Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add LichAmnesia/lich-skills --skill skills-mapgit clone --depth 1 https://github.com/LichAmnesia/lich-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/lichamnesia/lich-skills/skills-map)<a href="https://agentmods.dev/skills/lichamnesia/lich-skills/skills-map"><img src="https://agentmods.dev/badge/skills/lichamnesia/lich-skills/skills-map.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.02025 |
| Opus 5 | $0.00000 | $0.01012 |
| Sonnet 5 | $0.00000 | $0.00405 |
| Haiku 4.5 | $0.00000 | $0.00202 |
Grade A, and why
skills-map scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Skills Map — the router for lich-skills
Most skills help you do the work. This one helps you pick which skill does the work.
A skill collection has a discovery problem: the skills only fire if the agent
remembers they exist and reaches for the right one at the right moment. Left to
chance, the agent forgets go-no-go and starts building, or hand-rolls a debug
crawl instead of running debug-hypothesis. skills-map is the index + decision
tree that closes that gap.
It does three things:
- Identify the phase of work the current task is in.
- Route to the matching skill via the decision tree.
- Sequence — most real work chains several skills; this gives the order.
When to Use
- At the start of any non-trivial task, before picking up tools.
- Whenever you catch yourself thinking "is there a skill for this?"
- When a task spans multiple phases and you need the ordering.
- On
/skills-map, "which skill", "what can you do", "list my skills".
When NOT to Use
- The task is a one-line answer or a trivial edit — just do it.
- You already know exactly which skill applies — invoke it directly.
- You are mid-skill — finish it; don't re-route every step.
The Map (by phase of work)
DECIDE SPEC / PLAN BUILD DEBUG FAN-OUT
┌────────┐ ┌──────────────┐ ┌────────────┐ ┌────────────┐ ┌──────────────┐
│go-no-go│──▶│spec-driven- │──▶│build-until-│─▶│debug- │ │subagent- │
│ Stage 0│ │dev / -v2 │ │pass │ │hypothesis │ │brief │
│ gate │ │ Spec→…→Ship │ │ red→green │ │ O→H→E→C │ │ ≤200w/agent │
└────────┘ └──────────────┘ └────────────┘ └────────────┘ └──────────────┘
RESEARCH MEDIA ANALYZE
┌──────────────┬──────────────┐ ┌────────────┐ ┌──────────────┐
│tavily-search │wiki-aggregate│ │nano-banana │ │google- │
│ web fetch │ N notes→pack │ │ text→image │ │analytics │
└──────────────┴──────────────┘ └────────────┘ └──────────────┘
DESIGN
┌──────────────┐
│frontend- │
│design │
└──────────────┘
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 139 lines · 0 tokens per session scan A c17f48204dea
skills-map is a skill published in the GitHub repository LichAmnesia/lich-skills (233 stars, last pushed 3mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,025 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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gws-gmail
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gws-modelarmor
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