import-spec

import-spec is a skill for Claude Code from lgbarn/shipyard. It costs 29 tokens per session (2,104 once invoked), scanned A, original, MIT.

A spec importer brings a spec-kit feature specification into Shipyard. A feature specification is a written description of what a planned feature should do and how it should work.

In plain words
What is it for?
Use it to import a feature directory containing spec.md into a Shipyard project and use its available planning artifacts.
Why use it?
It lets a project use an existing, structured specification instead of starting with an open-ended brainstorming process.

Skill for Claude Code

Written for Claude Code: argument-hint in frontmatter. Also seen: names the AskUserQuestion tool.

Part of the shipyard plugin — 25 skills, 25 commands, 20 agents, 6 hooks shipped together

Good fit Use it to import a feature directory containing spec.md into a Shipyard project and use its available planning artifacts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lgbarn/shipyard/import-spec
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lgbarn/shipyard --skill import-spec
Clone the repo
git clone --depth 1 https://github.com/lgbarn/shipyard

Made for: Claude Code.

Or install shipyard, the plugin that ships this one along with the rest of its 25 skills, 25 commands, 20 agents, 6 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for import-spec

README.md
[![agentmods](https://agentmods.dev/badge/skills/lgbarn/shipyard/import-spec/github.svg)](https://agentmods.dev/skills/lgbarn/shipyard/import-spec)
Your own site
<a href="https://agentmods.dev/skills/lgbarn/shipyard/import-spec"><img src="https://agentmods.dev/badge/skills/lgbarn/shipyard/import-spec/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for import-spec

Your own site · 80×15
<a href="https://agentmods.dev/skills/lgbarn/shipyard/import-spec"><img src="https://agentmods.dev/badge/skills/lgbarn/shipyard/import-spec.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,104 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.02104
Opus 5.5 $0.00012 $0.00842
Sonnet 5.5 $0.00006 $0.00421
Haiku 4.5 $0.00003 $0.00210

Measured 13d ago against content hash f86ed7a50602, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

import-spec scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shipyard/skills/import-spec/SKILL.md · 207 lines

How it starts

The opening of the file, as written. The whole thing — 207 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/shipyard:import-spec - Import spec-kit Artifacts

You are executing the Shipyard spec-kit import workflow. This replaces /shipyard:brainstorm when you have already created a spec using spec-kit. Follow these steps precisely.

Step 1: Parse Argument

  • If an argument is provided, use it as the feature path (e.g., specs/003-chat-system).
  • If no argument is provided, check if a specs/ directory exists in the project root.
    • If specs/ exists and contains subdirectories: use AskUserQuestion to present the available feature directories and ask the user to choose one.
    • If specs/ does not exist or is empty: tell the user: "No spec-kit feature directory found. Provide the path as an argument: /shipyard:import-spec specs/<feature-name>" and stop.

Step 2: Validate Prerequisites

  1. Verify .shipyard/ directory exists. If not, tell the user to run /shipyard:init first, then stop.
  2. Verify the feature path exists and contains spec.md. If spec.md is missing, tell the user: "spec.md not found in <feature-path>. Run /speckit.specify first to generate the feature spec." and stop.
  3. Inventory which artifacts exist — note which are present for use in later steps:
    • <feature-path>/spec.md (required)
    • <feature-path>/plan.md (optional — used for ROADMAP.md generation)
    • <feature-path>/research.md (optional — copied to phase RESEARCH.md)
    • <feature-path>/data-model.md (optional — appended to RESEARCH.md)
    • <feature-path>/contracts/ directory (optional — summarized into RESEARCH.md)
    • <feature-path>/tasks.md (optional — seeded into architect input at plan time)
    • .specify/memory/constitution.md (optional — added to PROJECT.md constraints)

Step 3: Check Existing PROJECT.md

If .shipyard/PROJECT.md already exists, use AskUserQuestion to ask:

"A project definition already exists in .shipyard/PROJECT.md. What would you like to do?"

  • Replace with spec-kit import (Recommended) — overwrite PROJECT.md with the imported spec content
  • Merge — update requirements section only — keep existing PROJECT.md but replace the Requirements section with spec-kit user stories
  • Cancel — stop

Read the full file on GitHub · 207 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago Changed · +1 tokens per session f86ed7a50602
  2. 1mo ago First seen · 207 lines · 28 tokens per session scan A d0e83187730f

Subscribe to this mod's changes

import-spec is a skill published in the GitHub repository lgbarn/shipyard (65 stars, last pushed 3d ago), licensed MIT. It adds 29 tokens to every session and 2,104 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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