StoryMind: Skill for Claude Code

.agents/skills/threejs-materials/SKILL.md

threejs-materials is a skill for Claude Code, Codex from LinHao-city/StoryMind. It costs 40 tokens per session (3,511 once invoked), scanned A, original, AGPL-3.0.

Three.js material guidance for controlling the surface appearance of 3D objects, including physically based, basic, Phong, and shader materials.

In plain words
What is it for?
Use it to set material properties, work with textures, create custom shaders, and optimize material performance.
Why use it?
It helps choose and configure the right material when styling meshes or balancing visual quality with rendering cost.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

This is LinHao-city/StoryMind's own configuration. It tells Claude Code and Codex how to work on StoryMind itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything StoryMind configures →

Reuse

Borrowing it

Nothing to install: this file belongs to LinHao-city/StoryMind. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/LinHao-city/StoryMind/main/.agents/skills/threejs-materials/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/LinHao-city/StoryMind

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-materials

README.md
[![agentmods](https://agentmods.dev/badge/skills/linhao-city/storymind/threejs-materials/github.svg)](https://agentmods.dev/skills/linhao-city/storymind/threejs-materials)
Your own site
<a href="https://agentmods.dev/skills/linhao-city/storymind/threejs-materials"><img src="https://agentmods.dev/badge/skills/linhao-city/storymind/threejs-materials/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-materials

Your own site · 80×15
<a href="https://agentmods.dev/skills/linhao-city/storymind/threejs-materials"><img src="https://agentmods.dev/badge/skills/linhao-city/storymind/threejs-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,511 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.03511
Opus 5 $0.00020 $0.01755
Sonnet 5 $0.00008 $0.00702
Haiku 4.5 $0.00004 $0.00351

Measured 6d ago against content hash d5846d1b8254, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

threejs-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/threejs-materials/SKILL.md · 521 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 521 lines · 40 tokens per session scan A d5846d1b8254

Subscribe to this mod's changes

threejs-materials is a skill published in the GitHub repository LinHao-city/StoryMind (7 stars, last pushed 2mo ago), licensed AGPL-3.0. It adds 40 tokens to every session and 3,511 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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