ship

ship is a skill for Claude Code from kyle-chalmers/ticketwright. It costs 50 tokens per session (12,596 once invoked), scanned A, original, MIT.

Finalize and deliver a reviewed ticket. It commits, opens the PR, merges after asking, backs up, comments on the tracker, and drafts the chat message, with a hard stop before any external post. Run it after /review approves.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: reads .claude/ paths; mentions CLAUDE.md; mentions subagents.

Install with agentmods
npx agentmods add skills/kyle-chalmers/ticketwright/ship
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyle-chalmers/ticketwright --skill ship
Clone the repo
git clone --depth 1 https://github.com/kyle-chalmers/ticketwright

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ship

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyle-chalmers/ticketwright/ship/github.svg)](https://agentmods.dev/skills/kyle-chalmers/ticketwright/ship)
Your own site
<a href="https://agentmods.dev/skills/kyle-chalmers/ticketwright/ship"><img src="https://agentmods.dev/badge/skills/kyle-chalmers/ticketwright/ship/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ship

Your own site · 80×15
<a href="https://agentmods.dev/skills/kyle-chalmers/ticketwright/ship"><img src="https://agentmods.dev/badge/skills/kyle-chalmers/ticketwright/ship.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 12,596 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.12596
Opus 5.5 $0.00020 $0.05038
Sonnet 5.5 $0.00010 $0.02519
Haiku 4.5 $0.00005 $0.01260

Measured today against content hash 58452ecccc11, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ship scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/ship/SKILL.md · 590 lines

How it starts

The opening of the file, as written. The whole thing — 590 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/ship

Ships a ticket that has passed /review — and warns, waits, and records it when one has not. Split into a safe Phase A (local, no approval) and a gated Phase B (every external side effect), honoring hard_halt_before_external_posts. Reads the merged config (tools/effective_config.py, never raw stack.yaml — a raw read misses every personal and machine override); routes through the docstore / tracker / chat / vcs adapters, so it works regardless of the underlying tools.

THE MODEL-INVOCATION CONFIRM GATE — /ship is model-invocable. When the model reaches for /ship on its own initiative (the user did not explicitly invoke it), it must stop and confirm before Phase A's first durable action. Phase A finalizes in the repo — it tidies and overwrites deliverable files and refreshes the committed ticket-index entry — so a model-initiated run must not mutate the ticket before the human has said to ship it. Print the ticket and what Phase A will do, then ask it as one question, "Ship it" or "Not now", and wait. An explicit user invocation authorizes Phase A as normal, and so does a ship reply (or "Approve and ship") to /review's sign-off question for this ticket, given as the answer to that question: the person asked for the ship. This gate is separate from — and earlier than — the Phase B external-post HARD HALT below, which always applies regardless of who invoked the skill; it is an instruction the agent follows, not a mechanical block.

How this skill asks the person something

The kit's one question rule, the same in every skill that asks:

  • Read capabilities from this skill's kit_paths.py --json probe the first time a question comes up, and keep the result.
  • capabilities.structured_questions is yes and capabilities.question_tool is not none → ask with that tool, within capabilities.question_limits (when that says unknown: one question per call, at most four options). Group up to the limit only questions that do not depend on each other's answers; ask a dependent question after the one it depends on.
  • Otherwise (no / unknown, or the probe failed) → ask in chat as a short numbered list, one question at a time unless this skill says a set goes in one round, and wait for an explicit answer.
  • The question content is the same either way; only how it is shown changes. No skill names a runtime's tool: the runtime's own adapter (adapters/runtime/<name>.md) does. A question tool is not available inside a subagent, so the main session asks.
  • Never invent an option. Options come from what this run found or the fixed choices a step names. A recommended option goes first, marked recommended, with where it came from; the person still picks. Each option says what choosing it changes, and free text is always possible (the tool's own "Other", or "or tell me something else" in prose).
  • Whatever the person needs to answer is already in chat before the question, so a picker never hides it.
  • A reply the kit asks for word for word (ship unreviewed, the yes before destructive SQL) stays typed: an unreviewed ship or an irreversible write is never one click. The external-send gate (go ahead) is asked like any other question once the full delivery plan is in chat: its first option is "Go ahead", which delivers exactly the printed plan, and with no question tool the person types go ahead.

Read the full file on GitHub · 590 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 590 lines · 50 tokens per session scan A 58452ecccc11

Subscribe to this mod's changes

ship is a skill published in the GitHub repository kyle-chalmers/ticketwright (4 stars, last pushed 2d ago), licensed MIT. It adds 50 tokens to every session and 12,596 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

Related

ship compared with skills from other repositories

ship next to 6 skills from other repositories
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shipkyle-chalmers/ticketwrightSkill42d agoMITA50Claude Code
reviewSethGammon/CitadelSkill927yesterdayMITA17Claude Code
critical-code-reviewerposit-dev/skillsSkill5544d agoMITA67Claude Code
brooks-sweephyhmrright/brooks-lintSkill1.6k2d agoMITA178Claude Code
pr-reviewnitinjain999/platform-skillsSkill71yesterdayApache-2.0A81Claude Code
pr-reviewprocoders/superpowers-vSkill428d agoMITA112Claude Code
skill-distilleriliaal/whetstoneSkill352d agoMITA91Claude Code