Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add latestaiagents/agent-skills --skill motion-design-principlesgit clone --depth 1 https://github.com/latestaiagents/agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/latestaiagents/agent-skills/motion-design-principles)<a href="https://agentmods.dev/skills/latestaiagents/agent-skills/motion-design-principles"><img src="https://agentmods.dev/badge/skills/latestaiagents/agent-skills/motion-design-principles/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/latestaiagents/agent-skills/motion-design-principles"><img src="https://agentmods.dev/badge/skills/latestaiagents/agent-skills/motion-design-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00147 | $0.02131 |
| Opus 5.5 | $0.00059 | $0.00852 |
| Sonnet 5.5 | $0.00029 | $0.00426 |
| Haiku 4.5 | $0.00015 | $0.00213 |
Grade A, and why
motion-design-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion Design Principles
Motion should explain, direct attention, or connect two states. If it does none of those, cut it.
Agents tend to over-animate: everything slides, bounces, and fades at once. This skill gives concrete defaults and a critique checklist. It is framework-neutral; apply it in Remotion, HyperFrames, CSS, or any keyframe tool.
When to Use
- Choosing durations and easing for a composition
- Laying out titles, lower thirds, and captions across aspect ratios
- Critiquing a draft render that feels busy, slow, or hard to read
- Making animated output accessible (reduced motion, flashing)
Workflow
Step 1: Think in Frames, Not Milliseconds
Video renders at a fixed frame rate, so durations are frame counts. Convert once and keep a table in the project.
| Duration | 24 fps | 30 fps | 60 fps |
|---|---|---|---|
| 0.2 s | 4.8 → 5 | 6 | 12 |
| 0.5 s | 12 | 15 | 30 |
| 1 s | 24 | 30 | 60 |
Round to whole frames. Keep the composition frame rate equal to the source footage frame rate; YouTube's upload guidance is to encode at the frame rate the content was recorded at.
Step 2: Pick Durations by Distance and Importance
Starting points, then judge by eye:
| Motion | Typical range | Notes |
|---|---|---|
| Small UI feedback (highlight, press) | ~0.1–0.2 s | Should feel instant |
| Element entering / leaving | ~0.25–0.5 s | Larger distance → longer |
| Full-frame transition / scene change | ~0.4–0.8 s | Longer feels "cinematic", then "slow" |
| Hold on readable text | Long enough to read twice | See Step 5 |
For reference, Material Design 3's motion tokens span 50 ms (short1) to 1000 ms (extra-long4); UI transitions generally sit in the short-to-medium band. Video titles can hold longer because the viewer is not trying to act.
Step 3: Ease Almost Everything
Linear motion reads as mechanical. Use linear only for continuous motion (tickers, progress bars, rotation loops) or when matching a physical constant speed.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 142 lines · 147 tokens per session scan A eb0fccdb6fdc
motion-design-principles is a skill published in the GitHub repository latestaiagents/agent-skills (6 stars, last pushed 9d ago), licensed MIT. It adds 147 tokens to every session and 2,131 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-04.
motion-design-principles compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| motion-design-principleslatestaiagents/agent-skills | Skill | 6 | 9d ago | MIT | A | 147 | Claude Code |
| ai-accessibilityskillsaiagent/aiskills | Skill | 5 | 5mo ago | none | A | 75 | Codex |
| ai-baoyu-image-cardsskillsaiagent/aiskills | Skill | 5 | 5mo ago | none | A | 80 | Codex |
| ai-design-briefskillsaiagent/aiskills | Skill | 5 | 5mo ago | none | A | 71 | Codex |
| ai-design-taste-frontendskillsaiagent/aiskills | Skill | 5 | 5mo ago | none | A | 80 | Codex |
| ai-extract-design-systemskillsaiagent/aiskills | Skill | 5 | 5mo ago | none | A | 73 | Codex |
| ai-frontend-designskillsaiagent/aiskills | Skill | 5 | 5mo ago | none | A | 72 | Codex |