Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add linkprint/local-ai-movie-workspace --skill h3-character-intro-motion-cardgit clone --depth 1 https://github.com/linkprint/local-ai-movie-workspaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-character-intro-motion-card)<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-character-intro-motion-card"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-character-intro-motion-card/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-character-intro-motion-card"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-character-intro-motion-card.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00079 | $0.00909 |
| Opus 5 | $0.00039 | $0.00454 |
| Sonnet 5 | $0.00016 | $0.00182 |
| Haiku 4.5 | $0.00008 | $0.00091 |
Grade A, and why
h3-character-intro-motion-card scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.
H3 Character Intro Motion Card
Build a reusable 15-second premium action-game hero reveal from explicit text parameters and one carefully structured character concept board.
Route the Request
- Read references/style-blueprint.md before drafting; it includes the full 13-cut template and the required reference-sheet style.
- For prompt writing or refinement, return text only and use $h3-prompt-writing.
- Invoke $h3-video-generation only when the user explicitly asks to render.
- A supplied character sheet is the sole authority for identity, proportions, outfit, materials, colors, and rendering style. Use native Ref2VA for the true reference render and bind that sheet as
<Picture 1>. A no-reference T2VA render remains an original style preview. - If the user lacks a character sheet and asks to create one, first produce the landscape concept-board prompt in the reference file, generate or approve that still image, then use it as the sole H3 character authority.
Parameter Contract
Collect or infer CHARACTER_NAME, STATUS_TEXT_1, STATUS_TEXT_2, INTERSTITIAL_TEXT_1, INTERSTITIAL_TEXT_2, INTERSTITIAL_TEXT_3, SUBTITLE, and optional PROJECT_TEXT. Preserve user-provided strings exactly and add no other prominent readable words.
Reference-Sheet Lock
- Use one warm off-white 16:9 editorial concept board.
- Place a large full-body neutral hero at center-left, four orthographic turnarounds across the upper-right, three silhouette/readability studies at mid-left, seated and action poses at mid-right, five face-expression studies along the lower-left, and cropped material/accessory details along the lower edge.
- Keep the board airy and premium: fine black serif display type, tiny handwritten-style annotations, thin rules, muted beige paper, and the character's restrained accent palette.
- Every inset must depict the same adult original character, identical face, body proportions, hairstyle, outfit topology, accessories, materials, and palette. No alternate costumes or inconsistent anatomy.
- Annotations are layout texture rather than required readable copy. The H3 render must not derive new costume pieces from them.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 48 lines · 79 tokens per session scan A 72a981a61f8e
h3-character-intro-motion-card is a skill published in the GitHub repository linkprint/local-ai-movie-workspace (1 stars, last pushed 14d ago), licensed MIT. It adds 79 tokens to every session and 909 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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