oh-my-design: Skill for Claude Code

.claude/skills/omd-shader-hero/SKILL.md

omd:shader-hero is a skill for Claude Code from kwakseongjae/oh-my-design. It costs 309 tokens per session (3,203 once invoked), scanned A, original, MIT.

A web design skill for making a launch-page hero with two flat brand inks and a slowly moving ordered-dither pattern, which is a grid of dots used to imitate print shading. It reads the colors and contrast from the project's DESIGN.md file.

In plain words
What is it for?
Use it to create the first screen of a launch, product, waitlist, event, or rebrand page with a print-inspired animated background.
Why use it?
It avoids generic gradients and prevents two brand colors from blending into a muddy color. It also keeps the headline readable with a hard-edged background panel.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

This is kwakseongjae/oh-my-design's own configuration. It tells Claude Code how to work on oh-my-design itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything oh-my-design configures →

Reuse

Borrowing it

Nothing to install: this file belongs to kwakseongjae/oh-my-design. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kwakseongjae/oh-my-design/main/.claude/skills/omd-shader-hero/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kwakseongjae/oh-my-design

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for omd:shader-hero

README.md
[![agentmods](https://agentmods.dev/badge/skills/kwakseongjae/oh-my-design/omd-shader-hero/github.svg)](https://agentmods.dev/skills/kwakseongjae/oh-my-design/omd-shader-hero)
Your own site
<a href="https://agentmods.dev/skills/kwakseongjae/oh-my-design/omd-shader-hero"><img src="https://agentmods.dev/badge/skills/kwakseongjae/oh-my-design/omd-shader-hero/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for omd:shader-hero

Your own site · 80×15
<a href="https://agentmods.dev/skills/kwakseongjae/oh-my-design/omd-shader-hero"><img src="https://agentmods.dev/badge/skills/kwakseongjae/oh-my-design/omd-shader-hero.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 309 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,203 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00309 $0.03203
Opus 5.5 $0.00124 $0.01281
Sonnet 5.5 $0.00062 $0.00641
Haiku 4.5 $0.00031 $0.00320

Measured 12d ago against content hash 8a51ea3d49ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

omd:shader-hero scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/tokens.mjs, scripts/verify.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/omd-shader-hero/SKILL.md · 134 lines

How it starts

The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.

omd-shader-hero — one scene, two brand inks

A launch hero gets one look from someone who owes you nothing. Mesh gradients are the most generic shader look on the web, and blending two complementary brand hues turns them brown. This skill does the opposite: two flat inks, the base color and one brand color, printed as an ordered-dither field that folds slowly like light through a screen print. Every pixel is one ink or the other, so nothing blends and nothing goes muddy. The copy sits on a hard-edged knockout in the base ink, like a cut-out panel on a riso poster.

The script picks both inks, the text color and the contrast from DESIGN.md. No color is chosen by taste.

Working example: examples/hero.html, filled from the fictional examples/DESIGN.example.md. Scripts: scripts/tokens.mjs (inks + contrast), scripts/verify.mjs (real-render proof).

1. When to use / when not

Use when:

  • a launch, product, waitlist, event or rebrand page needs one first screen with motion;
  • the project has a DESIGN.md with a brand color and a dark (or light) base (Core v2 Foundations tokens, Foundations prose pairs, or Google-compatible colors: frontmatter);
  • a graphic, printed, confident look fits the brand.

Don't use when:

  • there is no DESIGN.md or no brand color. tokens.mjs exits 3 and you stop; run omd-init or ask. Never pick "nice" colors to fill the gap (unknown means absent);
  • the brand is soft, photographic or luxury-quiet. A dither field is loud. Use the brief's photography instead (tf-shaders "photo first");
  • the page needs several shader scenes. One scene, plus at most one small accent elsewhere (tf-shaders rule). For a whole scroll story use omd-landing.

2. Procedure

  1. Read tokens, don't choose them.
    node <skill>/scripts/tokens.mjs DESIGN.md                 # prints the decision as JSON
    node <skill>/scripts/tokens.mjs DESIGN.md --scheme light  # light base instead of dark
    
    The script reads three formats, in this order: - **color.<role>**: \#hex`tokens,Name (`#hex`)pairs inside the Foundations section, then frontmattercolors:`. Then it:
    • drops state and utility roles (danger, error, warning, success, info, border, divider, focus, disabled, overlay, shadow, hover, pressed, active);
    • takes the darkest token as the base ink (the lightest for light);
    • takes one brand ink: the role named primary/brand if there is one, else the most saturated brand color, skipping any too close to the base.
  2. Text color is computed. The script checks the text candidates (ink/neutral tokens at the opposite end of the scheme) against both inks and their midpoint and picks the best one. The copy then sits on an opaque base-ink knockout, so the bar it must clear is the text token on the base ink. With the fixture that is 18.8:1. If even that is under 4.5:1, the script warns: pick another text token.
  3. Write the hero. Copy examples/hero.html (or port it, see §6) and fill it:
    node <skill>/scripts/tokens.mjs DESIGN.md --write path/to/hero.html
    
    That rewrites the #hero-vars CSS block (--hero-c0 base, --hero-c1 brand, --hero-text, --hero-scrim, --hero-scrim-a) and the #hero-tokens JSON.
  4. Copy is real. Headline + one sentence + one CTA. Use the user's actual product line. Never invent metrics, customers or investors (tf-shaders §0).
  5. Verify on a real GPU (§5) and look at the frames at full size.

Read the full file on GitHub · 134 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 134 lines · 309 tokens per session scan A 8a51ea3d49ba

Subscribe to this mod's changes

omd:shader-hero is a skill published in the GitHub repository kwakseongjae/oh-my-design (549 stars, last pushed yesterday), licensed MIT. It adds 309 tokens to every session and 3,203 once invoked, about $0.0012 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-14.

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