avalonia-input-interaction

avalonia-input-interaction is a skill for Claude Code, Codex from linuxdevel/Avalonia-skills. It costs 106 tokens per session (2,657 once invoked), scanned A, original, MIT.

An Avalonia guide for handling user input in .NET desktop apps, including mouse, touch, pen, keyboard, gestures, focus, and drag-and-drop. Avalonia is a cross-platform framework for building desktop interfaces.

In plain words
What is it for?
Use it when adding clicks, pointer movement, touch gestures, hotkeys, text input, focus behavior, or dragging files and controls in Avalonia.
Why use it?
It helps developers connect user actions to the right controls and manage details such as pointer capture, keyboard shortcuts, and focus.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when adding clicks, pointer movement, touch gestures, hotkeys, text input, focus behavior, or dragging files and controls in Avalonia.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/linuxdevel/avalonia-skills/avalonia-input-interaction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linuxdevel/Avalonia-skills --skill avalonia-input-interaction
Clone the repo
git clone --depth 1 https://github.com/linuxdevel/Avalonia-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for avalonia-input-interaction

README.md
[![agentmods](https://agentmods.dev/badge/skills/linuxdevel/avalonia-skills/avalonia-input-interaction/github.svg)](https://agentmods.dev/skills/linuxdevel/avalonia-skills/avalonia-input-interaction)
Your own site
<a href="https://agentmods.dev/skills/linuxdevel/avalonia-skills/avalonia-input-interaction"><img src="https://agentmods.dev/badge/skills/linuxdevel/avalonia-skills/avalonia-input-interaction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for avalonia-input-interaction

Your own site · 80×15
<a href="https://agentmods.dev/skills/linuxdevel/avalonia-skills/avalonia-input-interaction"><img src="https://agentmods.dev/badge/skills/linuxdevel/avalonia-skills/avalonia-input-interaction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,657 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00106 $0.02657
Opus 5.5 $0.00042 $0.01063
Sonnet 5.5 $0.00021 $0.00531
Haiku 4.5 $0.00011 $0.00266

Measured 9d ago against content hash 7e3f3a339e77, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

avalonia-input-interaction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/avalonia/avalonia-input-interaction/SKILL.md · 286 lines

How it starts

The opening of the file, as written. The whole thing — 286 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Avalonia Input & Interaction

Version labels: see avalonia-versions. (12.0+) = 12.x only, (11.x) = 11.x only, unlabeled = all.

Overview

All input routes as routed events (bubbling by default, tunneling with "Preview" prefix). Pointer events are unified across mouse, touch, and stylus.

(12.0+) Touch/pen select and focus on pointer release, not press (mouse unchanged). ListBoxItem/TreeViewItem handle selection themselves. Access keys (_Save) match the symbol printed on the key (accents, digits); AccessText.AccessKey is string?.

Pointer Events

Event Fires when
PointerPressed Button/finger down
PointerReleased Button/finger up
PointerMoved Pointer moves over control
PointerEntered Pointer enters bounds
PointerExited Pointer leaves bounds
PointerCaptureLost Capture released
Tapped Quick tap/click
DoubleTapped Double tap/click
RightTapped Right-click / long press
myControl.PointerPressed += (s, e) =>
{
    var point = e.GetPosition(myControl);
    var props = e.GetCurrentPoint(myControl).Properties;
    if (props.IsLeftButtonPressed) { /* left click */ }
    if (props.IsRightButtonPressed) { /* right click */ }
    if (props.IsMiddleButtonPressed) { /* middle click */ }
};

Capture pointer (receive events outside bounds):

myControl.PointerPressed += (s, e) =>
{
    e.Pointer.Capture(myControl);
};
myControl.PointerReleased += (s, e) =>
{
    e.Pointer.Capture(null); // release
};

Check pointer type:

myControl.PointerPressed += (s, e) =>
{
    if (e.Pointer.Type == PointerType.Touch) { /* touch */ }
    if (e.Pointer.Type == PointerType.Pen) { /* stylus */ }
};

Keyboard Events

Event Fires when
KeyDown Key pressed (repeats while held)
KeyUp Key released
TextInput Text character produced
myControl.KeyDown += (s, e) =>
{
    if (e.Key == Key.Enter && e.KeyModifiers == KeyModifiers.Control)
    {
        e.Handled = true; // stop bubbling + prevent default
        SubmitForm();
    }
};

Read the full file on GitHub · 286 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago Changed · +26 lines · +27 tokens per session 7e3f3a339e77
  2. 2mo ago First seen · 260 lines · 79 tokens per session scan A ffad4748e47c

Subscribe to this mod's changes

avalonia-input-interaction is a skill published in the GitHub repository linuxdevel/Avalonia-skills (48 stars, last pushed 10d ago), licensed MIT. It adds 106 tokens to every session and 2,657 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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