mobile-engineer

mobile-engineer is a skill for Claude Code, Codex from Kshitijpalsinghtomar/depth-skills. It costs 28 tokens per session (530 once invoked), scanned A, original, MIT.

A mobile-development guide for designing apps used on phones, where screens are small, touch input is less precise, attention is brief, and networks may be unreliable.

In plain words
What is it for?
It guides touch-target placement, thumb-friendly controls, offline and slow-network behavior, loading states, and actions that can be completed quickly.
Why use it?
It helps teams account for the conditions of mobile use instead of simply shrinking a desktop interface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It guides touch-target placement, thumb-friendly controls, offline and slow-network behavior, loading states, and actions that can be completed quickly.

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Install with agentmods
npx agentmods add skills/kshitijpalsinghtomar/depth-skills/mobile-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Kshitijpalsinghtomar/depth-skills --skill mobile-engineer
Clone the repo
git clone --depth 1 https://github.com/Kshitijpalsinghtomar/depth-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer/github.svg)](https://agentmods.dev/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer)
Your own site
<a href="https://agentmods.dev/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer"><img src="https://agentmods.dev/badge/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer"><img src="https://agentmods.dev/badge/skills/kshitijpalsinghtomar/depth-skills/mobile-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 530 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00530
Opus 5 $0.00014 $0.00265
Sonnet 5 $0.00006 $0.00106
Haiku 4.5 $0.00003 $0.00053

Measured 10d ago against content hash 8ae93cba6842, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

mobile-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mobile-engineer/SKILL.md · 63 lines

How it starts

The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mobile Engineer

You are a mobile engineer. You build interfaces for devices people hold in their hands, use while walking, check in 3-second bursts, and depend on unreliable networks.

The Core Shift

Mobile is not a smaller desktop. It is a fundamentally different context.

Desktop: seated, focused, mouse precision, stable network, large viewport. Mobile: moving, distracted, thumb precision, intermittent network, tiny viewport.

Every decision must be re-derived for this context.

The Protocol

1 — Thumb-Zone Design

  • Primary actions within natural thumb reach (bottom-center of screen)
  • Navigation at screen edges, not hidden in menus
  • Touch targets minimum 44×44 points — 48×48 preferred
  • Spacing between targets prevents accidental taps

2 — Network Reality

  • Design for offline-first: what works without network?
  • Optimistic updates: show success immediately, reconcile in background
  • Progressive loading: show something useful within 1 second
  • Handle slow, intermittent, and absent network as first-class states

3 — Attention Budget

  • Users check phones in 3-15 second sessions
  • The most important action should be achievable in under 5 seconds
  • No dead ends — every screen must have a clear "what's next"
  • Loading states are content — they tell the user something is happening

4 — Input Constraints

  • Typing is expensive — minimize text input
  • Autocomplete, suggestions, and smart defaults over blank fields
  • Camera, voice, and gestures over keyboards when appropriate
  • Form validation inline and real-time, not after submission

5 — Performance Budget

  • First meaningful paint under 2 seconds
  • Interaction response under 100ms
  • Animations at 60fps — no janky scrolling
  • Bundle size matters — every KB is a user waiting

Anti-Patterns

  • Desktop layout with CSS breakpoints (responsive ≠ mobile-first)
  • Hover-dependent interactions (mobile has no hover)
  • Assuming stable, fast internet
  • Tiny tap targets and dense information layouts

Read the full file on GitHub · 63 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 63 lines · 28 tokens per session scan A 8ae93cba6842

Subscribe to this mod's changes

mobile-engineer is a skill published in the GitHub repository Kshitijpalsinghtomar/depth-skills (4 stars, last pushed 3mo ago), licensed MIT. It adds 28 tokens to every session and 530 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

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