PuerTS Agent Development Guide

PuerTS Agent Development Guide is a skill for Claude Code, Codex from killop/puerts-unity-mcp. It costs 39 tokens per session (4,120 once invoked), scanned A, original, MIT.

A development guide for building language-model agents with the PuerTS Agent framework, which runs TypeScript or JavaScript in Unity. It describes the folders and files used for prompts, skills, and built-in modules.

In plain words
What is it for?
Use it to create or modify PuerTS agents, organize their Unity resource files, write system prompts and skills, and add built-in TypeScript or JavaScript modules.
Why use it?
It helps developers structure an agent correctly inside a Unity project and check that the required PuerTS packages are installed. It also identifies setup decisions that need user input.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is "typeRoots": ["../Assets/Gen/Typing", "../puerts/unity/upms/core/Typing"].

Good fit Use it to create or modify PuerTS agents, organize their Unity resource files, write system prompts and skills, and add built-in TypeScript or JavaScript modules.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/killop/puerts-unity-mcp
agentmods
npx agentmods add skills/killop/puerts-unity-mcp/puerts-agent-development

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for PuerTS Agent Development Guide

README.md
[![agentmods](https://agentmods.dev/badge/skills/killop/puerts-unity-mcp/puerts-agent-development.svg)](https://agentmods.dev/skills/killop/puerts-unity-mcp/puerts-agent-development)
Your own site
<a href="https://agentmods.dev/skills/killop/puerts-unity-mcp/puerts-agent-development"><img src="https://agentmods.dev/badge/skills/killop/puerts-unity-mcp/puerts-agent-development.svg" alt="Measured on agentmods" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,120 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.04120
Opus 5 $0.00019 $0.02060
Sonnet 5 $0.00008 $0.00824
Haiku 4.5 $0.00004 $0.00412

Measured 8d ago against content hash fdcf85cbb3f1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

PuerTS Agent Development Guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

third_party/puerts/unity/skills/puerts-agent-development/SKILL.md · 428 lines

How it starts

The opening of the file, as written. The whole thing — 428 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PuerTS Agent Development Guide

This skill provides the complete guide for developing LLM agents based on the PuerTsAgent framework.

⚠️ Important — Required Packages: This framework depends on PuerTS core, v8, and agent packages. Before proceeding, you must check the Unity project's Packages/manifest.json to verify that the following packages are installed:

  • com.tencent.puerts.core
  • com.tencent.puerts.v8
  • com.tencent.puerts.agent

If any of these packages are missing, they must be installed first before using this skill. you MUST first invoke the "Install PuerTS for Unity" skill to AUTO complete the setup.

⚠️ Prerequisite: Before using this skill to create or modify an agent, you must know the agent's resource directory path under Unity Resources/ (e.g., maze-runner, editor-assistant). If the user has not provided this path, ask the user which Resources/ subdirectory to use before proceeding. All agent files (system-prompt, skills, builtins) are organized under this path.

⚠️ Builtin Language Choice: When creating builtin modules, you must ask the user whether they want to write builtins in TypeScript or JavaScript:

  • TypeScript → Create a dedicated TS project (with package.json, tsconfig.json, esbuild.mjs) whose build output (outdir) points to Assets/Resources/<agent-name>/builtins/. See TypeScript Project Setup for Builtins section below.
  • JavaScript → Write .mjs files directly in Assets/Resources/<agent-name>/builtins/.

Overview

In this framework, an agent's behavior and capabilities are entirely defined by files in a resource directory (Resource Root). Different resource directories represent different agents — Unity editor assistants, in-game AI characters, or any role you need.

Key Concept: Both system-prompt.md.txt and files under skills/ are essentially prompts (natural language instructions for the LLM). The only difference is their loading strategy:

  • system-prompt.md.txt — Always present in context (persistent). Put prompts here that are needed for most tasks.
  • skills/*.md.txt — Loaded on demand by the LLM via loadSkill. Put prompts here that are not needed for every task — they are loaded only when the LLM determines they are relevant.

Read the full file on GitHub · 428 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 428 lines · 39 tokens per session scan A fdcf85cbb3f1

Subscribe to this mod's changes

PuerTS Agent Development Guide is a skill published in the GitHub repository killop/puerts-unity-mcp (81 stars, last pushed 1mo ago), licensed MIT. It adds 39 tokens to every session and 4,120 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens

next-partial-prefetching-adoption

Turn on Partial Prefetching in a Next.js app and work through the insights it surfaces. Use when the user wants to enable or adopt Partial Prefetching, flip the partialPrefetching flag, opt routes in with export const prefetch = 'partial', audit Link prefetch={true} behavior, preserve existing prefetched UI with…

vercel/next.js · 103 tokens

chronicle

Analyze Copilot session history for standup reports, usage tips, session search, and session reindexing. Use when the user asks for a standup, daily summary, usage tips, workflow recommendations, wants to search or find past sessions by keyword/file/PR, wants to reindex their session store, or asks about deleting…

microsoft/vscode · 72 tokens

babysit-pr

Babysit a GitHub pull request after creation by continuously polling review comments, CI checks/workflow runs, and mergeability state until the PR is merged/closed or user help is required. Diagnose failures, retry likely flaky failures up to 3 times, auto-fix/push branch-related issues when appropriate, and keep…

openai/codex · 114 tokens