dispatching-agent-teams

dispatching-agent-teams is a skill for Claude Code from krzysztofsurdy/code-virtuoso. It costs 77 tokens per session (1,874 once invoked), scanned A, original, MIT.

A workflow for starting and coordinating a predefined group of coding agents. It reads the team's recipe, loads the needed skills, chooses how to run the agents, and follows the team's required steps.

In plain words
What is it for?
Running a prepared development team, starting feature delivery, or coordinating several agents on one task.
Why use it?
It removes the manual work of finding agents, deciding how to run them, and keeping their process rules consistent.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: mentions subagents; mentions Claude Code.

Part of the agents-virtuoso plugin — 12 skills shipped together

Good fit Running a prepared development team, starting feature delivery, or coordinating several agents on one task.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/krzysztofsurdy/code-virtuoso/dispatching-agent-teams
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add krzysztofsurdy/code-virtuoso --skill dispatching-agent-teams
Clone the repo
git clone --depth 1 https://github.com/krzysztofsurdy/code-virtuoso

Made for: Claude Code.

Or install agents-virtuoso, the plugin that ships this one along with the rest of its 12 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dispatching-agent-teams

README.md
[![agentmods](https://agentmods.dev/badge/skills/krzysztofsurdy/code-virtuoso/dispatching-agent-teams/github.svg)](https://agentmods.dev/skills/krzysztofsurdy/code-virtuoso/dispatching-agent-teams)
Your own site
<a href="https://agentmods.dev/skills/krzysztofsurdy/code-virtuoso/dispatching-agent-teams"><img src="https://agentmods.dev/badge/skills/krzysztofsurdy/code-virtuoso/dispatching-agent-teams/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dispatching-agent-teams

Your own site · 80×15
<a href="https://agentmods.dev/skills/krzysztofsurdy/code-virtuoso/dispatching-agent-teams"><img src="https://agentmods.dev/badge/skills/krzysztofsurdy/code-virtuoso/dispatching-agent-teams.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,874 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.01874
Opus 5 $0.00039 $0.00937
Sonnet 5 $0.00015 $0.00375
Haiku 4.5 $0.00008 $0.00187

Measured 5d ago against content hash de116e645d0a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

dispatching-agent-teams scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/tools/dispatching-agent-teams/SKILL.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dispatching Agent Teams

Read a team definition file, resolve its agents and skills, and execute the coordination protocol. The team file is the recipe - this skill is the cook.

Core Principles

Principle Meaning
Team file is the contract Follow the workflow, entry/exit criteria, and coordination rules defined in the team file. Do not improvise the process.
Detect capabilities first Check what spawning mode the platform supports before dispatching. Peer mode if available, sequential fallback otherwise.
Skills before agents Preload the team's bundled skills before spawning any agent. Agents need their reference material from the start.
Respect coordination rules If the team file says "Architect must approve before implementation starts", enforce it. Do not skip gates.
Fail early, not late If a required agent is not installed, stop before dispatching. Do not discover missing agents mid-workflow.

Workflow

Phase 1: Resolve the Team

Teams are discovered from two locations in this order:

  1. Project teams - teams/{name}.md at the user's project root (user-authored teams)
  2. Library teams - bundled with the agent-teams skill at skills/tools/agent-teams/teams/{name}.md (or wherever the agent-teams skill is installed)

Resolution:

  1. If the user provided a team name as argument, search project teams first, then the library. Project teams override library teams when names collide.
  2. If no argument, scan both locations and present a selection menu showing which are library teams vs project teams.
  3. Read the team file's YAML frontmatter: name, lead, agents, skills, workflow.
  4. Verify every agent in the agents list exists as an installed agent definition.
  5. Verify every skill in the skills list exists as an installed skill.
  6. If any agent or skill is missing, report what is missing and stop. Do not proceed with a partial team.

Team Library

The agent-teams skill catalogs the available pre-composed teams (development-team, review-squad, war-room) with their purpose and use cases. To browse what is available before dispatching, consult that skill first.

Read the full file on GitHub · 163 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 163 lines · 77 tokens per session scan A de116e645d0a

Subscribe to this mod's changes

dispatching-agent-teams is a skill published in the GitHub repository krzysztofsurdy/code-virtuoso (21 stars, last pushed 3mo ago), licensed MIT. It adds 77 tokens to every session and 1,874 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.