booth-giveaway-planner

booth-giveaway-planner is a skill for Claude Code from LensmorOfficial/trade-show-skills. It costs 94 tokens per session (1,468 once invoked), scanned A, original, MIT.

A planning guide for choosing trade-show booth giveaways based on the target visitors, product story, budget, and booth goal. Trade shows are business events where companies present products and meet potential customers.

In plain words
What is it for?
Use it to decide what giveaway items to offer broadly or reserve for selected leads, and how they support awareness, lead capture, meetings, or demos.
Why use it?
It helps avoid generic promotional items that do not support the event's purpose or attract the right visitors.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: positional $N argument; built for openclaw.

Good fit Use it to decide what giveaway items to offer broadly or reserve for selected leads, and how they support awareness, lead capture, meetings, or demos.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lensmorofficial/trade-show-skills/booth-giveaway-planner
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add LensmorOfficial/trade-show-skills --skill booth-giveaway-planner
Clone the repo
git clone --depth 1 https://github.com/LensmorOfficial/trade-show-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for booth-giveaway-planner

README.md
[![agentmods](https://agentmods.dev/badge/skills/lensmorofficial/trade-show-skills/booth-giveaway-planner/github.svg)](https://agentmods.dev/skills/lensmorofficial/trade-show-skills/booth-giveaway-planner)
Your own site
<a href="https://agentmods.dev/skills/lensmorofficial/trade-show-skills/booth-giveaway-planner"><img src="https://agentmods.dev/badge/skills/lensmorofficial/trade-show-skills/booth-giveaway-planner/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for booth-giveaway-planner

Your own site · 80×15
<a href="https://agentmods.dev/skills/lensmorofficial/trade-show-skills/booth-giveaway-planner"><img src="https://agentmods.dev/badge/skills/lensmorofficial/trade-show-skills/booth-giveaway-planner.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,468 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.01468
Opus 5 $0.00047 $0.00734
Sonnet 5 $0.00019 $0.00294
Haiku 4.5 $0.00009 $0.00147

Measured 12d ago against content hash e3c63f8b964c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

booth-giveaway-planner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

booth-giveaway-planner/SKILL.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Booth Giveaway Planner

Generate trade show giveaway ideas that reinforce your brand story — not generic swag that ends up in the hotel bin.

When this skill triggers:

  • Use it when the team is deciding what to give broadly, what to gate, and how swag supports booth traffic goals
  • Use it after the product story, ICP, and booth objective are clear enough to evaluate giveaway fit
  • Do not use it as a full booth-budget planner; use trade-show-budget-planner for total event spend

Workflow

Step 1: Gather Context

Extract from the user's request. Ask only for what's missing and critical.

Required:

  • Industry / vertical (e.g., medical devices, industrial automation, SaaS)
  • ICP / target visitor (titles, company type, seniority level)
  • Your product or solution (one sentence — what problem does it solve?)
  • Budget (per-item unit cost, or total giveaway budget for the show)

Helpful:

  • Show name (some shows have restrictions on giveaway items)
  • Booth size / expected foot traffic (affects quantity planning)
  • Primary goal: brand awareness, lead capture, meeting scheduling, or product demo uptake
  • Any existing brand assets: colors, taglines, mascots

If the user provides minimal info (e.g., "giveaway ideas for a packaging machinery company at Interpack, budget $8/item"), work with what you have and make reasonable assumptions — don't ask 5 questions.

Step 2: Classify the Giveaway Strategy

Before generating ideas, choose the right mix based on goals and budget:

Branded Utility — items people keep and use daily because they're genuinely useful. These carry the highest brand recall but cost more. Best when budget allows. Examples: quality power banks, cable organizers, pocket tools, notebooks with useful inserts

Conversation Starters — items that spark a booth interaction or are distinctive enough to create curiosity. Useful for driving traffic when combined with a hook. Examples: something interactive, locally themed, or tied to a product demo

Read the full file on GitHub · 119 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 119 lines · 94 tokens per session scan A e3c63f8b964c

Subscribe to this mod's changes

booth-giveaway-planner is a skill published in the GitHub repository LensmorOfficial/trade-show-skills (48 stars, last pushed 1mo ago), licensed MIT. It adds 94 tokens to every session and 1,468 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.