conceptual-exploration

conceptual-exploration is a skill for Claude Code from lenxism/ives. It costs 94 tokens per session (945 once invoked), scanned A, original, MIT.

A practical guide to planning and carrying out interface design projects, from early questions and wireframes to responsive layouts, prototypes, reviews, and developer handoff.

In plain words
What is it for?
It helps plan design work, choose when to make wireframes, organize design files, follow iOS and Android conventions, design responsive interfaces, and prepare work for developers.
Why use it?
It provides a repeatable way to make design decisions and get feedback before investing heavily in polished screens.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ives plugin — 13 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/lenxism/ives/conceptual-exploration
Any agent
npx skills add lenxism/ives --skill conceptual-exploration
Clone the repo
git clone --depth 1 https://github.com/lenxism/ives

Made for: Claude Code.

Or install ives, the plugin that ships this one along with the rest of its 13 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for conceptual-exploration

README.md
[![agentmods](https://agentmods.dev/badge/skills/lenxism/ives/conceptual-exploration.svg)](https://agentmods.dev/skills/lenxism/ives/conceptual-exploration)
Your own site
<a href="https://agentmods.dev/skills/lenxism/ives/conceptual-exploration"><img src="https://agentmods.dev/badge/skills/lenxism/ives/conceptual-exploration.svg" alt="Measured on agentmods" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 945 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.00945
Opus 5 $0.00047 $0.00473
Sonnet 5 $0.00019 $0.00189
Haiku 4.5 $0.00009 $0.00094

Measured 6d ago against content hash cc4ba4a868c3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

conceptual-exploration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/conceptual-exploration/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Conceptual Exploration

Two complementary practices: range (how broadly you explore before committing) and depth (how far you push a chosen direction). Range without depth produces scattered work. Depth without range produces polished versions of mediocre ideas.

Part 1: Conceptual Range

The danger of early commitment

Your first instinct is usually based on an assumption. Jumping to optimize it means you're refining one idea based on one assumption — and you might be missing a fundamentally better approach.

What breadth actually looks like

Variants of the same idea are NOT range. Three different layouts for the same concept are just skins. True range means structurally different approaches — each answering a fundamentally different question about how the problem could be solved.

Techniques to push past the obvious

The first 1-2 ideas come easily. Use these to expand:

  • Remove or add a constraint. What if it didn't need a screen? What if it happened automatically? What if it worked offline?
  • Blend from other domains. What if this was a game? A physical product? What would Muji make? What would a restaurant design?
  • Invert the problem. Instead of helping users find what they want, help them eliminate what they don't.
  • Set an arbitrary count. Force 5, 12, or 20 ideas. Later ones force unfamiliar territory where interesting ideas live.
  • Optimize for a single facet. What if this was 10/10 on speed? On delight? On simplicity?

In practice

When asked to design or build something:

  1. Don't immediately build the first idea. Consider 2-3 structurally different approaches.
  2. Present the range with clear tradeoffs.
  3. Let the user choose or combine.
  4. Then go deep on the chosen direction.

If explicitly told to "just build it," still spend a moment considering whether the obvious approach is actually best. If you see a fundamentally better alternative, mention it briefly.

Part 2: Conceptual Depth

The spectrum (1 to 10)

Read the full file on GitHub · 83 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 83 lines · 94 tokens per session scan A cc4ba4a868c3

Subscribe to this mod's changes

conceptual-exploration is a skill published in the GitHub repository lenxism/ives (5 stars, last pushed 6mo ago), licensed MIT. It adds 94 tokens to every session and 945 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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