make-interfaces-feel-better

make-interfaces-feel-better is a skill for Claude Code, Codex from Kevin-Liu-01/Agent-Machines. It costs 96 tokens per session (1,417 once invoked), scanned A, a copy of make-interfaces-feel-better, MIT.

A collection of frontend design rules for improving typography, surfaces, shadows, animations, performance, and small interactive details.

In plain words
What is it for?
Use it when building or reviewing interface components, hover states, transitions, borders, shadows, and other visual polish.
Why use it?
It helps find the small visual inconsistencies that make an interface feel unfinished, such as poor alignment or abrupt state changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when building or reviewing interface components, hover states, transitions, borders, shadows, and other visual polish.

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Install with agentmods
npx agentmods add skills/kevin-liu-01/agent-machines/make-interfaces-feel-better
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Kevin-Liu-01/Agent-Machines --skill make-interfaces-feel-better
Clone the repo
git clone --depth 1 https://github.com/Kevin-Liu-01/Agent-Machines

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for make-interfaces-feel-better

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/make-interfaces-feel-better/github.svg)](https://agentmods.dev/skills/kevin-liu-01/agent-machines/make-interfaces-feel-better)
Your own site
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/make-interfaces-feel-better"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/make-interfaces-feel-better/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for make-interfaces-feel-better

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/make-interfaces-feel-better"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/make-interfaces-feel-better.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,417 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00096 $0.01417
Opus 5 $0.00048 $0.00709
Sonnet 5 $0.00019 $0.00283
Haiku 4.5 $0.00010 $0.00142

Measured 7d ago against content hash 0b8693a52cfb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

make-interfaces-feel-better scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to make-interfaces-feel-better — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

knowledge/skills/make-interfaces-feel-better/SKILL.md · 123 lines

How it starts

The opening of the file, as written. The whole thing — 123 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Details that make interfaces feel better

Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.

Quick Reference

Category When to Use
Typography Text wrapping, font smoothing, tabular numbers
Surfaces Border radius, optical alignment, shadows, image outlines, hit areas
Animations Interruptible animations, enter/exit transitions, icon animations, scale on press
Performance Transition specificity, will-change usage

Core Principles

1. Concentric Border Radius

Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.

2. Optical Over Geometric Alignment

When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.

3. Shadows Over Borders

Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.

4. Interruptible Animations

Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.

5. Split and Stagger Enter Animations

Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.

6. Subtle Exit Animations

Use a small fixed translateY instead of full height. Exits should be softer than enters.

7. Contextual Icon Animations

Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: { type: "spring", duration: 0.3, bounce: 0 } — bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1) — this gives both enter and exit animations without any dependency.

Read the full file on GitHub · 123 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 123 lines · 96 tokens per session scan A 0b8693a52cfb

Subscribe to this mod's changes

make-interfaces-feel-better is a skill published in the GitHub repository Kevin-Liu-01/Agent-Machines (29 stars, last pushed today), licensed MIT. It adds 96 tokens to every session and 1,417 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to make-interfaces-feel-better, differing in 0 lines, and is treated as a copy.

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