Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Liamrjohnston/remotion-motion-graphics-skill --skill cinematic-cameragit clone --depth 1 https://github.com/Liamrjohnston/remotion-motion-graphics-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera)<a href="https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera"><img src="https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera"><img src="https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.01400 |
| Opus 5 | $0.00015 | $0.00700 |
| Sonnet 5 | $0.00006 | $0.00280 |
| Haiku 4.5 | $0.00003 | $0.00140 |
Grade A, and why
cinematic-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Cinematic Camera
Use with remotion-best-practices and motion-graphics. Build one connected world and move a shared camera through it instead of popping disconnected panels into a void.
Mandatory intake
Before planning or coding, follow the motion-graphics intake gate. If missing, ask:
Which format do you want: 4:3 half-screen Instagram insert or 9:16 full-screen Instagram? And which background: warm light, clean dark, light grid, or dark grid?
Do not silently default to 9:16 or dark. If the user delegates the choice, use warm light.
Absolute visual ban
This skill never introduces neon, glow, bloom, luminous edges, colored shadows, gradient orbs, radial color washes, cyan-purple gradients, glassmorphism, or cyberpunk lighting. Camera movement cannot turn a restrained scene into a vibe-coded AI demo. Product accents remain flat and restrained.
Mandatory approved-reference gate
Complete before planning or coding:
- Inspect the latest 3–5 approved renders relevant to the same project, product, aspect ratio, placement, or visual mechanism.
- Open source compositions and inspect camera keyframes, timing, spacing, typography, colors, density, entrances, exits, and end holds.
- Inspect actual clips or representative frames; filenames alone are insufficient.
- Inventory authentic assets: logos, mascots, screenshots, recordings, footage, and prior outputs.
- Write a short beat map explaining how the clip continues the approved system.
- If no project reference exists, use the locked fallback: warm off-white physical/editorial world, dark ink, muted neutrals, one restrained flat brand accent, neutral shadows, and zero decorative effects.
Reference priority: same video → same product/series → same aspect ratio/use case → other approved repository examples → locked fallback.
Canonical gallery: https://github.com/Liamrjohnston/remotion-motion-graphics-skill
Recent approved work is the baseline, not optional inspiration. Do not invent a new aesthetic for novelty.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 144 lines · 29 tokens per session scan A cc970c456a4d
cinematic-camera is a skill published in the GitHub repository Liamrjohnston/remotion-motion-graphics-skill (64 stars, last pushed 1mo ago), licensed MIT. It adds 29 tokens to every session and 1,400 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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