motion-design

motion-design is a skill for Claude Code from krzysztofsurdy/code-virtuoso. It costs 65 tokens per session (2,778 once invoked), scanned A, original, MIT.

A set of rules for motion in videos and user interfaces, including timing, sequence, easing and readable text. It also covers accessibility concerns for people who may be affected by motion or flashing.

In plain words
What is it for?
Use it to plan transitions, title cards, intros, outros, motion graphics, animated interfaces and explainer scenes.
Why use it?
It prevents repetitive animations, unsuitable timing and text that disappears before viewers can read it. It helps turn vague directions such as “snappy” into choices that can be checked.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the knowledge-virtuoso plugin — 18 skills shipped together

Good fit Use it to plan transitions, title cards, intros, outros, motion graphics, animated interfaces and explainer scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/krzysztofsurdy/code-virtuoso/motion-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add krzysztofsurdy/code-virtuoso --skill motion-design
Clone the repo
git clone --depth 1 https://github.com/krzysztofsurdy/code-virtuoso

Made for: Claude Code.

Or install knowledge-virtuoso, the plugin that ships this one along with the rest of its 18 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/krzysztofsurdy/code-virtuoso/motion-design/github.svg)](https://agentmods.dev/skills/krzysztofsurdy/code-virtuoso/motion-design)
Your own site
<a href="https://agentmods.dev/skills/krzysztofsurdy/code-virtuoso/motion-design"><img src="https://agentmods.dev/badge/skills/krzysztofsurdy/code-virtuoso/motion-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/krzysztofsurdy/code-virtuoso/motion-design"><img src="https://agentmods.dev/badge/skills/krzysztofsurdy/code-virtuoso/motion-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,778 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.02778
Opus 5.5 $0.00026 $0.01111
Sonnet 5.5 $0.00013 $0.00556
Haiku 4.5 $0.00006 $0.00278

Measured 3d ago against content hash 27c1bd37ab78, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/knowledge/motion-design/SKILL.md · 158 lines

How it starts

The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion design

Left alone, an agent animates by reflex: every element fades and rises, one easing curve covers everything, a slow drift runs under every scene, and nobody counts how long a viewer needs to read a headline. The result looks generated and reads like slides. This skill replaces the reflexes with decisions: what the motion is for, how long each part takes, when it must be still, and what makes it unsafe for some viewers.

It is tool-agnostic. It covers the craft of timing, sequence, text, framing and accessibility for video and UI. It holds no engine code, and the build steps live elsewhere (see the video-production playbook for the end-to-end workflow).

Using the numbers

Every number here is a default, tagged by how well it is backed:

Tag Meaning
std A standard or specification (WCAG, EBU). Treat as a floor or a hard limit
src Published guidance from one named source. Good starting point, check it fits the medium
heur Practitioner heuristic with no source, or derived from sourced figures. Replace it when the brief, the brand or a reference video says otherwise

The research notes list each source: research-notes. A reference video or a brand guide from the user beats every default below.

1. Decide what the motion is for

Pick the job before picking a curve. If none fits, hold still.

Job Motion serves it by
Direct the eye Moving the thing to look at first, or the next thing
Show cause and effect Starting a reaction on the frame of its cause
Show change Moving or morphing the same object so the viewer tracks identity
Set mood Speed, ease and amplitude as one consistent voice
Pace Contrast between fast and still passages

Write one line per scene: what the viewer sees first, second, third. Motion starts in that order. A scene with no such line is decoration, and decoration is the first thing to cut.

2. Turn adjectives into numbers

Read the full file on GitHub · 158 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 158 lines · 65 tokens per session scan A 27c1bd37ab78

Subscribe to this mod's changes

motion-design is a skill published in the GitHub repository krzysztofsurdy/code-virtuoso (36 stars, last pushed 2d ago), licensed MIT. It adds 65 tokens to every session and 2,778 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

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