animejs

animejs is a skill for Claude Code, Codex from Kevin-Liu-01/Agent-Machines. It costs 86 tokens per session (2,897 once invoked), scanned A, a copy of animejs, MIT.

A JavaScript tool for animating webpage elements, styles, SVG graphics, and JavaScript data. It supports timed sequences, effects across groups of elements, and changing one SVG shape into another.

In plain words
What is it for?
Use it for choreographed page animations, staggered lists or grids, SVG drawing and morphing, keyframe sequences, and custom easing such as spring motion.
Why use it?
It removes the need to build complex animation timing and coordination from scratch. It can be used with plain JavaScript or common web frameworks.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for choreographed page animations, staggered lists or grids, SVG drawing and morphing, keyframe sequences, and custom easing such as spring motion.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevin-liu-01/agent-machines/animejs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Kevin-Liu-01/Agent-Machines --skill animejs
Clone the repo
git clone --depth 1 https://github.com/Kevin-Liu-01/Agent-Machines

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animejs

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/animejs/github.svg)](https://agentmods.dev/skills/kevin-liu-01/agent-machines/animejs)
Your own site
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/animejs"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/animejs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animejs

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/animejs"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/animejs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,897 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.02897
Opus 5 $0.00043 $0.01448
Sonnet 5 $0.00017 $0.00579
Haiku 4.5 $0.00009 $0.00290

Measured 12d ago against content hash 174bfb2676bf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animejs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to animejs — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

knowledge/skills/animejs/SKILL.md · 526 lines

How it starts

The opening of the file, as written. The whole thing — 526 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Anime.js

Lightweight JavaScript animation library with powerful timeline and stagger capabilities for web animations.

Overview

Anime.js (pronounced "Anime JS") is a versatile animation engine that works with DOM elements, CSS properties, SVG attributes, and JavaScript objects. Unlike React-specific libraries, Anime.js works with vanilla JavaScript and any framework.

When to use this skill:

  • Timeline-based animation sequences with precise choreography
  • Staggered animations across multiple elements
  • SVG path morphing and drawing animations
  • Keyframe animations with percentage-based timing
  • Framework-agnostic animation (works with React, Vue, vanilla JS)
  • Complex easing functions (spring, steps, cubic-bezier)

Core features:

  • Timeline sequencing with relative positioning
  • Powerful stagger utilities (grid, from center, easing)
  • SVG morphing and path animations
  • Built-in spring physics easing
  • Keyframe support with flexible timing
  • Small bundle size (~9KB gzipped)

Core Concepts

Basic Animation

The anime() function creates animations:

import anime from 'animejs'

anime({
  targets: '.element',
  translateX: 250,
  rotate: '1turn',
  duration: 800,
  easing: 'easeInOutQuad'
})

Targets

Multiple ways to specify animation targets:

// CSS selector
anime({ targets: '.box' })

// DOM elements
anime({ targets: document.querySelectorAll('.box') })

// Array of elements
anime({ targets: [el1, el2, el3] })

// JavaScript object
const obj = { x: 0 }
anime({ targets: obj, x: 100 })

Animatable Properties

CSS Properties:

anime({
  targets: '.element',
  translateX: 250,
  scale: 2,
  opacity: 0.5,
  backgroundColor: '#FFF'
})

CSS Transforms (Individual):

anime({
  targets: '.element',
  translateX: 250,   // Individual transform
  rotate: '1turn',   // Not 'transform: rotate()'
  scale: 2
})

SVG Attributes:

anime({
  targets: 'path',
  d: 'M10 80 Q 77.5 10, 145 80', // Path morphing
  fill: '#FF0000',
  strokeDashoffset: [anime.setDashoffset, 0] // Line drawing
})

Read the full file on GitHub · 526 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 526 lines · 86 tokens per session scan A 174bfb2676bf

Subscribe to this mod's changes

animejs is a skill published in the GitHub repository Kevin-Liu-01/Agent-Machines (29 stars, last pushed yesterday), licensed MIT. It adds 86 tokens to every session and 2,897 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to animejs, differing in 0 lines, and is treated as a copy.

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