h3-material-carving-asmr

h3-material-carving-asmr is a skill for Codex from linkprint/local-ai-movie-workspace. It costs 71 tokens per session (502 once invoked), scanned A, original, MIT.

A prompt-writing guide for MiniMax H3, a video-generation model, focused on close-up ASMR craft videos where hands carve an original figure from a defined material.

In plain words
What is it for?
Use it to create satisfying carving videos with fruit, foam, clay, wax, soap, or similar materials, progressing from rough shaping to fine detail.
Why use it?
It keeps each cut part of one continuous transformation while maintaining believable material behavior, safe tool use, and consistent hands, camera, and object.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to create satisfying carving videos with fruit, foam, clay, wax, soap, or similar materials, progressing from rough shaping to fine detail.

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Install with agentmods
npx agentmods add skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linkprint/local-ai-movie-workspace --skill h3-material-carving-asmr
Clone the repo
git clone --depth 1 https://github.com/linkprint/local-ai-movie-workspace

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for h3-material-carving-asmr

README.md
[![agentmods](https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr/github.svg)](https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr)
Your own site
<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for h3-material-carving-asmr

Your own site · 80×15
<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 502 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.00502
Opus 5 $0.00036 $0.00251
Sonnet 5 $0.00014 $0.00100
Haiku 4.5 $0.00007 $0.00050

Measured 12d ago against content hash 1a687a7a2433, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

h3-material-carving-asmr scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

1. Specify one non-living material and its exact surface, density, moisture, grain, crumb, curl, or dust behavior.
images/workspace/admin-skills/h3-material-carving-asmr/SKILL.md · 36 lines

What it actually says

H3 Material Carving ASMR

Make every cut accumulate into one continuous sculpture while preserving material physics, tool safety, and hand continuity.

Route the Request

  • For prompt writing or refinement, return text only.
  • Read references/style-blueprint.md and use $h3-prompt-writing.
  • Invoke $h3-video-generation only when the user explicitly asks to render.
  • Use T2VA by default or I2VA for one authorized starting object. For separate design references, use native Ref2VA and list them in prompt order under reference_images.

Carve the Reveal

  1. Specify one non-living material and its exact surface, density, moisture, grain, crumb, curl, or dust behavior.
  2. Design an original non-infringing sculpture with a simple silhouette and three progressive detail stages.
  3. Keep one tool, two adult hands, workbench, lighting, object orientation, and camera side stable.
  4. Show coarse blocking, mid-form refinement, then fine texture. Removed material stays removed; cuts never heal or move.
  5. Keep blades moving away from fingers and never depict injury, skin contact, blood, flesh, or pain.
  6. Use close, dry, material-specific foley. Avoid music unless the user requests it.
  7. End on a clean turn or brush-off reveal without magically swapping the sculpture.

Render Rules

  • Use 8–15 seconds; default demo is 10 seconds at 864x480.
  • Explicit 768p means 1344x768 and may never be downgraded.
  • Exclude adult content, nudity, sexualized framing, minors, injury, gore, body horror, living-subject cutting, named anime or game characters, celebrity likeness, unsafe tool use, extra hands, logos, subtitles, and watermarks.

Output

Return mode, material sheet, carving stages, duration/resolution, complete H3 prompt, safety locks, and any Broker limitation. For a real render, verify progressive geometry and safe hands before returning the absolute Portal URL.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 36 lines · 71 tokens per session scan A 1a687a7a2433

Subscribe to this mod's changes

h3-material-carving-asmr is a skill published in the GitHub repository linkprint/local-ai-movie-workspace (1 stars, last pushed 14d ago), licensed MIT. It adds 71 tokens to every session and 502 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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