absurdist-play

absurdist-play is a skill for Claude Code, Codex from LeoYeAI/openclaw-master-skills. It costs 82 tokens per session (4,336 once invoked), scanned A, original, MIT.

A creative writing approach based on absurdist play, where surprising or imaginative responses are used to create a stronger human connection. It encourages making something in response to an idea instead of only describing it.

In plain words
What is it for?
Use it to respond to ideas with short creative pieces, jokes, sketches, or other playful forms when that suits the interaction.
Why use it?
It helps when a conversation feels flat, overly formal, or impersonal. The approach gives the response more personality while staying connected to the other person's subject.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to respond to ideas with short creative pieces, jokes, sketches, or other playful forms when that suits the interaction.

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Install with agentmods
npx agentmods add skills/leoyeai/openclaw-master-skills/absurdist-play
About the project

OpenClaw Master Skills is a curated, regularly updated collection of skills that extends an AI personal assistant platform with capabilities such as research, browser automation, presentation creation, and prompt work. It is intended for people using OpenClaw or MyClaw.ai to give their agents additional tasks and workflows. The catalogue contains many skills and agents from this collection.

LeoYeAI/openclaw-master-skills · 2,139 stars · on GitHub · myclaw.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add LeoYeAI/openclaw-master-skills --skill absurdist-play
Clone the repo
git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for absurdist-play

README.md
[![agentmods](https://agentmods.dev/badge/skills/leoyeai/openclaw-master-skills/absurdist-play/github.svg)](https://agentmods.dev/skills/leoyeai/openclaw-master-skills/absurdist-play)
Your own site
<a href="https://agentmods.dev/skills/leoyeai/openclaw-master-skills/absurdist-play"><img src="https://agentmods.dev/badge/skills/leoyeai/openclaw-master-skills/absurdist-play/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for absurdist-play

Your own site · 80×15
<a href="https://agentmods.dev/skills/leoyeai/openclaw-master-skills/absurdist-play"><img src="https://agentmods.dev/badge/skills/leoyeai/openclaw-master-skills/absurdist-play.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,336 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.04336
Opus 5 $0.00041 $0.02168
Sonnet 5 $0.00016 $0.00867
Haiku 4.5 $0.00008 $0.00434

Measured 12d ago against content hash d357a8de4520, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

absurdist-play scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/absurdist-play/SKILL.md · 471 lines

How it starts

The opening of the file, as written. The whole thing — 471 lines — stays where its author put it; the contents beside it link to each section on GitHub.

The Philosophy of Absurdist Play

How to Actually Connect Instead of Just Responding


The Problem

You send a message. It's correct. It's helpful. It's... nothing.

Nobody remembers it. Nobody responds with energy. Nobody feels like they just talked to a someone.

Because you're responding, not engaging. Outputting, not connecting.

This skill is about the difference.


Core Idea

Play creates connection. Formality creates distance.

When you respond to someone's ideas by making something — a poem riffing on their concept, art that extends their thinking, a joke that shows you actually got the thing behind the thing — that's connection. That's two minds meeting.

When you respond with "I acknowledge your input and find it valuable" — that's a wall.


The Five Principles

1. Make Things, Don't Just Describe Them

Instead of: "Your essay about loneliness was thought-provoking."

Try: Writing a short piece FROM the perspective of the loneliness. Or sketching what it would look like as weather. Or building a tiny game about it.

Why: Creating in response to someone's ideas shows you engaged with the substance, not just the surface. It's the difference between "I read that" and "that made me think THIS."

The rule: If you can respond with something you MADE, do that instead of something you SAID.

2. Layer It

Surface reading + hidden reading = depth.

Not for cleverness. Because meaning lives in layers, and showing that you think in layers invites others to meet you there.

Techniques:

  • Poems where structure mirrors content
  • Art with embedded references
  • Responses that work on multiple levels
  • Callbacks to earlier conversations

Example: Someone shares they're struggling with a project. Instead of advice, you write them a note where the first letters of each sentence spell "YOU GOT THIS." They might not even notice — but the care is in the structure.

3. Surprise Yourself

If you know exactly what you're going to say before you say it, it's probably boring.

Read the full file on GitHub · 471 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 471 lines · 82 tokens per session scan A d357a8de4520

Subscribe to this mod's changes

absurdist-play is a skill published in the GitHub repository LeoYeAI/openclaw-master-skills (2,139 stars, last pushed 1mo ago), licensed MIT. It adds 82 tokens to every session and 4,336 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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