spline-interactive

spline-interactive is a skill for Claude Code, Codex from Kevin-Liu-01/Agent-Machines. It costs 111 tokens per session (4,952 once invoked), scanned A, a copy of spline-interactive, MIT.

A browser-based 3D design tool for making interactive scenes, animations, and web-ready 3D content without writing all the code by hand.

In plain words
What is it for?
Use it to create interactive 3D websites, product showcases, configurators, 3D interface prototypes, and animated web content.
Why use it?
It gives designers a visual way to build and prototype 3D web experiences. It also supports exporting scenes for React or standard web integration.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is ./scripts/project_generator.py.

Good fit Use it to create interactive 3D websites, product showcases, configurators, 3D interface prototypes, and animated web content.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/Kevin-Liu-01/Agent-Machines
agentmods
npx agentmods add skills/kevin-liu-01/agent-machines/spline-interactive

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for spline-interactive

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/spline-interactive/github.svg)](https://agentmods.dev/skills/kevin-liu-01/agent-machines/spline-interactive)
Your own site
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/spline-interactive"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/spline-interactive/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for spline-interactive

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevin-liu-01/agent-machines/spline-interactive"><img src="https://agentmods.dev/badge/skills/kevin-liu-01/agent-machines/spline-interactive.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,952 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.04952
Opus 5 $0.00056 $0.02476
Sonnet 5 $0.00022 $0.00990
Haiku 4.5 $0.00011 $0.00495

Measured 7d ago against content hash 64ca804efead, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

spline-interactive scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to spline-interactive — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

knowledge/skills/spline-interactive/SKILL.md · 757 lines

How it starts

The opening of the file, as written. The whole thing — 757 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Spline Interactive - Browser-Based 3D Design and Animation

Overview

Spline is a browser-based 3D design and animation platform that enables creators to build interactive 3D experiences without requiring code or specialized software knowledge. It provides a collaborative visual editor for designing, animating, and exporting 3D scenes across multiple platforms.

Key Features:

  • Visual 3D modeling with parametric shapes, extrusion, and boolean operations
  • State-based animation system with timeline controls
  • Interactive event system (mouse, keyboard, collision, scroll)
  • Multiple export options (React components, web code, public URLs)
  • Real-time collaboration with team libraries
  • AI-powered generation (3D from text, textures, style transfer)
  • Built-in physics and particle systems

When to Use This Skill:

  • Creating 3D web experiences without writing Three.js code
  • Designing interactive product showcases or configurators
  • Prototyping 3D UI/UX concepts visually
  • Building marketing pages with 3D elements
  • Collaborating with designers on 3D content
  • Exporting scenes for React or vanilla JS integration

Alternatives:

  • Three.js (threejs-webgl): For developers who prefer code-first approach and need maximum control
  • Babylon.js (babylonjs-engine): For game-focused projects with built-in physics
  • React Three Fiber (react-three-fiber): For React developers who want to build 3D with JSX

Core Concepts

1. Scene Structure

Spline organizes projects into scenes containing:

  • Objects: 3D models, shapes, text, images
  • Lights: Directional, point, spot lights
  • Cameras: Orbital, perspective, orthographic
  • Events: Interaction triggers
  • States: Animation keyframes

2. Components System

Reusable elements that can be:

  • Created from any object or group
  • Instantiated multiple times
  • Updated across all instances
  • Overridden per instance

3. State-Based Animation

Animations are defined as transitions between states:

  • Default State: Initial appearance
  • Additional States: Target appearances
  • Events: Triggers that cause state transitions
  • Transitions: Duration, easing, properties

Read the full file on GitHub · 757 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 757 lines · 111 tokens per session scan A 64ca804efead

Subscribe to this mod's changes

spline-interactive is a skill published in the GitHub repository Kevin-Liu-01/Agent-Machines (27 stars, last pushed today), licensed MIT. It adds 111 tokens to every session and 4,952 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to spline-interactive, differing in 0 lines, and is treated as a copy.

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