Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add killop/puerts-unity-mcp --skill puerts_changelogsgit clone --depth 1 https://github.com/killop/puerts-unity-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/killop/puerts-unity-mcp/puerts_changelogs)<a href="https://agentmods.dev/skills/killop/puerts-unity-mcp/puerts_changelogs"><img src="https://agentmods.dev/badge/skills/killop/puerts-unity-mcp/puerts_changelogs/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/killop/puerts-unity-mcp/puerts_changelogs"><img src="https://agentmods.dev/badge/skills/killop/puerts-unity-mcp/puerts_changelogs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00022 | $0.01286 |
| Opus 5 | $0.00011 | $0.00643 |
| Sonnet 5 | $0.00004 | $0.00257 |
| Haiku 4.5 | $0.00002 | $0.00129 |
Grade A, and why
puerts_changelogs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.
编写 PuerTS Changelog 的指引
文件位置
| 平台 | 英文版 | 中文版 |
|---|---|---|
| Unity | unity/changelog.md |
unity/changelog-hans.md |
| Unreal | unreal/changelog.md |
unreal/changelog-hans.md |
操作流程
1. 确定版本范围
用户会告诉你要更新哪个平台(Unity 或 Unreal)的 changelog。
- 先读取对应平台的英文版 changelog 文件,找到最新版本号(如 Unity 的
3.0.1,Unreal 的1.0.9)。 - 新版本号通常是在最后一位 +1(如
3.0.1→3.0.2,1.0.9→1.0.10),但如果用户指定了版本号则以用户为准。
2. 获取两个 tag 之间的 commit
根据平台确定 tag 命名规则:
- Unity:tag 格式为
Unity_v{版本号},例如Unity_v3.0.1 - Unreal:tag 格式为
Unreal_v{版本号},例如Unreal_v1.0.9
执行 git log 获取 commit 列表,只关注对应平台目录的改动:
Unity 示例(假设上一版本是 3.0.1,新版本是 3.0.2):
# 如果新版本 tag 已存在
git log Unity_v3.0.1..Unity_v3.0.2 --oneline -- unity/
# 如果新版本 tag 尚未打,则对比到 master
git log Unity_v3.0.1..master --oneline -- unity/
Unreal 示例(假设上一版本是 1.0.9,新版本是 1.0.10):
# 如果新版本 tag 已存在
git log Unreal_v1.0.9..Unreal_v1.0.10 --oneline -- unreal/
# 如果新版本 tag 尚未打,则对比到 master
git log Unreal_v1.0.9..master --oneline -- unreal/
3. 筛选和理解 commit
- 不重要的 commit(如纯格式调整、注释修改、CI 配置等)可以跳过不写。
- changelog 内容应该从用户影响角度来写,而不是实现层面的描述。
- 如果从 commit message 无法确定改动的用户影响,应该通过
git show <commit_hash>或git diff查看具体修改内容来确定。
4. 编写 changelog
必须同时编写中文版和英文版,写到对应的文件中。新版本的内容插入到文件最前面(在文件头部注释之后、旧版本之前)。
Unity changelog 格式
英文版(unity/changelog.md):
## [3.0.2] - 2025-04-01
1. Fixed xxx issue fix #1234
2. Added support for xxx feature (#5678)
3. Optimized xxx performance
中文版(unity/changelog-hans.md):
## [3.0.2] - 2025-04-01
1. 修复了 xxx 问题 fix #1234
2. 新增 xxx 功能支持 (#5678)
3. 优化了 xxx 性能
格式要点:
- 标题格式:
## [版本号] - 日期(日期格式YYYY-MM-DD或YYYY-M-D) - 内容使用编号列表
1. 2. 3. ... - 英文版文件头有
[跳转中文](./changelog-hans.md)链接 - 中文版文件头有
[english version](./changelog.md)链接 - 如果 commit 关联了 issue,在条目末尾附上
fix #issue号或(#PR号)
Unreal changelog 格式
英文版(unreal/changelog.md):
### v1.0.10 2025/4/1
#### New Features
* Added support for xxx
#### Optimizations
* Optimized xxx performance (#1234)
#### Changes
* Changed xxx behavior
#### Bug Fixes
* Fixed xxx crash issue (fix #5678)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 139 lines · 22 tokens per session scan A 6c6ca5a78c66
puerts_changelogs is a skill published in the GitHub repository killop/puerts-unity-mcp (81 stars, last pushed 1mo ago), licensed MIT. It adds 22 tokens to every session and 1,286 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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updater_guide
Guidance for checking for and installing Row-Bot updates.