Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Liamrjohnston/remotion-motion-graphics-skill --skill article-highlightsgit clone --depth 1 https://github.com/Liamrjohnston/remotion-motion-graphics-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights)<a href="https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights"><img src="https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights"><img src="https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/article-highlights.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.01118 |
| Opus 5.5 | $0.00011 | $0.00447 |
| Sonnet 5.5 | $0.00005 | $0.00224 |
| Haiku 4.5 | $0.00003 | $0.00112 |
Grade A, and why
article-highlights scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Article Highlights
Use with remotion-best-practices, motion-graphics, and cinematic-camera for news, release, trend, and article-proof moments where a terminal would feel forced.
Mandatory intake
Before coding, ask for any missing decision:
Which format do you want: 4:3 half-screen Instagram insert or 9:16 full-screen Instagram? And which background: warm light, clean dark, light grid, or dark grid?
- 4:3 insert: 1440×1080, designed to remain readable at roughly half of a 9:16 frame.
- 9:16 full-screen: 1080×1920, respecting caption/interface zones.
- Use 16:9 only when explicitly requested.
- If the user delegates the background, use warm light.
The article paper can remain light on a clean-dark or dark-grid scene. Do not silently change the whole composition to dark.
Absolute visual ban
Zero neon, glow, bloom, luminous edges, colored shadows, cyan-purple gradients, gradient orbs, radial color washes, glassmorphism, cyberpunk lighting, or vibe-coded AI decoration. Highlights must look like physical marker/paper treatment—not emitted light.
Reject any prohibited treatment before delivery.
Approved reference
Inspect assets/examples/article-highlight.mp4 and contact/reference frames before coding. Continue its editorial hierarchy, generous paper spacing, restrained marker treatment, slow camera, and legibility. Use the canonical repository gallery when local assets are unavailable: https://github.com/Liamrjohnston/remotion-motion-graphics-skill.
When to use
Use for:
- Informative/news/release/trend beats.
- “Something changed or launched” proof.
- Real article excerpts with meaningful highlighted phrases.
- Non-terminal evidence where editorial material clarifies the point.
Use terminal-inserts for CLI/setup/agent-run stories. Use authentic product footage/UI when the beat is a product demo.
Core architecture
Do not flatten the article when marker strokes must sit behind text. Build layered Remotion DOM/SVG:
- Selected scene surface.
- Editorial paper/card with generous safe padding.
- Rough.js/SVG marker layer above paper.
- DOM/SVG text above marker.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 111 lines · 27 tokens per session scan A 5fbac00b4828
article-highlights is a skill published in the GitHub repository Liamrjohnston/remotion-motion-graphics-skill (135 stars, last pushed 3mo ago), licensed MIT. It adds 27 tokens to every session and 1,118 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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