Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add linuxdevel/Avalonia-skills --skill avalonia-threadinggit clone --depth 1 https://github.com/linuxdevel/Avalonia-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/linuxdevel/avalonia-skills/avalonia-threading)<a href="https://agentmods.dev/skills/linuxdevel/avalonia-skills/avalonia-threading"><img src="https://agentmods.dev/badge/skills/linuxdevel/avalonia-skills/avalonia-threading/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/linuxdevel/avalonia-skills/avalonia-threading"><img src="https://agentmods.dev/badge/skills/linuxdevel/avalonia-skills/avalonia-threading.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00094 | $0.03836 |
| Opus 5.5 | $0.00038 | $0.01534 |
| Sonnet 5.5 | $0.00019 | $0.00767 |
| Haiku 4.5 | $0.00009 | $0.00384 |
Grade A, and why
avalonia-threading scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 270 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Avalonia Threading
Version labels per avalonia-versions: (12.0+), (11.x), no label = 11.3/12.0/12.1.
Core Rules
AvaloniaObjects (controls, styled properties) may only be touched from the thread that owns them — normally the UI thread. Violations throwInvalidOperationException: Call from invalid thread.- Avalonia installs an
AvaloniaSynchronizationContexton the UI thread, soawaitin UI-thread code resumes on the UI thread automatically. - Do CPU/IO work off-thread (
Task.Run, async IO); marshal only the result back. - Never block the UI thread (
.Result,.Wait(),.GetAwaiter().GetResult()) — deadlocks and frozen UI. - Multiple UI threads are not supported, even in 12. One dispatcher per thread exists, but apps use one UI thread.
Dispatcher.UIThread
using Avalonia.Threading;
// Fire-and-forget (non-blocking, from any thread)
Dispatcher.UIThread.Post(() => StatusText.Text = "Done");
Dispatcher.UIThread.Post(() => StatusText.Text = "Idle", DispatcherPriority.Background);
// Await completion / get a value back
await Dispatcher.UIThread.InvokeAsync(() => StatusText.Text = "Done");
var text = await Dispatcher.UIThread.InvokeAsync(() => SearchBox.Text);
// Async callback overload (returns Task, awaits inner work)
await Dispatcher.UIThread.InvokeAsync(async () => { await LoadAsync(); });
// Blocking — avoid from UI-bound flows; fine for rare sync handoffs from a worker
Dispatcher.UIThread.Invoke(() => StatusText.Text = "Done");
// Access checks
if (Dispatcher.UIThread.CheckAccess()) { /* on UI thread */ }
Dispatcher.UIThread.VerifyAccess(); // throws if not on UI thread
| Member | Returns | Default priority | Use when |
|---|---|---|---|
Post(Action, priority = default) |
void |
Default |
Fire-and-forget; safest, cannot deadlock |
Post(SendOrPostCallback, object? arg, priority = default) |
void |
Default |
Avoid closure allocation |
InvokeAsync(Action [, priority [, ct]]) |
DispatcherOperation |
Default |
Need to await / abort / cancel |
InvokeAsync<T>(Func<T> [, priority [, ct]]) |
DispatcherOperation<T> |
Default |
Read a value from UI thread |
InvokeAsync(Func<Task> [, priority]) |
Task |
Default |
Async lambda on UI thread |
InvokeAsync<T>(Func<Task<T>> [, priority]) |
Task<T> |
Default |
Async lambda with result |
Invoke(Action) / Invoke<T>(Func<T>) (+ priority, ct, timeout overloads) |
void / T |
Send |
Synchronous; blocks caller |
CheckAccess() |
bool |
— | Branch on current thread |
VerifyAccess() |
void |
— | Assert in debug paths |
ToTaskScheduler() / ToTaskScheduler(priority) |
TaskScheduler |
— | Run TPL tasks on the dispatcher |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 270 lines · 94 tokens per session scan A 6745eac25b88
avalonia-threading is a skill published in the GitHub repository linuxdevel/Avalonia-skills (48 stars, last pushed 10d ago), licensed MIT. It adds 94 tokens to every session and 3,836 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.
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