tactics

tactics is a skill for Claude Code, Codex from lenxism/ives. It costs 127 tokens per session (1,054 once invoked), scanned A, original, MIT.

A practical guide to planning and carrying out interface design projects, including wireframes, responsive layouts, platform guidelines, reviews, prototypes, and developer handoff.

In plain words
What is it for?
It is for deciding when to wireframe, developing reusable interface components, organizing design files, planning prototypes, and preparing work for developers.
Why use it?
It provides a clear way to move from early questions and rough ideas to designs ready for implementation. It also helps reduce late surprises during reviews and handoff.

Skill for Claude CodeCodex

Part of the ives plugin — 13 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/lenxism/ives/tactics
Any agent
npx skills add lenxism/ives --skill tactics
Clone the repo
git clone --depth 1 https://github.com/lenxism/ives

Made for: Claude Code, Codex.

Or install ives, the plugin that ships this one along with the rest of its 13 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tactics

README.md
[![agentmods](https://agentmods.dev/badge/skills/lenxism/ives/tactics.svg)](https://agentmods.dev/skills/lenxism/ives/tactics)
Your own site
<a href="https://agentmods.dev/skills/lenxism/ives/tactics"><img src="https://agentmods.dev/badge/skills/lenxism/ives/tactics.svg" alt="Measured on agentmods" height="20"></a>
Per session 127 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,054 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00127 $0.01054
Opus 5 $0.00063 $0.00527
Sonnet 5 $0.00025 $0.00211
Haiku 4.5 $0.00013 $0.00105

Measured 4d ago against content hash 6a3b6bf38804, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

tactics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/tactics/SKILL.md · 100 lines

How it starts

The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tactics

Practical workflow tactics for executing design projects effectively.

The No-Stress Design Process

Don't start with a blank canvas and pray. Follow this:

  1. Ask questions. Anything you can't confidently explain about the project means you're not equipped to design it. Know the stakeholders, who has final call, colors off-limits, what they hate about current design.

  2. Determine direction. Based on what you've learned, experiment with typefaces, color moods, adjectives. Mock up the same component in 3-4 different type treatments. Typography sets the tone for everything.

  3. Focus on components, not pages. Design the navigation, a card, a button, a header background — in abstract. Not a full homepage. These pieces establish the visual language without the pressure of a complete layout.

  4. Have conversations, not presentations. Share early and often. "Here's a direction we could take" beats "here's the final design." Get gut reactions. Paint a picture of what could be, not what is.

This builds trust incrementally and avoids the terrifying big reveal that risks total rejection.

Low Fidelity Design

When to wireframe

  • Project is big and complex with lots of moving parts
  • Team is large with multiple stakeholders
  • Functionality isn't clear yet
  • You need developer input on feasibility before investing in visual design

When NOT to wireframe

  • Solid UI foundation already exists (you're extending, not creating)
  • Functionality is straightforward
  • You're doing a visual refresh on existing structure
  • Time is extremely limited and the scope is clear

How to do it well

  • Call them "low fidelity designs" not "wireframes" — less baggage
  • Use a vanilla system: one typeface, black/white/gray/one blue accent
  • Make primary actions unmistakable (blue, bold, black borders if needed)
  • Focus on layout, functionality, and flow — save typography/color/style for later
  • Spend as little time as possible while gaining ground on functionality decisions
  • Transition to high fidelity once the team agrees on what the thing does

Read the full file on GitHub · 100 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 100 lines · 127 tokens per session scan A 6a3b6bf38804

Subscribe to this mod's changes

tactics is a skill published in the GitHub repository lenxism/ives (5 stars, last pushed 6mo ago), licensed MIT. It adds 127 tokens to every session and 1,054 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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