Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add linkprint/local-ai-movie-workspace --skill h3-two-part-character-revealgit clone --depth 1 https://github.com/linkprint/local-ai-movie-workspaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-two-part-character-reveal)<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-two-part-character-reveal"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-two-part-character-reveal/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/linkprint/local-ai-movie-workspace/h3-two-part-character-reveal"><img src="https://agentmods.dev/badge/skills/linkprint/local-ai-movie-workspace/h3-two-part-character-reveal.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00085 | $0.00798 |
| Opus 5 | $0.00043 | $0.00399 |
| Sonnet 5 | $0.00017 | $0.00160 |
| Haiku 4.5 | $0.00009 | $0.00080 |
Grade A, and why
h3-two-part-character-reveal scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.
H3 Two-Part Character Reveal
Design both halves together so the second clip begins from a declared handoff state and expands the visual language instead of repeating it.
Route the Request
- For prompt writing or refinement, return text only.
- Read references/style-blueprint.md and use
$h3-prompt-writing. - Invoke
$h3-video-generationonly when the user explicitly names the part to render. Never submit both independent jobs implicitly. - Use native Ref2VA for multi-image identity, pose-library, or reference-video motion. Audio embedded in a reference video is forwarded automatically; standalone reference-audio files are not exposed by the current CLI contract.
Assign Reference Authority
- Picture 1 is the complete pose-and-world library: body, costume, hair, accessories, environment, lighting, and approved poses.
- Picture 2 is face identity only. It cannot replace costume, body, environment, or pose logic from Picture 1.
- Supplementary pose images may add approved poses only when they preserve the same character and scene.
- A motion reference controls timing and movement quality, not identity or costume. A BGM reference controls energy structure, not copyrighted melody reproduction.
Write the Two Parts
- Give each 15-second half its own complete prompt and shot ledger. The full pattern may use about 13 concise cuts per half when every cut has one purpose.
- Part 1 establishes place, materials, silhouette, hands, accessories, eyes, and full identity. It ends on a clearly described pause-state handoff.
- Part 2 begins from that exact declared camera, pose, expression, lighting, ambience, and musical energy. It escalates to action peak, hero framing, and a final key visual.
- Repeat the seam contract verbatim in both prompts: same character, costume, environment, final/opening pose, light direction, ambient reverb, and music energy.
- Give Part 2 a non-repetition list naming every Part 1 shot mechanism it may not reuse.
- Use only approved poses. Mark which poses Part 1 consumes and reserve the remaining poses for Part 2.
- Allocate detail priority as
face > eyes > hands > environmentwhenever motion and resolution compete.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 47 lines · 85 tokens per session scan A 8ae6ff08ff8e
h3-two-part-character-reveal is a skill published in the GitHub repository linkprint/local-ai-movie-workspace (1 stars, last pushed 14d ago), licensed MIT. It adds 85 tokens to every session and 798 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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