puerts_changelogs

puerts_changelogs is a skill for Claude Code, Codex from killop/puerts-unity-mcp. It costs 22 tokens per session (1,286 once invoked), scanned A, original, MIT.

A process guide for writing release notes, called a changelog, for the Unity and Unreal parts of the PuerTS project. It explains where the English and Chinese files are and how to identify changes between versions.

In plain words
What is it for?
Use it to update Unity or Unreal changelog files, find commits between release tags, filter out unimportant changes, and write user-focused version notes.
Why use it?
It helps ensure release notes cover the right platform and version range and describe changes from the user’s point of view. It also provides a way to inspect commits when their impact is unclear.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to update Unity or Unreal changelog files, find commits between release tags, filter out unimportant changes, and write user-focused version notes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/killop/puerts-unity-mcp/puerts_changelogs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add killop/puerts-unity-mcp --skill puerts_changelogs
Clone the repo
git clone --depth 1 https://github.com/killop/puerts-unity-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for puerts_changelogs

README.md
[![agentmods](https://agentmods.dev/badge/skills/killop/puerts-unity-mcp/puerts_changelogs/github.svg)](https://agentmods.dev/skills/killop/puerts-unity-mcp/puerts_changelogs)
Your own site
<a href="https://agentmods.dev/skills/killop/puerts-unity-mcp/puerts_changelogs"><img src="https://agentmods.dev/badge/skills/killop/puerts-unity-mcp/puerts_changelogs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for puerts_changelogs

Your own site · 80×15
<a href="https://agentmods.dev/skills/killop/puerts-unity-mcp/puerts_changelogs"><img src="https://agentmods.dev/badge/skills/killop/puerts-unity-mcp/puerts_changelogs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,286 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.01286
Opus 5 $0.00011 $0.00643
Sonnet 5 $0.00004 $0.00257
Haiku 4.5 $0.00002 $0.00129

Measured 9d ago against content hash 6c6ca5a78c66, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

puerts_changelogs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

third_party/puerts/.codebuddy/skills/puerts_changelogs/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

编写 PuerTS Changelog 的指引

文件位置

平台 英文版 中文版
Unity unity/changelog.md unity/changelog-hans.md
Unreal unreal/changelog.md unreal/changelog-hans.md

操作流程

1. 确定版本范围

用户会告诉你要更新哪个平台(Unity 或 Unreal)的 changelog。

  • 先读取对应平台的英文版 changelog 文件,找到最新版本号(如 Unity 的 3.0.1,Unreal 的 1.0.9)。
  • 新版本号通常是在最后一位 +1(如 3.0.13.0.21.0.91.0.10),但如果用户指定了版本号则以用户为准。

2. 获取两个 tag 之间的 commit

根据平台确定 tag 命名规则:

  • Unity:tag 格式为 Unity_v{版本号},例如 Unity_v3.0.1
  • Unreal:tag 格式为 Unreal_v{版本号},例如 Unreal_v1.0.9

执行 git log 获取 commit 列表,只关注对应平台目录的改动

Unity 示例(假设上一版本是 3.0.1,新版本是 3.0.2):

# 如果新版本 tag 已存在
git log Unity_v3.0.1..Unity_v3.0.2 --oneline -- unity/

# 如果新版本 tag 尚未打,则对比到 master
git log Unity_v3.0.1..master --oneline -- unity/

Unreal 示例(假设上一版本是 1.0.9,新版本是 1.0.10):

# 如果新版本 tag 已存在
git log Unreal_v1.0.9..Unreal_v1.0.10 --oneline -- unreal/

# 如果新版本 tag 尚未打,则对比到 master
git log Unreal_v1.0.9..master --oneline -- unreal/

3. 筛选和理解 commit

  • 不重要的 commit(如纯格式调整、注释修改、CI 配置等)可以跳过不写。
  • changelog 内容应该从用户影响角度来写,而不是实现层面的描述。
  • 如果从 commit message 无法确定改动的用户影响,应该通过 git show <commit_hash>git diff 查看具体修改内容来确定。

4. 编写 changelog

必须同时编写中文版和英文版,写到对应的文件中。新版本的内容插入到文件最前面(在文件头部注释之后、旧版本之前)。

Unity changelog 格式

英文版(unity/changelog.md):

## [3.0.2] - 2025-04-01
1. Fixed xxx issue fix #1234
2. Added support for xxx feature (#5678)
3. Optimized xxx performance

中文版(unity/changelog-hans.md):

## [3.0.2] - 2025-04-01
1. 修复了 xxx 问题 fix #1234
2. 新增 xxx 功能支持 (#5678)
3. 优化了 xxx 性能

格式要点:

  • 标题格式:## [版本号] - 日期(日期格式 YYYY-MM-DDYYYY-M-D
  • 内容使用编号列表 1. 2. 3. ...
  • 英文版文件头有 [跳转中文](./changelog-hans.md) 链接
  • 中文版文件头有 [english version](./changelog.md) 链接
  • 如果 commit 关联了 issue,在条目末尾附上 fix #issue号(#PR号)
Unreal changelog 格式

英文版(unreal/changelog.md):

### v1.0.10 2025/4/1

#### New Features

* Added support for xxx

#### Optimizations

* Optimized xxx performance (#1234)

#### Changes

* Changed xxx behavior

#### Bug Fixes

* Fixed xxx crash issue (fix #5678)

Read the full file on GitHub · 139 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 139 lines · 22 tokens per session scan A 6c6ca5a78c66

Subscribe to this mod's changes

puerts_changelogs is a skill published in the GitHub repository killop/puerts-unity-mcp (81 stars, last pushed 1mo ago), licensed MIT. It adds 22 tokens to every session and 1,286 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.