e2e

e2e is a skill for Claude Code from kochetkov-ma/claude-brewcode. It costs 37 tokens per session (1,768 once invoked), scanned A, original, MIT.

Tools that coordinate end-to-end testing with BDD scenarios and Playwright tests. End-to-end tests check a complete user flow, BDD describes expected behaviour as scenarios, and Playwright automates browsers.

In plain words
What is it for?
Use them to write BDD scenarios and Playwright autotests for end-to-end checks.
Why use it?
They connect written behaviour scenarios with browser tests so complete workflows can be tested more systematically.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; reads .claude/ paths; mentions subagents.

Part of the brewcode plugin — 4 skills, 7 agents shipped together

Good fit Use them to write BDD scenarios and Playwright autotests for end-to-end checks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kochetkov-ma/claude-brewcode/e2e
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kochetkov-ma/claude-brewcode --skill e2e
Clone the repo
git clone --depth 1 https://github.com/kochetkov-ma/claude-brewcode

Made for: Claude Code.

Or install brewcode, the plugin that ships this one along with the rest of its 4 skills, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for e2e

README.md
[![agentmods](https://agentmods.dev/badge/skills/kochetkov-ma/claude-brewcode/e2e/github.svg)](https://agentmods.dev/skills/kochetkov-ma/claude-brewcode/e2e)
Your own site
<a href="https://agentmods.dev/skills/kochetkov-ma/claude-brewcode/e2e"><img src="https://agentmods.dev/badge/skills/kochetkov-ma/claude-brewcode/e2e/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for e2e

Your own site · 80×15
<a href="https://agentmods.dev/skills/kochetkov-ma/claude-brewcode/e2e"><img src="https://agentmods.dev/badge/skills/kochetkov-ma/claude-brewcode/e2e.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,768 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.01768
Opus 5.5 $0.00015 $0.00707
Sonnet 5.5 $0.00007 $0.00354
Haiku 4.5 $0.00004 $0.00177

Measured yesterday against content hash b5d210a5a3ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

e2e scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/detect-mode.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

brewcode/skills/e2e/SKILL.md · 158 lines

How it starts

The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.

E2E Testing

Full-cycle E2E testing orchestration: install agents, create BDD scenarios, write autotests, quorum review.


Prompt contract

$ARGUMENTS is one free-form RU/EN prompt; mode tokens and flags may sit anywhere in it.

Mode EN keywords RU keywords Mutates?
status (empty), status, check, show статус, проверь, покажи no
install install, setup, set up, init настрой, установи, поставь yes
create create, write, add tests, new scenario создай, напиши, добавь тесты yes
update update, refresh, sync tests обнови, актуализируй yes
review review, quorum, validate ревью, провалидируй yes
rules rules, conventions, e2e rules правила, конвенции yes
  1. Mode: an explicit mode token wins outright; else the most distinct whole-word keyword hits (table above). Tie with a destructive mode -> AskUserQuestion; with status -> status; of two mutating modes -> the keyword that comes first. No hit or empty -> status if the e2e agent roster is installed (.claude/agents/e2e-*.md count >= 3), else install.
  2. Scope: prose that is not a mode/id/path is still input: take the id, path or target from it.
  3. Ask: at most ONE AskUserQuestion (max 4 questions) to resolve mode and scope, before any work, only when the answer changes what gets written. A read-only run asks nothing.

Print once, before the first action (labels literal, values in the conversation language):

PLAN — brewcode:e2e
INPUT:  <arguments verbatim, or "(empty)">
MODE:   <resolved> — <explicit | matched keyword: X | default>
SCOPE:  <resolved paths / target / level / flags>
DO:     <2-5 imperative bullets>
RESULT: <what the user ends up holding>

Phase 0: Parse Arguments

Read the full file on GitHub · 158 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +1 lines b5d210a5a3ba
  2. 2d ago Changed 29a0152e0e60
  3. 3d ago Changed 5f67b3dbbf93
  4. 4d ago Changed 2fd1640b1f31
  5. 5d ago Changed · -64 lines c0a5fae36079
  6. 12d ago Changed 3c590c7d5d43
  7. 17d ago Changed · -1 lines 14d18ff34f48
  8. 1mo ago Changed 1aa164451025
  9. 1mo ago First seen · 222 lines · 37 tokens per session scan A 907b3faca770

Subscribe to this mod's changes

e2e is a skill published in the GitHub repository kochetkov-ma/claude-brewcode (37 stars, last pushed yesterday), licensed MIT. It adds 37 tokens to every session and 1,768 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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