antialias: true }}>
  <Suspense fallback={null}>
    <Environment preset="studio" />
    <OrbitControls makeDefault />
    <Scene />
  </Suspense>
</Canvas>

Rules:

  • Always wrap scene content in <Suspense> -- loaders (GLTF, textures, HDRI) need it
  • Set dpr={[1, 2]} to clamp pixel ratio (Retina without melting GPUs)
  • Keep the Canvas parent component minimal -- re-renders propagate into the scene

R3F Hooks

Hook Purpose Gotcha
useFrame((state, delta) => {}) Per-frame logic (animation, physics) Never setState inside
useThree() Access gl, scene, camera, size, viewport, pointer Destructure only what you need
useLoader(TextureLoader, url) Load any Three.js resource Wrap parent in Suspense
useGraph(scene) Extract nodes/materials from loaded scene Useful after useGLTF

useFrame Tips

useFrame((state, delta) => {
  // Use delta for framerate-independent animation
  meshRef.current.rotation.y += delta * 0.5
  // Access clock for time-based effects
  material.uniforms.uTime.value = state.clock.elapsedTime
})

Read the full file on GitHub · 244 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 244 lines · 26 tokens per session scan A aeee54f83cd7

Subscribe to this mod's changes

threejs-r3f is a skill published in the GitHub repository Kenyi001/oraculo-radiohead (0 stars, last pushed 2mo ago), licensed MIT. It adds 26 tokens to every session and 1,848 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to threejs-r3f, and is treated as a copy.

Related

Other skills, from other repositories

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

insight-error-page

Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…

vercel/next.js · 83 tokens