motion-graphics

motion-graphics is a skill for Claude Code, Codex from Liamrjohnston/remotion-motion-graphics-skill. It costs 21 tokens per session (1,813 once invoked), scanned A, original, MIT.

A production guide for creating AI video animations with Remotion, a framework for generating videos from code. It adds a required review of official assets, product information, references, and user requirements before building or delivering a render.

In plain words
What is it for?
Preparing motion-graphics projects with verified product claims, authentic logos or other official assets, and selected visual references. It helps control format, background style, build authorization, and delivery approval.
Why use it?
It prevents composition work from starting before the required visual choices and source material are checked. It also blocks delivery until the finished render passes the defined approval checks.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths; mentions subagents; mentions Claude Code.

Good fit Preparing motion-graphics projects with verified product claims, authentic logos or other official assets, and selected visual references. It helps control format, background style, build authorization, and delivery approval.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/liamrjohnston/remotion-motion-graphics-skill/motion-graphics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Liamrjohnston/remotion-motion-graphics-skill --skill motion-graphics
Clone the repo
git clone --depth 1 https://github.com/Liamrjohnston/remotion-motion-graphics-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/motion-graphics/github.svg)](https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/motion-graphics)
Your own site
<a href="https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/motion-graphics"><img src="https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-graphics

Your own site · 80×15
<a href="https://agentmods.dev/skills/liamrjohnston/remotion-motion-graphics-skill/motion-graphics"><img src="https://agentmods.dev/badge/skills/liamrjohnston/remotion-motion-graphics-skill/motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,813 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.01813
Opus 5 $0.00010 $0.00907
Sonnet 5 $0.00004 $0.00363
Haiku 4.5 $0.00002 $0.00181

Measured 10d ago against content hash d5e8f91176a6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/promptible-gate.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-graphics/SKILL.md · 185 lines

How it starts

The opening of the file, as written. The whole thing — 185 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Graphics for AI Videos

Use with remotion-best-practices and cinematic-camera. This skill owns intake, research, authentic assets, reference selection, visual quality, and delivery authorization.

Hard execution contract

Every build must pass scripts/promptible-gate.mjs.

Common paths:

  • Claude Code: .claude/skills/motion-graphics/scripts/promptible-gate.mjs
  • Other agents: .agents/skills/motion-graphics/scripts/promptible-gate.mjs

Do not write composition code until the script prints BUILD AUTHORIZED. Do not deliver a render until it prints DELIVERY AUTHORIZED. A failed command is a hard stop.

Stage 1 — concise intake

Ask only for missing choices:

  1. Format: 4:3 half-screen Instagram insert (1440×1080) or 9:16 full-screen Instagram (1080×1920). Use 16:9 only when explicitly requested.
  2. Surface: warm light, clean dark, light grid, or dark grid.
  3. Exact script beat, duration, named products, verified claims, and supplied assets.

Never silently default to dark. If the user delegates surface choice, use warm light.

Stage 2 — research and authentic assets

Read references/research-and-assets.md and references/logo-library.md.

Run the smallest useful research course before concept work:

  • Supplied user assets are authoritative. Use them exactly; never redraw or replace them.
  • For common products, copy a suitable bundled logo from assets/logos/ into the project and retain its provenance.
  • If missing, inspect 1–3 authoritative pages: official brand kit/homepage, official docs/product page, then a reputable curated icon source.
  • Prefer transparent SVG. Never use screenshots of logos, search-result thumbnails, baked checker/gray backgrounds, unofficial recreations, or hotlinked remote assets.
  • For a dashboard/product UI, acquire a real supplied screenshot/recording or an official public product/docs screenshot. If none exists, ask; do not invent a dashboard.
  • Research visible structure, terminology, brand color, and the exact action/state relevant to the beat. Do not copy unsupported metrics, private information, or claims.
  • Cache assets and notes under .promptible/research/. Reuse a cache hit when product, sources, asset hashes, and reference mechanism are unchanged.

Read the full file on GitHub · 185 lines

Files

What ships with it

29 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 185 lines · 21 tokens per session scan A d5e8f91176a6

Subscribe to this mod's changes

motion-graphics is a skill published in the GitHub repository Liamrjohnston/remotion-motion-graphics-skill (59 stars, last pushed 1mo ago), licensed MIT. It adds 21 tokens to every session and 1,813 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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