solid-principles

solid-principles is a skill for Claude Code from KhaledSaeed18/dotclaude. It costs 70 tokens per session (1,117 once invoked), scanned A, original, MIT.

A design checklist based on SOLID, five software-design principles used to spot harmful coupling and unclear responsibilities in code.

In plain words
What is it for?
It is for reviewing or refactoring classes, modules, and service boundaries, including god classes, fragile inheritance, oversized interfaces, and hard-wired dependencies.
Why use it?
It helps identify design problems without adding unnecessary interfaces or other ceremony where the code does not need them.

Skill for Claude Code

Written for Claude Code: a Claude Code plugin manifest.

Part of the engineering plugin — 22 skills, 2 commands, 7 agents shipped together

Good fit It is for reviewing or refactoring classes, modules, and service boundaries, including god classes, fragile inheritance, oversized interfaces, and hard-wired dependencies.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/khaledsaeed18/dotclaude/solid-principles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add KhaledSaeed18/dotclaude --skill solid-principles
Clone the repo
git clone --depth 1 https://github.com/KhaledSaeed18/dotclaude

Made for: Claude Code.

Or install engineering, the plugin that ships this one along with the rest of its 22 skills, 2 commands, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for solid-principles

README.md
[![agentmods](https://agentmods.dev/badge/skills/khaledsaeed18/dotclaude/solid-principles/github.svg)](https://agentmods.dev/skills/khaledsaeed18/dotclaude/solid-principles)
Your own site
<a href="https://agentmods.dev/skills/khaledsaeed18/dotclaude/solid-principles"><img src="https://agentmods.dev/badge/skills/khaledsaeed18/dotclaude/solid-principles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for solid-principles

Your own site · 80×15
<a href="https://agentmods.dev/skills/khaledsaeed18/dotclaude/solid-principles"><img src="https://agentmods.dev/badge/skills/khaledsaeed18/dotclaude/solid-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,117 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.01117
Opus 5.5 $0.00028 $0.00447
Sonnet 5.5 $0.00014 $0.00223
Haiku 4.5 $0.00007 $0.00112

Measured 28d ago against content hash 84a02cf98e0b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

solid-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 28d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-plugin/plugins/engineering/skills/solid-principles/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Use SOLID to diagnose, not to decorate. Each principle names a specific way designs rot under change; the skill is recognizing the rot early and making the smallest cut that stops it. The failure mode of SOLID is applying it as ceremony - an interface for every class, a factory for every constructor - which produces the same unmaintainability it was meant to prevent, with more files. Every abstraction this skill recommends must be justified by a change pressure that actually exists in this codebase, not one imagined.

Step 1: Find the change pressure

Before judging any structure, learn what actually changes here:

  • git log --oneline --follow on the files in question: what has forced edits, and do unrelated reasons keep touching the same file?
  • Where have bugs clustered? A class that breaks every time a neighbour changes is telling you where the coupling is.
  • What does the team add regularly (new payment providers, new report types, new integrations)? That axis deserves an extension point; axes that never vary do not.

SOLID violations only matter along axes that change. A "god class" that has been stable for two years is a lower priority than a small class edited weekly by three features.

Step 2: Diagnose against each principle

For each, the smell, the test, and the minimal fix - in the codebase's own idiom (modules and functions count; none of this requires classes).

S - Single responsibility. A unit should have one reason to change.

  • Smell: commits touch the same file for unrelated features; the class name contains "Manager", "Handler", "Util"; you describe it with "and".
  • Test: list the actors/features that force edits to it. More than one - it is doing more than one job.
  • Fix: split along the reasons-to-change, not along method count. Ten cohesive methods are fine; three methods serving three features are not.

O - Open/closed. Add behaviour by adding code, not by editing a growing conditional.

  • Smell: a switch/if-else chain over a type tag that grows a branch with every new variant, duplicated in several places.
  • Test: "when the next variant arrives, how many existing files change?" More than one is the smell; zero or one (plus the new variant file) is the goal.
  • Fix: one extension point - a strategy map, a handler registry, polymorphism - introduced at the second or third variant, not speculatively at the first.

Read the full file on GitHub · 53 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 28d ago Changed · -34 tokens per session 84a02cf98e0b
  2. 1mo ago First seen · 53 lines · 104 tokens per session scan A e5998c4ce820

Subscribe to this mod's changes

solid-principles is a skill published in the GitHub repository KhaledSaeed18/dotclaude (5 stars, last pushed 6d ago), licensed MIT. It adds 70 tokens to every session and 1,117 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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