Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add linkprint/local-ai-movie-workspace --skill h3-pop-art-split-screen-motiongit clone --depth 1 https://github.com/linkprint/local-ai-movie-workspaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-pop-art-split-screen-motion)<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-pop-art-split-screen-motion"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-pop-art-split-screen-motion/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-pop-art-split-screen-motion"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-pop-art-split-screen-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00072 | $0.00751 |
| Opus 5 | $0.00036 | $0.00376 |
| Sonnet 5 | $0.00014 | $0.00150 |
| Haiku 4.5 | $0.00007 | $0.00075 |
Grade A, and why
h3-pop-art-split-screen-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.
H3 Pop Art Split Screen Motion
Use a dense living panel grid as the motion system while keeping every product silhouette, colorway, detail crop, and authorized brand element stable.
Route the Request
- For prompt writing or refinement, return text only.
- Read references/style-blueprint.md and use $h3-prompt-writing.
- Invoke $h3-video-generation only when the user explicitly asks to render.
- A product reference plus separate style references requires native Ref2VA. Put the product first, add style references in deterministic order, and bind every
<Picture N>to product or graphic-treatment authority. - For the selected five-image impasto sneaker campaign, use the exact reference-role map and 15-second act structure in the reference file. Do not collapse the five images into one generic style reference.
Build the Motion System
- Assign each reference one independent role: hero silhouette/style, walking ensemble, alternate profile colorway, worn ankle detail, or glossy macro material detail. Ignore every unassigned property.
- Lock product construction, stripe or panel placement, sole, laces, colorway, crop, and painterly treatment before designing movement.
- For the selected recipe, use one coherent gouache/acrylic impasto system: flat saturated cobalt, marigold, coral, and cream fields; visible dry brush texture; thick painted outlines; no photorealism, gradients, or CGI sheen.
- Favor two-up and three-up simultaneous panels. Every product crop must snap, rotate, stride, flash, or reconfigure; no static full-frame hold longer than one second except the final lockup.
- Follow the act density from the reference file: flash grid, panel slam, freeze-stutter, razor slice, two-up swaps, radial panel spin, frame-in-frame, three-panel montage, final single-color lockup.
- Keep every panel's view compatible with its assigned reference. Never replace the hero with the alternate shell-toe silhouette or invent an extra colorway.
- Synchronize every split, slam, spin, swap, and freeze to an original retro-funk commercial cue plus restrained whooshes and impacts.
- If an exact brand wordmark or logo is requested, use it only when the user supplied or authorized that asset. Show it once in the final lockup, perfectly stable and separate from the product. Otherwise use an original unbranded lockup.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 38 lines · 72 tokens per session scan A 1eaf3b2bba91
h3-pop-art-split-screen-motion is a skill published in the GitHub repository linkprint/local-ai-movie-workspace (1 stars, last pushed 14d ago), licensed MIT. It adds 72 tokens to every session and 751 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
tape-opens
Stack-unwind review of this conversation - a tree of main tasks done (struck through) and every open left behind at the depth it was abandoned, sized by the thread's measured shape, never by feel. Optional argument - a .jsonl path or session id to review a different session.
higgsfield
Use this skill whenever the user asks anything about Higgsfield AI — writing or refining video/image prompts, choosing a model (Kling, Sora 2, Veo, Wan, Seedance, Minimax Hailuo, DoP, Soul, Nano Banana, Seedream, Flux, GPT Image, etc.), camera controls, named motion presets, Soul ID character consistency, Cinema…
higgsfield-troubleshoot
Use when a Higgsfield generation fails, produces poor quality, looks wrong, doesn't match the prompt, or the user needs to fix or improve an output.
higgsfield-mixed-media
Use when the user asks about Mixed Media, wants to apply artistic preset styles to an image (Noir, Sketch, Paper, Canvas, Particles, Neon, etc.), combine multiple artistic treatments, or create stylized non-photorealistic outputs.
higgsfield-motion-design
End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video…
higgsfield-vibe-motion
Use when the user asks about Vibe Motion, motion graphics, kinetic typography, animated text, brand animations, logo animations, infographic animation, presentation animation, data-driven video, or prompt-to-motion-graphic workflows. Vibe Motion is fundamentally different from video generation — it creates…