cinematic-camera

cinematic-camera is a skill for Claude Code, Codex from Liamrjohnston/remotion-motion-graphics-skill. It costs 29 tokens per session (1,400 once invoked), scanned A, original, MIT.

A Remotion camera system for creating continuous cinematic scenes, where one shared camera moves through a connected composition. Remotion is a framework for generating videos with React.

In plain words
What is it for?
Building camera-based Remotion scenes, selecting an approved layout and background, planning movement, and reviewing rendered video quality.
Why use it?
It provides rules for planning the format, reviewing references, and checking the first render while avoiding certain visual effects.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Building camera-based Remotion scenes, selecting an approved layout and background, planning movement, and reviewing rendered video quality.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Liamrjohnston/remotion-motion-graphics-skill --skill cinematic-camera
Clone the repo
git clone --depth 1 https://github.com/Liamrjohnston/remotion-motion-graphics-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cinematic-camera

README.md
[![agentmods](https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera/github.svg)](https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera)
Your own site
<a href="https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera"><img src="https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cinematic-camera

Your own site · 80×15
<a href="https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera"><img src="https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/cinematic-camera.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,400 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.01400
Opus 5 $0.00015 $0.00700
Sonnet 5 $0.00006 $0.00280
Haiku 4.5 $0.00003 $0.00140

Measured 11d ago against content hash cc970c456a4d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

cinematic-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cinematic-camera/SKILL.md · 144 lines

How it starts

The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cinematic Camera

Use with remotion-best-practices and motion-graphics. Build one connected world and move a shared camera through it instead of popping disconnected panels into a void.

Mandatory intake

Before planning or coding, follow the motion-graphics intake gate. If missing, ask:

Which format do you want: 4:3 half-screen Instagram insert or 9:16 full-screen Instagram? And which background: warm light, clean dark, light grid, or dark grid?

Do not silently default to 9:16 or dark. If the user delegates the choice, use warm light.

Absolute visual ban

This skill never introduces neon, glow, bloom, luminous edges, colored shadows, gradient orbs, radial color washes, cyan-purple gradients, glassmorphism, or cyberpunk lighting. Camera movement cannot turn a restrained scene into a vibe-coded AI demo. Product accents remain flat and restrained.

Mandatory approved-reference gate

Complete before planning or coding:

  1. Inspect the latest 3–5 approved renders relevant to the same project, product, aspect ratio, placement, or visual mechanism.
  2. Open source compositions and inspect camera keyframes, timing, spacing, typography, colors, density, entrances, exits, and end holds.
  3. Inspect actual clips or representative frames; filenames alone are insufficient.
  4. Inventory authentic assets: logos, mascots, screenshots, recordings, footage, and prior outputs.
  5. Write a short beat map explaining how the clip continues the approved system.
  6. If no project reference exists, use the locked fallback: warm off-white physical/editorial world, dark ink, muted neutrals, one restrained flat brand accent, neutral shadows, and zero decorative effects.

Reference priority: same video → same product/series → same aspect ratio/use case → other approved repository examples → locked fallback.

Canonical gallery: https://github.com/Liamrjohnston/remotion-motion-graphics-skill

Recent approved work is the baseline, not optional inspiration. Do not invent a new aesthetic for novelty.

Read the full file on GitHub · 144 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 144 lines · 29 tokens per session scan A cc970c456a4d

Subscribe to this mod's changes

cinematic-camera is a skill published in the GitHub repository Liamrjohnston/remotion-motion-graphics-skill (64 stars, last pushed 1mo ago), licensed MIT. It adds 29 tokens to every session and 1,400 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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