article-highlights

article-highlights is a skill for Claude Code, Codex from Liamrjohnston/remotion-motion-graphics-skill. It costs 27 tokens per session (1,118 once invoked), scanned A, original, MIT.

A tool for creating editorial graphics in Remotion, a framework for generating videos with code, such as article inserts for social media.

In plain words
What is it for?
Use it for news, product-release, trend, or article-evidence visuals in 4:3 or 9:16 formats, with light or dark backgrounds.
Why use it?
It sets clear layout and visual rules so article highlights remain readable and avoid distracting effects. It also requires key choices such as the video shape and background before work begins.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for news, product-release, trend, or article-evidence visuals in 4:3 or 9:16 formats, with light or dark backgrounds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Liamrjohnston/remotion-motion-graphics-skill --skill article-highlights
Clone the repo
git clone --depth 1 https://github.com/Liamrjohnston/remotion-motion-graphics-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for article-highlights

README.md
[![agentmods](https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights/github.svg)](https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights)
Your own site
<a href="https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights"><img src="https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for article-highlights

Your own site · 80×15
<a href="https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights"><img src="https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,118 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 24 Jul 2026
  • Snyk pass 24 Jul 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.01118
Opus 5.5 $0.00011 $0.00447
Sonnet 5.5 $0.00005 $0.00224
Haiku 4.5 $0.00003 $0.00112

Measured 1mo ago against content hash 5fbac00b4828, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

article-highlights scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/article-highlights/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Article Highlights

Use with remotion-best-practices, motion-graphics, and cinematic-camera for news, release, trend, and article-proof moments where a terminal would feel forced.

Mandatory intake

Before coding, ask for any missing decision:

Which format do you want: 4:3 half-screen Instagram insert or 9:16 full-screen Instagram? And which background: warm light, clean dark, light grid, or dark grid?

  • 4:3 insert: 1440×1080, designed to remain readable at roughly half of a 9:16 frame.
  • 9:16 full-screen: 1080×1920, respecting caption/interface zones.
  • Use 16:9 only when explicitly requested.
  • If the user delegates the background, use warm light.

The article paper can remain light on a clean-dark or dark-grid scene. Do not silently change the whole composition to dark.

Absolute visual ban

Zero neon, glow, bloom, luminous edges, colored shadows, cyan-purple gradients, gradient orbs, radial color washes, glassmorphism, cyberpunk lighting, or vibe-coded AI decoration. Highlights must look like physical marker/paper treatment—not emitted light.

Reject any prohibited treatment before delivery.

Approved reference

Inspect assets/examples/article-highlight.mp4 and contact/reference frames before coding. Continue its editorial hierarchy, generous paper spacing, restrained marker treatment, slow camera, and legibility. Use the canonical repository gallery when local assets are unavailable: https://github.com/Liamrjohnston/remotion-motion-graphics-skill.

When to use

Use for:

  • Informative/news/release/trend beats.
  • “Something changed or launched” proof.
  • Real article excerpts with meaningful highlighted phrases.
  • Non-terminal evidence where editorial material clarifies the point.

Use terminal-inserts for CLI/setup/agent-run stories. Use authentic product footage/UI when the beat is a product demo.

Core architecture

Do not flatten the article when marker strokes must sit behind text. Build layered Remotion DOM/SVG:

  1. Selected scene surface.
  2. Editorial paper/card with generous safe padding.
  3. Rough.js/SVG marker layer above paper.
  4. DOM/SVG text above marker.

Read the full file on GitHub · 111 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 111 lines · 27 tokens per session scan A 5fbac00b4828

Subscribe to this mod's changes

article-highlights is a skill published in the GitHub repository Liamrjohnston/remotion-motion-graphics-skill (135 stars, last pushed 3mo ago), licensed MIT. It adds 27 tokens to every session and 1,118 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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