avalonia-interop-rendering

avalonia-interop-rendering is a skill for Claude Code, Codex from linuxdevel/Avalonia-skills. It costs 116 tokens per session (3,882 once invoked), scanned A, original, MIT.

A guide to advanced Avalonia drawing and embedding native controls. Native controls are platform widgets such as Windows or macOS views placed inside an Avalonia interface.

In plain words
What is it for?
Use it for SkiaSharp drawing, composition animations, OpenGL scenes, per-pixel images, or embedding native Windows, macOS, or X11 controls.
Why use it?
It helps choose the appropriate lower-level drawing or integration method when ordinary controls and basic drawing are not enough.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for SkiaSharp drawing, composition animations, OpenGL scenes, per-pixel images, or embedding native Windows, macOS, or X11 controls.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/linuxdevel/avalonia-skills/avalonia-interop-rendering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linuxdevel/Avalonia-skills --skill avalonia-interop-rendering
Clone the repo
git clone --depth 1 https://github.com/linuxdevel/Avalonia-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for avalonia-interop-rendering

README.md
[![agentmods](https://agentmods.dev/badge/skills/linuxdevel/avalonia-skills/avalonia-interop-rendering/github.svg)](https://agentmods.dev/skills/linuxdevel/avalonia-skills/avalonia-interop-rendering)
Your own site
<a href="https://agentmods.dev/skills/linuxdevel/avalonia-skills/avalonia-interop-rendering"><img src="https://agentmods.dev/badge/skills/linuxdevel/avalonia-skills/avalonia-interop-rendering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for avalonia-interop-rendering

Your own site · 80×15
<a href="https://agentmods.dev/skills/linuxdevel/avalonia-skills/avalonia-interop-rendering"><img src="https://agentmods.dev/badge/skills/linuxdevel/avalonia-skills/avalonia-interop-rendering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,882 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00116 $0.03882
Opus 5.5 $0.00046 $0.01553
Sonnet 5.5 $0.00023 $0.00776
Haiku 4.5 $0.00012 $0.00388

Measured 9d ago against content hash f353fa418fe0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

avalonia-interop-rendering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/avalonia/avalonia-interop-rendering/SKILL.md · 257 lines

How it starts

The opening of the file, as written. The whole thing — 257 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Avalonia Advanced Rendering & Native Interop

Basic Render(DrawingContext), brushes, geometry and animations: see avalonia-custom-controls and avalonia-graphics-animation. Version labels: see avalonia-versions. This skill covers what sits below/beside them.

Which Tool?

Need Use
Draw shapes/text in a control Render(DrawingContext) (other skills)
Raw SkiaSharp calls (SKCanvas, shaders, SKPath effects) ICustomDrawOperation + ISkiaSharpApiLeaseFeature
Animation/redraw loop on the render thread, independent of UI thread Composition custom visual (CompositionCustomVisualHandler)
Animate offset/opacity/scale of an existing control on the compositor Composition implicit/explicit animations
Own OpenGL scene OpenGlControlBase
Per-pixel CPU image WriteableBitmap + Lock()
Real native widget (HWND, NSView, X11 window) inside the tree NativeControlHost
Avalonia inside another UI toolkit WinForms host, EmbeddableControlRoot, Avalonia.WinUI (12.1+)

Composition API

Namespace Avalonia.Rendering.Composition. Compositor objects live on the render thread; UI-thread properties are copied across.

// Entry point: the element's backing CompositionVisual (null until attached to a root)
var visual = ElementComposition.GetElementVisual(control);
var compositor = visual?.Compositor;

Use it from OnAttachedToVisualTree or later — never the constructor.

Custom visual with its own render-thread loop

sealed class SpinnerHandler : CompositionCustomVisualHandler
{
    public static readonly object Start = new(), Stop = new();
    bool _running; TimeSpan _last; double _angle;

    public override void OnMessage(object message)          // UI thread -> render thread
    {
        if (message == Start) { _running = true; _last = CompositionNow; RegisterForNextAnimationFrameUpdate(); }
        else if (message == Stop) _running = false;
    }

    public override void OnAnimationFrameUpdate()           // once per frame while registered
    {
        if (!_running) return;
        var now = CompositionNow;
        _angle = (_angle + (now - _last).TotalSeconds * 180) % 360;
        _last = now;
        Invalidate();                                       // or Invalidate(Rect) for precise dirty rects
        RegisterForNextAnimationFrameUpdate();              // must re-register every frame
    }

    public override void OnRender(ImmediateDrawingContext context)
    {
        // Draw from state computed in OnAnimationFrameUpdate (e.g. _angle -> position of a marker)
        var x = EffectiveSize.X / 2 + Math.Cos(_angle * Math.PI / 180) * 30;
        var y = EffectiveSize.Y / 2 + Math.Sin(_angle * Math.PI / 180) * 30;
        context.DrawEllipse(Brushes.DodgerBlue, null, new Point(x, y), 8, 8);   // as in ControlCatalog sample
    }
}

// In the control:
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
{
    base.OnAttachedToVisualTree(e);
    var compositor = ElementComposition.GetElementVisual(this)?.Compositor;
    if (compositor is null) return;
    _custom = compositor.CreateCustomVisual(new SpinnerHandler());
    ElementComposition.SetElementChildVisual(this, _custom);
    _custom.Size = new Vector(Bounds.Width, Bounds.Height);   // keep in sync on size change
    _custom.SendHandlerMessage(SpinnerHandler.Start);
}

Read the full file on GitHub · 257 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 257 lines · 116 tokens per session scan A f353fa418fe0

Subscribe to this mod's changes

avalonia-interop-rendering is a skill published in the GitHub repository linuxdevel/Avalonia-skills (48 stars, last pushed 10d ago), licensed MIT. It adds 116 tokens to every session and 3,882 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

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