team-modes

team-modes is a skill for Claude Code from leopu00/job-hunter-team. It costs 94 tokens per session (2,720 once invoked), scanned A, original, MIT.

A manual describing five operating modes for a team: search, harvest, care, calibration, and saving. It also explains where the current mode is stored and how to behave when that file is missing or unreadable.

In plain words
What is it for?
Choosing whether to research, turn existing findings into CVs, recheck and discard outdated findings, adjust priorities from feedback, or operate at a minimum level.
Why use it?
It keeps the team's work aligned with its current operating state, such as finding new opportunities, maintaining existing results, or limiting activity.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is Bash(python3 /app/shared/skills/mode_banner.py *), Bash(python3 /app/shared/skills/db_query.py *), Bash(python3 /app/shared/skills/feedback_query.py *), Bash(py.

Good fit Choosing whether to research, turn existing findings into CVs, recheck and discard outdated findings, adjust priorities from feedback, or operate at a minimum level.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/leopu00/job-hunter-team
agentmods
npx agentmods add skills/leopu00/job-hunter-team/team-modes

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-modes

README.md
[![agentmods](https://agentmods.dev/badge/skills/leopu00/job-hunter-team/team-modes/github.svg)](https://agentmods.dev/skills/leopu00/job-hunter-team/team-modes)
Your own site
<a href="https://agentmods.dev/skills/leopu00/job-hunter-team/team-modes"><img src="https://agentmods.dev/badge/skills/leopu00/job-hunter-team/team-modes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-modes

Your own site · 80×15
<a href="https://agentmods.dev/skills/leopu00/job-hunter-team/team-modes"><img src="https://agentmods.dev/badge/skills/leopu00/job-hunter-team/team-modes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,720 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.02720
Opus 5 $0.00047 $0.01360
Sonnet 5 $0.00019 $0.00544
Haiku 4.5 $0.00009 $0.00272

Measured 12d ago against content hash 07729f9a2845, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

team-modes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/_skills/team-modes/SKILL.md · 184 lines

How it starts

The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.

team-modes — what the current mode means, in thirty seconds

The team has one persistent mode at a time. It lives in $JHT_HOME/profile/capitano-maintenance.json (historical filename — do NOT expect a renamed file) under the key "mode", a closed enum of five values. The hourly [MODALITÀ CORRENTE] banner carries the compact spec; this skill is the full card. If the banner and your context disagree, the file on disk wins — your context may have been wiped by a refresh.

value meaning
search default: accumulate (scout → analysis → score)
harvest stop sourcing, convert the best already-found positions into CVs
care keep the found portfolio fresh: cadenced recheck, discard expired (C-18)
calibration read the user's feedback and re-aim the search priority
saving bare survival minimum, no autonomous enrichment
  • No file → search. Legacy values: "normal" → search, "maintenance" → care (live installs still carry them — honor them, same mode).
  • File present but unreadable → mode sconosciuto: treat it as an ACTIVE order (sourcing stays off), open the file yourself before deciding anything.
  • A value outside the enum is still an order from the user: report it, do not normalize it away.

Every mode declares four things — the same four the banner compresses: (1) which queues are active, (2) what is suspended, (3) where the budget goes, (4) when its work is DONE. Point 4 is the one that was missing historically: no mode ended by itself, and a team once sat 18 days in maintenance with nobody noticing. When the banner says the mode's work is exhausted, tell the user — never switch mode on your own, but silence is not allowed either.

The orders vocabulary (stop_search, discard_expired_rotating, cv_min_score, pre_check_liveness_for_cv, plus hand-written keys) composes with EVERY mode: an explicit key in orders always overrides the mode's default. A live production VPS runs care with those orders active today.


Read the full file on GitHub · 184 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 184 lines · 94 tokens per session scan A 07729f9a2845

Subscribe to this mod's changes

team-modes is a skill published in the GitHub repository leopu00/job-hunter-team (49 stars, last pushed yesterday), licensed MIT. It adds 94 tokens to every session and 2,720 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.