Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyle-chalmers/ticketwright --skill shipgit clone --depth 1 https://github.com/kyle-chalmers/ticketwrightWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyle-chalmers/ticketwright/ship)<a href="https://agentmods.dev/skills/kyle-chalmers/ticketwright/ship"><img src="https://agentmods.dev/badge/skills/kyle-chalmers/ticketwright/ship/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyle-chalmers/ticketwright/ship"><img src="https://agentmods.dev/badge/skills/kyle-chalmers/ticketwright/ship.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.12596 |
| Opus 5.5 | $0.00020 | $0.05038 |
| Sonnet 5.5 | $0.00010 | $0.02519 |
| Haiku 4.5 | $0.00005 | $0.01260 |
Grade A, and why
ship scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 590 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/ship
Ships a ticket that has passed /review — and warns, waits, and records it when one has not. Split
into a safe Phase A (local, no approval) and a
gated Phase B (every external side effect), honoring hard_halt_before_external_posts. Reads
the merged config (tools/effective_config.py, never raw stack.yaml — a raw read misses every
personal and machine override); routes through the docstore / tracker / chat / vcs adapters, so it
works regardless of the underlying tools.
THE MODEL-INVOCATION CONFIRM GATE —
/shipis model-invocable. When the model reaches for/shipon its own initiative (the user did not explicitly invoke it), it must stop and confirm before Phase A's first durable action. Phase A finalizes in the repo — it tidies and overwrites deliverable files and refreshes the committed ticket-index entry — so a model-initiated run must not mutate the ticket before the human has said to ship it. Print the ticket and what Phase A will do, then ask it as one question, "Ship it" or "Not now", and wait. An explicit user invocation authorizes Phase A as normal, and so does ashipreply (or "Approve and ship") to/review's sign-off question for this ticket, given as the answer to that question: the person asked for the ship. This gate is separate from — and earlier than — the Phase B external-post HARD HALT below, which always applies regardless of who invoked the skill; it is an instruction the agent follows, not a mechanical block.
How this skill asks the person something
The kit's one question rule, the same in every skill that asks:
- Read
capabilitiesfrom this skill'skit_paths.py --jsonprobe the first time a question comes up, and keep the result. capabilities.structured_questionsisyesandcapabilities.question_toolis notnone→ ask with that tool, withincapabilities.question_limits(when that saysunknown: one question per call, at most four options). Group up to the limit only questions that do not depend on each other's answers; ask a dependent question after the one it depends on.- Otherwise (
no/unknown, or the probe failed) → ask in chat as a short numbered list, one question at a time unless this skill says a set goes in one round, and wait for an explicit answer. - The question content is the same either way; only how it is shown changes. No skill names a
runtime's tool: the runtime's own adapter (
adapters/runtime/<name>.md) does. A question tool is not available inside a subagent, so the main session asks. - Never invent an option. Options come from what this run found or the fixed choices a step names. A recommended option goes first, marked recommended, with where it came from; the person still picks. Each option says what choosing it changes, and free text is always possible (the tool's own "Other", or "or tell me something else" in prose).
- Whatever the person needs to answer is already in chat before the question, so a picker never hides it.
- A reply the kit asks for word for word (
ship unreviewed, theyesbefore destructive SQL) stays typed: an unreviewed ship or an irreversible write is never one click. The external-send gate (go ahead) is asked like any other question once the full delivery plan is in chat: its first option is "Go ahead", which delivers exactly the printed plan, and with no question tool the person typesgo ahead.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 590 lines · 50 tokens per session scan A 58452ecccc11
ship is a skill published in the GitHub repository kyle-chalmers/ticketwright (4 stars, last pushed 2d ago), licensed MIT. It adds 50 tokens to every session and 12,596 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.
ship compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| shipkyle-chalmers/ticketwright | Skill | 4 | 2d ago | MIT | A | 50 | Claude Code |
| reviewSethGammon/Citadel | Skill | 927 | yesterday | MIT | A | 17 | Claude Code |
| critical-code-reviewerposit-dev/skills | Skill | 554 | 4d ago | MIT | A | 67 | Claude Code |
| brooks-sweephyhmrright/brooks-lint | Skill | 1.6k | 2d ago | MIT | A | 178 | Claude Code |
| pr-reviewnitinjain999/platform-skills | Skill | 71 | yesterday | Apache-2.0 | A | 81 | Claude Code |
| pr-reviewprocoders/superpowers-v | Skill | 42 | 8d ago | MIT | A | 112 | Claude Code |
| skill-distilleriliaal/whetstone | Skill | 35 | 2d ago | MIT | A | 91 | Claude Code |