Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add linkprint/local-ai-movie-workspace --skill h3-material-carving-asmrgit clone --depth 1 https://github.com/linkprint/local-ai-movie-workspaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr)<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-material-carving-asmr.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00071 | $0.00502 |
| Opus 5 | $0.00036 | $0.00251 |
| Sonnet 5 | $0.00014 | $0.00100 |
| Haiku 4.5 | $0.00007 | $0.00050 |
Grade A, and why
h3-material-carving-asmr scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
1. Specify one non-living material and its exact surface, density, moisture, grain, crumb, curl, or dust behavior. What it actually says
H3 Material Carving ASMR
Make every cut accumulate into one continuous sculpture while preserving material physics, tool safety, and hand continuity.
Route the Request
- For prompt writing or refinement, return text only.
- Read references/style-blueprint.md and use $h3-prompt-writing.
- Invoke $h3-video-generation only when the user explicitly asks to render.
- Use T2VA by default or I2VA for one authorized starting object. For separate design references, use native Ref2VA and list them in prompt order under
reference_images.
Carve the Reveal
- Specify one non-living material and its exact surface, density, moisture, grain, crumb, curl, or dust behavior.
- Design an original non-infringing sculpture with a simple silhouette and three progressive detail stages.
- Keep one tool, two adult hands, workbench, lighting, object orientation, and camera side stable.
- Show coarse blocking, mid-form refinement, then fine texture. Removed material stays removed; cuts never heal or move.
- Keep blades moving away from fingers and never depict injury, skin contact, blood, flesh, or pain.
- Use close, dry, material-specific foley. Avoid music unless the user requests it.
- End on a clean turn or brush-off reveal without magically swapping the sculpture.
Render Rules
- Use 8–15 seconds; default demo is 10 seconds at 864x480.
- Explicit 768p means 1344x768 and may never be downgraded.
- Exclude adult content, nudity, sexualized framing, minors, injury, gore, body horror, living-subject cutting, named anime or game characters, celebrity likeness, unsafe tool use, extra hands, logos, subtitles, and watermarks.
Output
Return mode, material sheet, carving stages, duration/resolution, complete H3 prompt, safety locks, and any Broker limitation. For a real render, verify progressive geometry and safe hands before returning the absolute Portal URL.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 36 lines · 71 tokens per session scan A 1a687a7a2433
h3-material-carving-asmr is a skill published in the GitHub repository linkprint/local-ai-movie-workspace (1 stars, last pushed 14d ago), licensed MIT. It adds 71 tokens to every session and 502 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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