configure-ecc

configure-ecc is a skill for Claude Code, Codex from khanhhuyenngo985-sys/character-scene-design-skills. It costs 38 tokens per session (3,770 once invoked), scanned D, original, no licence file.

An interactive installer for Everything Claude Code, a collection of coding-agent skills and rules. It guides users through choosing where to install them, checks the paths, and can optimise the installed files.

In plain words
What is it for?
Use it to select, install, verify, and optionally optimise Everything Claude Code skills and rules.
Why use it?
It reduces the manual work and path mistakes involved in setting up a group of agent skills for a user or project.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to select, install, verify, and optionally optimise Everything Claude Code skills and rules.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/khanhhuyenngo985-sys/character-scene-design-skills/configure-ecc
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add khanhhuyenngo985-sys/character-scene-design-skills --skill configure-ecc
Clone the repo
git clone --depth 1 https://github.com/khanhhuyenngo985-sys/character-scene-design-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for configure-ecc

README.md
[![agentmods](https://agentmods.dev/badge/skills/khanhhuyenngo985-sys/character-scene-design-skills/configure-ecc/github.svg)](https://agentmods.dev/skills/khanhhuyenngo985-sys/character-scene-design-skills/configure-ecc)
Your own site
<a href="https://agentmods.dev/skills/khanhhuyenngo985-sys/character-scene-design-skills/configure-ecc"><img src="https://agentmods.dev/badge/skills/khanhhuyenngo985-sys/character-scene-design-skills/configure-ecc/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for configure-ecc

Your own site · 80×15
<a href="https://agentmods.dev/skills/khanhhuyenngo985-sys/character-scene-design-skills/configure-ecc"><img src="https://agentmods.dev/badge/skills/khanhhuyenngo985-sys/character-scene-design-skills/configure-ecc.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,770 The whole file, excluding the scripts and references it only reads on demand.
Security scan D 2 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.03770
Opus 5.5 $0.00015 $0.01508
Sonnet 5.5 $0.00008 $0.00754
Haiku 4.5 $0.00004 $0.00377

Measured 1mo ago against content hash 43dbbd0be4c1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade D, and why

configure-ecc scanned grade D with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Reads agent configuration directoriesmediumAgent snooping

.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.

grep -rn "~/.claude/" $TARGET/skills/ $TARGET/rules/

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

rm -rf /tmp/everything-claude-code
skills/.archive/research-utility/configure-ecc/SKILL.md · 368 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 368 lines · 38 tokens per session scan D 43dbbd0be4c1

Subscribe to this mod's changes

configure-ecc is a skill published in the GitHub repository khanhhuyenngo985-sys/character-scene-design-skills (18 stars, last pushed 5mo ago), with no licence file. It adds 38 tokens to every session and 3,770 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it D with 2 findings (reads agent configuration directories, recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories