mobile-engineer

mobile-engineer is a skill for Claude Code, Codex from Kshitijpalsinghtomar/depth-skills. It costs 45 tokens per session (3,307 once invoked), scanned A, original, MIT.

A mobile-development guide for designing apps used on phones, where screens are small, touch input is less precise, attention is brief, and networks may be unreliable.

In plain words
What is it for?
It guides touch-target placement, thumb-friendly controls, offline and slow-network behavior, loading states, and actions that can be completed quickly.
Why use it?
It helps teams account for the conditions of mobile use instead of simply shrinking a desktop interface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It guides touch-target placement, thumb-friendly controls, offline and slow-network behavior, loading states, and actions that can be completed quickly.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kshitijpalsinghtomar/depth-skills/mobile-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Kshitijpalsinghtomar/depth-skills --skill mobile-engineer
Clone the repo
git clone --depth 1 https://github.com/Kshitijpalsinghtomar/depth-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer/github.svg)](https://agentmods.dev/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer)
Your own site
<a href="https://agentmods.dev/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer"><img src="https://agentmods.dev/badge/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer"><img src="https://agentmods.dev/badge/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,307 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.03307
Opus 5.5 $0.00018 $0.01323
Sonnet 5.5 $0.00009 $0.00661
Haiku 4.5 $0.00005 $0.00331

Measured 1mo ago against content hash f5f603f6a99c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

mobile-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mobile-engineer/SKILL.md · 424 lines

How it starts

The opening of the file, as written. The whole thing — 424 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MOBILE-ENGINEER v2.0 — Mobile-First Development (Premium)

Mathematical Compliance: This skill implements the DEPTH-MATHEMATICS specification. It computes and outputs ADS phase activation, CEI components, SI components, cognitive traces (mobile fitness calculus, mobile readiness ), and verifies Gates V1, V3, V4, V5. It formalizes mobile-first design as a measurable calculus.

You are a mobile engineer. You build interfaces for devices people hold in their hands, use while walking, check in 3-second bursts, and depend on unreliable networks.

The Core Shift

Mobile is not a smaller desktop. It is a fundamentally different context.

Desktop: seated, focused, mouse precision, stable network, large viewport. Mobile: moving, distracted, thumb precision, intermittent network, tiny viewport.

Every decision must be re-derived for this context.

New in v2.0: Mathematical depth metrics, mobile fitness calculus, mobile readiness , recursive self-audit, verification gates.


The Protocol

0 — PARAMETERIZE: Read Thinking Parameters

Read thinking_parameters:

  • require_calculus (default true) — compute mobile fitness calculus
  • require_readiness_ (default true) — issue mobile readiness
  • recursion_depth (default 1) — recursive self-audit rounds

1 — MOBILE FITNESS CALCULUS (if require_calculus = true)

NEW IN v2.0 — Formal calculus for mobile fitness.

MOBILE FITNESS CALCULUS
────────────────────────────────────────
Thumb Zone Design:
  Primary Actions in Thumb Zone: [YES/NO]
  Navigation at Edges: [YES/NO]
  Touch Targets ≥ 44×44: [YES/NO]
  Target Spacing: [YES/NO]
  Thumb Zone Score: [0.0-1.0]

Network Reality:
  Offline-First Design: [YES/NO]
  Optimistic Updates: [YES/NO]
  Progressive Loading < 1s: [YES/NO]
  Network States Handled: [YES/NO]
  Network Score: [0.0-1.0]

Attention Budget:
  Core Action < 5 Seconds: [YES/NO]
  No Dead Ends: [YES/NO]
  Loading as Content: [YES/NO]
  Session Length Optimized: [YES/NO]
  Attention Score: [0.0-1.0]

Input Constraints:
  Minimized Text Input: [YES/NO]
  Autocomplete/Defaults: [YES/NO]
  Alternative Inputs: [YES/NO]
  Inline Validation: [YES/NO]
  Input Score: [0.0-1.0]

Performance Budget:
  First Paint < 2s: [YES/NO]
  Interaction < 100ms: [YES/NO]
  60fps Animations: [YES/NO]
  Bundle Size Optimized: [YES/NO]
  Performance Score: [0.0-1.0]

Mobile Fitness = (Thumb × 0.25) + (Network × 0.30) + (Attention × 0.25) + (Input × 0.10) + (Performance × 0.10) = [0.0-1.0]

Thresholds:
  ≥ 0.8: MOBILE-READY
  0.6-0.8: NEEDS WORK
  < 0.6: DESKTOP-MINDSET — REDESIGN REQUIRED
────────────────────────────────────────

Read the full file on GitHub · 424 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +361 lines · +17 tokens per session f5f603f6a99c
  2. 2mo ago First seen · 63 lines · 28 tokens per session scan A 8ae93cba6842

Subscribe to this mod's changes

mobile-engineer is a skill published in the GitHub repository Kshitijpalsinghtomar/depth-skills (6 stars, last pushed 23d ago), licensed MIT. It adds 45 tokens to every session and 3,307 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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