ledger-live: Skill for Claude Code

.agents/skills/dialogs-slice/SKILL.md

dialogs-slice is a skill for Claude Code, Codex from LedgerHQ/ledger-live. It costs 106 tokens per session (996 once invoked), scanned A, original, MIT.

A Redux state pattern for controlling dialogs that are mounted at the application root and opened from different parts of the interface. Redux is a shared store for application state.

In plain words
What is it for?
Use it to add or manage application-wide dialogs, register their identifiers, create typed feature helpers, and mount them from one central location.
Why use it?
It avoids creating separate global state logic for every dialog and provides one source of truth for whether each dialog is open. Local dialogs can still use simpler component state.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is LedgerHQ/ledger-live's own configuration. It tells Claude Code and Codex how to work on ledger-live itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ledger-live configures →

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is import { selectIsMyNewDialogOpen, closeMyNewDialog } from "../myNewDialog";.

Reuse

Borrowing it

Nothing to install: this file belongs to LedgerHQ/ledger-live. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/LedgerHQ/ledger-live/develop/.agents/skills/dialogs-slice/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/LedgerHQ/ledger-live

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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agentmods badge for dialogs-slice

README.md
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Your own site
<a href="https://agentmods.dev/skills/ledgerhq/ledger-live/dialogs-slice"><img src="https://agentmods.dev/badge/skills/ledgerhq/ledger-live/dialogs-slice/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dialogs-slice

Your own site · 80×15
<a href="https://agentmods.dev/skills/ledgerhq/ledger-live/dialogs-slice"><img src="https://agentmods.dev/badge/skills/ledgerhq/ledger-live/dialogs-slice.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 996 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00106 $0.00996
Opus 5.5 $0.00042 $0.00398
Sonnet 5.5 $0.00021 $0.00199
Haiku 4.5 $0.00011 $0.00100

Measured yesterday against content hash 74f4d459a748, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

dialogs-slice scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/dialogs-slice/SKILL.md · 110 lines

How it starts

The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Global Dialogs Slice Pattern

Centralized Redux state for global dialog open/close, avoiding one slice per dialog.

When to use

Use this pattern for dialogs that are:

  • Mounted at the app root (e.g. in Default.tsx)
  • Triggered from distant parts of the component tree (e.g. a settings button opening a dialog rendered at root level)

Do NOT use this for dialogs that are local to a single component or screen -- prefer a simple useState instead.

Architecture

  • One shared slice: renderer/reducers/dialogs.ts manages all global dialog states via a Record<DialogId, boolean>
  • Single source of truth: DIALOG_IDS runtime array defines all IDs; DialogId type is derived from it via (typeof DIALOG_IDS)[number]
  • Feature wrappers: Each feature creates a thin *Dialog.ts file that re-exports typed helpers bound to its ID
  • Single mount point: mvvm/features/GlobalDialogs/index.tsx renders all global dialog components at the app root

Adding a new global dialog

Step 1: Register the dialog ID

Add the new ID to the DIALOG_IDS array in renderer/reducers/dialogs.ts. The DialogId type updates automatically:

export const DIALOG_IDS = ["RELEASE_NOTES", "MY_NEW_DIALOG"] as const;
// DialogId is now "RELEASE_NOTES" | "MY_NEW_DIALOG"

Step 2: Create the feature dialog file

Create myFeature/myNewDialog.ts in the feature folder:

import {
  openDialog,
  closeDialog,
  selectIsDialogOpen,
  type DialogId,
} from "~/renderer/reducers/dialogs";
import type { State } from "~/renderer/reducers";

const DIALOG_ID: DialogId = "MY_NEW_DIALOG";

export const openMyNewDialog = () => openDialog(DIALOG_ID);
export const closeMyNewDialog = () => closeDialog(DIALOG_ID);
export const selectIsMyNewDialogOpen = (state: State) => selectIsDialogOpen(state, DIALOG_ID);

Step 3: Use in the view model

import { selectIsMyNewDialogOpen, closeMyNewDialog } from "../myNewDialog";

const useMyNewDialogViewModel = () => {
  const isOpen = useSelector(selectIsMyNewDialogOpen);
  const dispatch = useDispatch();
  const onClose = useCallback(() => dispatch(closeMyNewDialog()), [dispatch]);
  return { isOpen, onClose };
};

Read the full file on GitHub · 110 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +91 tokens per session 74f4d459a748
  2. 2mo ago First seen · 110 lines · 15 tokens per session scan A ef4139dac515

Subscribe to this mod's changes

dialogs-slice is a skill published in the GitHub repository LedgerHQ/ledger-live (624 stars, last pushed yesterday), licensed MIT. It adds 106 tokens to every session and 996 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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