animation

animation is a skill for Claude Code, Codex from leecyno1/boutique-skills. It costs 25 tokens per session (769 once invoked), scanned A, original, MIT.

A command-line tool that creates reusable CSS and SVG animations, such as keyframes, transitions, motion paths, and easing curves.

In plain words
What is it for?
Use it to build interface motion, combine animation steps, control timing and loops, and export animations as CSS or SVG files.
Why use it?
It reduces the need to write common animation code by hand and keeps animation definitions available for reuse.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build interface motion, combine animation steps, control timing and loops, and export animations as CSS or SVG files.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/leecyno1/boutique-skills/animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add leecyno1/boutique-skills --skill animation
Clone the repo
git clone --depth 1 https://github.com/leecyno1/boutique-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/leecyno1/boutique-skills/animation/github.svg)](https://agentmods.dev/skills/leecyno1/boutique-skills/animation)
Your own site
<a href="https://agentmods.dev/skills/leecyno1/boutique-skills/animation"><img src="https://agentmods.dev/badge/skills/leecyno1/boutique-skills/animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/leecyno1/boutique-skills/animation"><img src="https://agentmods.dev/badge/skills/leecyno1/boutique-skills/animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 769 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00769
Opus 5 $0.00013 $0.00385
Sonnet 5 $0.00005 $0.00154
Haiku 4.5 $0.00003 $0.00077

Measured 9d ago against content hash f80ba5c5f585, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/script.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/default/animation/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animation — CSS/SVG Animation Code Generator

Generate production-ready CSS keyframe animations, SVG motion paths, transitions, and easing functions from the command line. Animations are stored locally in JSONL format for reuse, chaining, and export.

Prerequisites

  • Python 3.6+
  • Bash 4+

Data Storage

All animation records are persisted to ~/.animation/data.jsonl. Each record is a JSON object with fields like id, name, type, code, created_at, etc.

Commands

Run via: bash scripts/script.sh <command> [options]

Command Description
create Create a new CSS or SVG animation definition
keyframe Generate a @keyframes block with named steps
transition Generate a CSS transition shorthand snippet
timing Show or set timing-function values for an animation
easing List built-in easing curves or define a custom cubic-bezier
sequence Build a multi-step animation sequence from existing entries
loop Set loop/iteration count for an animation
chain Chain two or more animations with configurable delays
export Export one or all animations as a .css / .svg file
preview Generate an HTML preview page for a given animation
list List all stored animations
help Show usage information
version Print the tool version

Usage Examples

# Create a fade-in animation
bash scripts/script.sh create --name fadeIn --type css --property opacity --from 0 --to 1 --duration 0.5s

# Generate keyframes
bash scripts/script.sh keyframe --name bounce --steps '0%:translateY(0);50%:translateY(-20px);100%:translateY(0)'

# Create a transition
bash scripts/script.sh transition --property transform --duration 0.3s --easing ease-in-out

# List all saved animations
bash scripts/script.sh list

# Preview an animation in HTML
bash scripts/script.sh preview --name fadeIn

# Export animations to a CSS file
bash scripts/script.sh export --name fadeIn --format css --output animations.css

# Chain two animations
bash scripts/script.sh chain --names fadeIn,bounce --delay 0.2s

# Show available easing functions
bash scripts/script.sh easing --list

# Set loop count
bash scripts/script.sh loop --name bounce --count infinite

# Build a multi-step sequence
bash scripts/script.sh sequence --names fadeIn,bounce --mode sequential

Read the full file on GitHub · 90 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 90 lines · 25 tokens per session scan A f80ba5c5f585

Subscribe to this mod's changes

animation is a skill published in the GitHub repository leecyno1/boutique-skills (5 stars, last pushed today), licensed MIT. It adds 25 tokens to every session and 769 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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