skills-map

skills-map is a skill for Claude Code from LichAmnesia/lich-skills. It costs 0 tokens per session (2,025 once invoked), scanned A, original, MIT.

A routing guide for choosing the right skill for a coding task. It maps work phases such as planning, building, debugging, research, and analysis to matching skills.

In plain words
What is it for?
Use it at the start of a non-trivial task, when several phases are involved, or when you are unsure which available skill applies.
Why use it?
It helps an agent select and order relevant skills instead of overlooking one or using one at the wrong stage. It is unnecessary for trivial tasks or when the correct skill is already known.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents.

Part of the lich-skills plugin — 12 skills shipped together

Good fit Use it at the start of a non-trivial task, when several phases are involved, or when you are unsure which available skill applies.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lichamnesia/lich-skills/skills-map
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add LichAmnesia/lich-skills --skill skills-map
Clone the repo
git clone --depth 1 https://github.com/LichAmnesia/lich-skills

Made for: Claude Code.

Or install lich-skills, the plugin that ships this one along with the rest of its 12 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skills-map

README.md
[![agentmods](https://agentmods.dev/badge/skills/lichamnesia/lich-skills/skills-map.svg)](https://agentmods.dev/skills/lichamnesia/lich-skills/skills-map)
Your own site
<a href="https://agentmods.dev/skills/lichamnesia/lich-skills/skills-map"><img src="https://agentmods.dev/badge/skills/lichamnesia/lich-skills/skills-map.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,025 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.02025
Opus 5 $0.00000 $0.01012
Sonnet 5 $0.00000 $0.00405
Haiku 4.5 $0.00000 $0.00202

Measured 8d ago against content hash c17f48204dea, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

skills-map scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/skills-map/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skills Map — the router for lich-skills

Most skills help you do the work. This one helps you pick which skill does the work.

A skill collection has a discovery problem: the skills only fire if the agent remembers they exist and reaches for the right one at the right moment. Left to chance, the agent forgets go-no-go and starts building, or hand-rolls a debug crawl instead of running debug-hypothesis. skills-map is the index + decision tree that closes that gap.

It does three things:

  1. Identify the phase of work the current task is in.
  2. Route to the matching skill via the decision tree.
  3. Sequence — most real work chains several skills; this gives the order.

When to Use

  • At the start of any non-trivial task, before picking up tools.
  • Whenever you catch yourself thinking "is there a skill for this?"
  • When a task spans multiple phases and you need the ordering.
  • On /skills-map, "which skill", "what can you do", "list my skills".

When NOT to Use

  • The task is a one-line answer or a trivial edit — just do it.
  • You already know exactly which skill applies — invoke it directly.
  • You are mid-skill — finish it; don't re-route every step.

The Map (by phase of work)

   DECIDE        SPEC / PLAN          BUILD          DEBUG         FAN-OUT
 ┌────────┐   ┌──────────────┐   ┌────────────┐  ┌────────────┐ ┌──────────────┐
 │go-no-go│──▶│spec-driven-  │──▶│build-until-│─▶│debug-      │ │subagent-     │
 │ Stage 0│   │dev / -v2     │   │pass        │  │hypothesis  │ │brief         │
 │ gate   │   │ Spec→…→Ship  │   │ red→green  │  │ O→H→E→C    │ │ ≤200w/agent  │
 └────────┘   └──────────────┘   └────────────┘  └────────────┘ └──────────────┘

   RESEARCH                       MEDIA            ANALYZE
 ┌──────────────┬──────────────┐ ┌────────────┐ ┌──────────────┐
 │tavily-search │wiki-aggregate│ │nano-banana │ │google-       │
 │ web fetch    │ N notes→pack │ │ text→image │ │analytics     │
 └──────────────┴──────────────┘ └────────────┘ └──────────────┘

   DESIGN
 ┌──────────────┐
 │frontend-     │
 │design        │
 └──────────────┘

Read the full file on GitHub · 139 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 139 lines · 0 tokens per session scan A c17f48204dea

Subscribe to this mod's changes

skills-map is a skill published in the GitHub repository LichAmnesia/lich-skills (233 stars, last pushed 3mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,025 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.