ccc-fleet-viz

ccc-fleet-viz is a skill for Claude Code from KevinZai/commander. It costs 44 tokens per session (642 once invoked), scanned A, original, MIT.

A live text-and-diagram view of a CC Commander fleet, meaning several coding agents working on separate tasks. It reads their status files and worktree information while they run.

In plain words
What is it for?
Use it to watch worker progress, branches, commits, tests, and failures, then display a final fleet snapshot when all workers finish.
Why use it?
It makes parallel agent work easier to follow without opening each worker's state separately.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; mentions Codex; $skill-name invocation.

Good fit Use it to watch worker progress, branches, commits, tests, and failures, then display a final fleet snapshot when all workers finish.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevinzai/commander/ccc-fleet-viz
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add KevinZai/commander --skill ccc-fleet-viz
Clone the repo
git clone --depth 1 https://github.com/KevinZai/commander

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ccc-fleet-viz

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinzai/commander/ccc-fleet-viz/github.svg)](https://agentmods.dev/skills/kevinzai/commander/ccc-fleet-viz)
Your own site
<a href="https://agentmods.dev/skills/kevinzai/commander/ccc-fleet-viz"><img src="https://agentmods.dev/badge/skills/kevinzai/commander/ccc-fleet-viz/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ccc-fleet-viz

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevinzai/commander/ccc-fleet-viz"><img src="https://agentmods.dev/badge/skills/kevinzai/commander/ccc-fleet-viz.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 642 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00642
Opus 5 $0.00022 $0.00321
Sonnet 5 $0.00009 $0.00128
Haiku 4.5 $0.00004 $0.00064

Measured 8d ago against content hash 8c48b57cd25c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

ccc-fleet-viz scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (lib/render-fleet-tree.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commander/cowork-plugin-codex/skills/ccc-fleet-viz/SKILL.md · 71 lines

What it actually says

$ccc-fleet-viz — Live Fleet Tree

Triggered by user typing $ccc-fleet-viz or automatically at the end of any $ccc-fleet run.

Inputs

Read:

  • /tmp/ccc-fleet/*-status.json
  • /tmp/ccc-fleet/*-complete.json
  • /tmp/ccc-fleet/worker-progress.jsonl when present
  • git worktree list --porcelain
  • commander/tests/* when present

Malformed state markers must be skipped without aborting the visualization.

Render

Run the helper from the repo root:

node commander/cowork-plugin/skills/ccc-fleet-viz/lib/render-fleet-tree.js --watch

The helper prints:

  1. A live ASCII tree to stdout.
  2. A fenced Mermaid graph TD block immediately after it, so Desktop can render the fleet inline.

While any worker is running, waiting, or unknown, the helper refreshes every 2 seconds. When all workers are done or failed, it prints the final snapshot and exits.

Expected Shape

$ccc-fleet (orchestrator) — 6 workers, 3 done, 2 running, 1 failed
├── ✅ W1 build        → claude/codex-w1-build @ 0019f10
├── ✅ W2 marketing    → claude/codex-w2-marketing @ a0a3cb8
├── 🔄 W3 imagery      → 3/6 images generated, ETA ~4min
├── 🔄 W4 mcp          → 18 tools registered, tests in flight
├── ❌ W5 improvements → blocked: merge conflict
└── ⏳ W6 e2e          → waiting on W1
graph TD
  fleet["/ccc-fleet orchestrator"]
  fleet --> w1["W1 build ✅"]
  fleet --> w2["W2 marketing ✅"]
  fleet --> w3["W3 imagery 🔄"]
  fleet --> w4["W4 mcp 🔄"]
  fleet --> w5["W5 improvements ❌"]
  fleet --> w6["W6 e2e ⏳"]

Final Step From $ccc-fleet

When $ccc-fleet synthesis is complete, invoke this skill once to render the final fleet tree. Do not reimplement the renderer in $ccc-fleet; keep the rendering path centralized here.


⚙️ Fable contract: plan before build · verifier ≠ worker · prove before alarm · loops need gates · leave durable state — rules/fable-method.md

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 71 lines · 44 tokens per session scan A 8c48b57cd25c

Subscribe to this mod's changes

ccc-fleet-viz is a skill published in the GitHub repository KevinZai/commander (6 stars, last pushed yesterday), licensed MIT. It adds 44 tokens to every session and 642 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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